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  #11  
Old 05-09-2012, 09:09 PM
ninjagore ninjagore is offline
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iPod Touch (4th Gen), iOS 5.x
 
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Quote:
Originally Posted by doodlejumper View Post
Exactly Gabrien. You can release any small game at a higher price and say it's worth it because of the updates, but how do we know the updates will ever come? You'd be smarter to price it at $0.99, or at least $1.99 now, and raise the price later.
So guys I know mguniverse and based on his level of critiquing and ability to create such a game probably means he's put his heart into it. I'd be absolutely sure he'd be updating it to keep it alive and fun. If not sue me.
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  #12  
Old 05-09-2012, 10:30 PM
mguniverse mguniverse is offline
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Quote:
Originally Posted by Gabrien View Post
Here's the thing:

The game appeals to me at face value. I like the simple, clean look and there's promise of unique gameplay.

However.

I've no clear knowledge of what the gameplay entails, nor its depth, nor how long it is likely to hold my interest. This could be a game that becomes a keeper on my iPhone, or something that simply doesn't appeal to me in practice after five minutes play.

For a buck I'd take a chance. For three I won't. How representative my take is of your target market in general, is for you to decide.

The price would not be an issue if I was sure I'd like the game, particularly as there's no IAP. Perhaps a lite version is in order.
I'm sorry you think my game is too expensive. If you do pick it up, I really hope you enjoy playing it!
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  #13  
Old 05-09-2012, 10:36 PM
VoodooVyper VoodooVyper is offline
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24 levels seems awfully low for a game like this. It's a numbers game with math. While I understand games like Sudoku don't involve math, it's still similar in terms of it's layout. I've been playing a numbers game called Str8s for as long as I can remember because it has 1200 levels.
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  #14  
Old 05-09-2012, 10:41 PM
Gabrien Gabrien is online now
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Quote:
Originally Posted by mguniverse View Post
I'm sorry you think my game is too expensive. If you do pick it up, I really hope you enjoy playing it!
I've no idea if your game is too expensive. I'm just not willing to pay the asking price to find out. I'm sorry I seem to have failed at making that clear, as that was specifically my intention.
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  #15  
Old 05-10-2012, 04:21 AM
Zendorphin Zendorphin is offline
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iPhone 5, iOS 6.x
 
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So, can someone sum up how gameplay works?

I'm doing a Numeracy course at uni this Semester and actually told the Course Co-ordinator about it so he's going to check it out and recommend it to the many iPhone/iPad-owning peeps in the subject if it's good. Which I'm sure it is...so should get you some sales Looks good though.
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  #16  
Old 05-10-2012, 05:05 AM
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Red1 Red1 is offline
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Quote:
Originally Posted by Zendorphin View Post
So, can someone sum up how gameplay works?

You control the white numbers.
Goal is to destroy all blue numbers (enemy towers)

Each turn, you move any white number one square, in any direction.

To destroy an enemy, you must land on it, with a higher value than it has.

To strengthen your numbers, you can merge too numbers together to form one new number which is equal to the sum of the two merged numbers.

The game is fun, easier than I expected and very short due to just 24 levels being available at release.
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  #17  
Old 05-11-2012, 07:05 AM
mguniverse mguniverse is offline
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Quote:
Originally Posted by Red1 View Post
You control the white numbers.
Goal is to destroy all blue numbers (enemy towers)

Each turn, you move any white number one square, in any direction.

To destroy an enemy, you must land on it, with a higher value than it has.

To strengthen your numbers, you can merge too numbers together to form one new number which is equal to the sum of the two merged numbers.

The game is fun, easier than I expected and very short due to just 24 levels being available at release.
I've submitted a small update a couple days ago that adds Twitter integration and fixes some minor bugs, next I'm going to implement a set of new levels.
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  #18  
Old 05-13-2012, 01:29 PM
Agas Agas is offline
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iPad (3rd Gen), iOS 6.x
 
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Default Vote for your favorite GOTW !!!






EXPONENTIAL INVASION
is one of the nominees for
Touch Arcade Game of the Week
09/05/2012



Do you like to move numbers around a grid, add them, and solve puzzles by overpowering other numbers?

VOTE HERE
poll will close on 05-17-2012 at 08:21 PM

- Devs cannot vote for their own games -
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  #19  
Old 05-15-2012, 08:25 AM
jmrainwa jmrainwa is offline
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I would love to be proven wrong, but unless I'm completely missing something you cannot complete level three in 5 moves.

Edit. Never mind I was in fact completely missing something.

Last edited by jmrainwa; 05-15-2012 at 08:27 AM..
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  #20  
Old 05-15-2012, 11:08 AM
3parkbenchhydra 3parkbenchhydra is offline
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Quote:
Originally Posted by Gabrien View Post
I've no idea if your game is too expensive. I'm just not willing to pay the asking price to find out. I'm sorry I seem to have failed at making that clear, as that was specifically my intention.
Yes, that's the thing - some games are too expensive at $.99 And some are priced adequately at $4.99. It's just a lot easier to pull the trigger on the $.99 ones to test the waters of the unknown.

For me, personally, the gameplay looks great - it's just that in a math game like this for three bucks, I'd want to see at bare minimum 10x the number of levels that are currently released. *shrug*
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