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#21
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A bunch of answers, sorry for the delay, had to sleep a bit
![]() So the game has a stats page to check your former scores. It does not have a cooperative AI because it doesnt need any. It's a coop game, you either play solo with one god, or with many (six). It can be played as a solitaire, or you pass and play with your friends. You'll fight against the game rules (the baddies' cards) either way. There is a steep learning curve I presume, and it definitely helps if you play some games solo before you explain it to others. (GS took me a day to grasp everything, of course I wasnt familiar with the concept). The board -- as beautiful as it is -- can be intimidating, but after some plays it just clicks. The in-game tutorial wont help you a lot, you have to read the rulebook and check some youtube videos from the original game. There are some informative ones out there. About retina I dont know, you may be right; the game looks stunning as it is. Lets hope the graphical overhaul won't screw the nice 80MB size of the app, and wont cause any slowdowns on older devices ; |
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#22
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Another thing. It definitely helps if you realize that there are nine regions on the board, and you can choose from nine actions -- three actions per round. Some of those are for long-term strategical advances (like getting some guys to fight on your side or leveling up your weapons against the baddies -- think about the Buddhas in Ghost Stories), some are for immediate effects (pushing a god back a bit on his track).
So it's nine things, three of those can be done per rounds (/per baddie card). I hope it helps. Last edited by Fimb; 05-04-2012 at 12:32 AM.. |
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#23
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I got to play a few games last night, and for the most part, I think this is well done if you know what you're getting into.
A very good point of reference would be "Ghost Stories", both in game mechanics and general polish of the app. The app itself:
The game iteself:
Do you enjoy Ghost Stories? If so, don't hesitate to pick this up. Yggdrasil is probably a bit more "family friendly" (Ghost Stories has a good bit of violent imagery, which may not suit kids younger kids) and has a bit more flexibility in action choices (not restricted by location for certain actions as in Ghost Stories). A fun game that's a great deal at $6, considering the physical game goes for $40 to $50. |
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#24
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I'm gonna pick this up tonight fer sure after I cash in some Viggle points for an iTunes card. I really like the looks of the wide variety of available moves to consider each turn. Watched several vids on the physical version yesterday and think that'll help ease me into it. (as an aside, thanks to you, I'm pretty sure I'll be hearing Pictures of a City and Cadence and Cascade in my head allll day long again!) |
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#25
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woah... game looks fantastic. gonna have to check it out ASAP. =oD
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#26
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Thanks for the review WOP.
Love Ghost Stories, so you have pushed me off the fence. Must get this one! |
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#27
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I find games like these are almost like an adult activity center: ![]() with all sort of little sub-tasks to keep you busy and your mind sharp.
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#28
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hmm it looks good but can't tell about gameplay. would love to check it out and play but i don't think I'm ready or willing to take the plunge yet. maybe in the future or after i hear a lot of impressions.
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#29
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Quote:
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#30
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![]() One suggestion to the developer for the next update - please include the ability to zoom in on things, particularly the cards, chits, tokens. For instance, it's hard to read the iconography on the ice giant cards when they are in play, as well as read what's on the Ragnarok/Angry Enemy Cards for when you're trying to add cards for a higher difficulty. A double tap zoom would go a long way towards fixing that. |
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