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[Open Beta]Money Witches: Skill Based Action Puzzle With Lots of Coins!

05-07-2012, 10:07 AM
#1
Joined: Mar 2011
Location: Berlin
Posts: 63
[Open Beta]Money Witches: Skill Based Action Puzzle With Lots of Coins!



The world is in danger... People are getting lazy of carrying coins and using them in everyday life. Coins are piling up in everyone's home. Save the world by playing as a Money Witch and help people clear the coin piles!

The Trailer


Youtube link | Pop Up



Looking For Beta Testers

We are trying to test out the game and find our target audience here. We are looking for feedback from core action puzzle fans, especially those who likes arcade style game (serious challenges, skill show-off and big diversity in leaderboards). We are looking for testers that can abuse the gameplay mechanics and get a score over the limit of our system.

If you think you are a die-hard action puzzle gamer and would like to try out your skill, please do join. If you are a casual gamer but like the coin theme you are welcome too! One thing we're proud of Money Witches is no matter if you're a casual or core gamer, you'll get better and better by just practicing.

Device requirement: iPhone3GS, iPhone4, iPod Touch 3G, 4G, iPhone4S, iPad 1, 2, 3.

How to join:

Please reply to this thread with why you're interested in testing the game and what's your experience in other block clearing action puzzle games. We will contact you by pm and send out TestFlight invitation after that.



Introduction

Welcome to the world of money and magic! In this world you play as a witch who can cast a magic called "exchange" to combine small change to big money. The more currency amount you exchange coins to, the more money you’ll make out of it!

The game is very easy to pick up. Just drag coins around and put coins with the same value together. As soon as the total number of connected coins is enough, all the connected coins will start flipping and turn into a more valuable coin.



Very different from other match-3 games, the number of coins required for an "exchange" is different according to the currency amount the coin has: you either need 5 coins or 2, depending on if the currency amount on the coins you use for exchange starts with "1" or "5".

1 Cent x 5 => 5 Cent
5 Cent x 2 => 10 Cent
And so on...



This formula adds a whole lot of variation and depth to the strategy and control skills when it comes to combo. Combo is the core of the game. It gives player magic power, gives player big bonus to get highscore, and most importantly, it stops incoming coins from adding up to the board so you can have time and space to breath and plan your moves. A combo is exchanges happen at the same time or one immediately after another. The key to make combos is to arrange your coins beforehand and plan your moves, so that when an exchange finishes and new coin is created, it will land on coins with the same currency amount and start a new exchange.



The game also features various characters with unique abilities and an arsenal of spells you can buy and use in game to get through danger situation or fish for big score bonus.



The game will be released with 3 single player game modes. Multiplayer game modes will be added in the future and will be the main focus of the develop team. For a skill based game, the most enjoyable thing is to compete with others and we will make sure of that.

Estimated release date: July 2012, universal app.

Money Witches Website

Screenshots


Inspirations

The whole idea of the "coin exchange" theme comes from a classic Neo-Geo arcade game "Money Puzzle Exchanger". (http://en.wikipedia.org/wiki/Money_Idol_Exchanger) We are all fans of the game due to the core gameplay mechanic allows player to build up combo in a very creative way. Also the coin theme is very satisfying to play with.



Before we even started to build prototype for the game, there's one action puzzle game on iOS that blew our mind. The name of the game is Birzzle. (Sorry I don't think it's allowed to post the link, but it's easy to google if you don't know the game)



Birzzle invented a new control scheme for action puzzle that works perfectly on touch screen. We believe there's no better way of doing it so we incorporate the control scheme into Money Witches and it turns out really well.

Besides all these features we borrowed (shamelessly), our goal is very clear: Make a skill based game for core action puzzle gamers (to save them from all the heavy randomly match-3 games in the market), at the same time make sure it's easy to pick up by anyone, include your non-gamer girlfriend/boyfriend, your parents and kids. We miss the good old time when we play Tetris with our parents or cousins and we want to bring it back on iOS.

Thank you so much for reading it, have fun with Money Witches!

Last edited by nantas; 05-10-2012 at 09:08 AM. Reason: Update beta test requirement
05-07-2012, 10:30 AM
#2
Joined: Dec 2010
Location: Houston, TX
Posts: 9,494
Sent an email, thanks in advance for any consideration.
05-07-2012, 01:41 PM
#3
Joined: Mar 2011
Location: Berlin
Posts: 63
Quote:
Originally Posted by undeadcow View Post
Sent an email, thanks in advance for any consideration.
Invitation sent, check your mail
05-10-2012, 09:15 AM
#4
Joined: Mar 2011
Location: Berlin
Posts: 63
Updated Game info:



We have implemented a MP gauge system into the game. The MP gauge acts similar to some of today's popular fighting games such as Street Fighter 4. When you do combos or normal coin exchanges you will gain meter for MP gauge piece by piece. Once you have enough meter you can cast spells with it or use character's unique abilities.

If you play fighting games these days one core system of nearly all fighting games are meter management. We are trying to do the same for Money Witches. Player are encouraged to find a strategy to gain meter fast and reliable, and he needs to choose the right time to use meter as well.

If you're interested please join our beta testing!
05-10-2012, 09:46 AM
#5
Joined: Jul 2009
Location: New Jersey
Posts: 2,988
I'd betatest.

By the way, you should probably say a little something about Cash Cow . . . ie that you never heard of it until after you designed the game, and didnt copy it. It sounds like the other game that was your inspiration pre-dated Cash Cow, so nothing wrong with that, just saying some folks might be interested.

Cash Cow is charming, but there was room for improvement in certain respects, and I'd be interested in trying your game.

I'm interested because I enjoyed Cash Cow, enjoy match 3 games generally, and it sounds like you added some interesting twists.

I also come with the added bonus of two children, ages 7 and 10, both of which have played Cash Cow, and I could offer comments from their perspective as well.

Currently addicted to Clash Royale

Last edited by ArtNJ; 05-10-2012 at 09:51 AM.
05-10-2012, 05:53 PM
#6
Joined: Mar 2011
Location: Berlin
Posts: 63
Quote:
Originally Posted by ArtNJ View Post
By the way, you should probably say a little something about Cash Cow . . . ie that you never heard of it until after you designed the game, and didnt copy it. It sounds like the other game that was your inspiration pre-dated Cash Cow, so nothing wrong with that, just saying some folks might be interested.
Actually I found out Cash Cow a couple of months after we started developing Money Witches. I played the game for a while for reference. But unfortunately there's not much we can borrow from the game. Cash Cow's coin exchange system behave much more realistically and it's more fit to a static board.

We want to make a more action packed game so we integrated gravity and free drag and drop controls inspired by Birzzle. The game is more about predict the coin exchange result and clear the board non stop. If we count the exact currency amount for each coin like in Cash Cow and bring in quarters, the exchange will be too difficult for player to handle in a non-stop environment.

This is a difficult decision. Eventually we chose the arcade feeling (fast pace, hype combos and powerful magics) over the realistic style that Cash Cow carries. But I think we can still do something for player who prefer exact currency amount exchange and realistic coins types in extra game modes. We'll see.