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iPad: Quality Control

01-16-2013, 10:35 AM
Joined: Jan 2013
Posts: 1
Quality Control

"Ever wanted to be a mindless drone? Then you will love our new app, Quality Control. Play as a quality controller who surveys the production line, flicking off those pesky dangerous items attempting to sneak into the consumer's hands! Teddies! TNT! Fun!"

Visit http://www.slidedb.com/games/quality-control for more info

Firstly, the levels.
The factories will all have a unique background and unique items. This adds a some variety to the game, but it is the complete randomness of the production line that will keep players hooked.
As for level progression, the level do get harder, it may be that the speed has increased, or it may be that there are suddenly two production lines which you have to manage. This, combined with the endless mode we are incorporating, will make sure that there is always something fun, fresh and challenging to try.
Secondly, the game modes.
I am also pleased to announce our new game mode: custom. In a custom game, you will be able to change many aspects of the production line, and then play it. If you have a favourite level, but it is too easy for you, then you can select the same background and item, but ramp up the difficulty. Or you could just mix and match some factories and items because why not? This allows for infinite variety and re playability and it a really fun mode to try out.
Finally, the items and powerups
Although the teddy is our showcase item, there will be many more items for you to play with, all in their own factory setting. More of these will be announced soon.
As for powerups, this is our current list:
+ 1 life
+ 100 points
Double/half speed
Multiplier booster (+ or -)
Machine jam (requires you to quickly fix machine)
Power cut

There will also be multiple game modes, I don't want to discuss them in great length now as they will be explained in our second development video, but I can talk about a few details.
The first game mode will be the classic survival, in which you flick off bad objects for a certain time, reach a certain score, or simply flick off a certain amount.
The second we will be talking about is 'endless', but I don't want to give too much away about that yet.

As for multiplayer - there will be a local co-op mode, we can talk a bit more about this in the next video and we may even be able to scrounge up a concept video if you're lucky.