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  #81  
Old 06-13-2012, 11:00 AM
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Foursaken_Media Foursaken_Media is offline
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Originally Posted by PointOfLight View Post
If you need any new testers...
Oh definitely... we'll be announcing beta details when that time comes As long as you have a compatible device, you'll be able to apply! Those who have showed support for the game early will also probably have better chances
  #82  
Old 06-13-2012, 07:35 PM
Kbcorwin Kbcorwin is offline
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I cannot wait for this, and I hope it develops into a true community inducing game, as well as a popular one, seeing as it looks even better than the first one, which was amazing, of course, and NYZ 2 looks to make that original experience *that* much more interesting and terrifying and immersive, as well as having co-op, which I think will add a ton of depth to the game, having different people with specific roles, ie: sniper for long range/heavy armoured, medic to heal self and teammates, can also throw down flares and seismic charges, maybe also brain bombs, gunner to take on the masses, and show them the light with automatic weapons, and engineer, using shotguns an melee to protect the team as zombies close in, and placing mines as well as using grenades and molotovs as well as any other placeable destruction devices (like turrets with limited ammunition). Of course, there would be no specific classes, it would all be based on the gear you specced into, and if there are skills (I can't remember if you mentioned them) based on which ones of those you specced into. You could also have, for online, a basic sniper class with only certain weapons available, a basic gunner class, a basic engineer class, a basic medic class, so that people could jump straight into multiplayer if they wished to, as well as having the option to use your single player character in multiplayer. Also, keep in the kind of weapon slots you had before, where you could take whatever you wanted, but we're limited by the number of slots, so you couldn't just be a god machine, and kind of have to specc into a set of weapons and skills, at least in the beginning- middle of the game, nearer the end it should open up. You could maybe even have randomly generate maps generated in chunks, with random waves, getting harder as time goes on, so that even once you finish the campaign, there is always a new map to play, with unpredictable waves. Although that would be awesome, you should also keep the ability to have a single, or a few, set survival maps with set waves so you can plan and strtegize, those are fun too. Anyways, I can't wait to see what you amazing people do with this amazing game.
  #83  
Old 06-13-2012, 07:38 PM
Fireball926 Fireball926 is offline
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Originally Posted by Foursaken_Media View Post
Those who have showed support for the game early will also probably have better chances
What if we've only been observing but not posting in the thread
  #84  
Old 06-13-2012, 07:53 PM
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Originally Posted by Kbcorwin View Post
I cannot wait for this, and I hope it develops into a true community inducing game, as well as a popular one, seeing as it looks even better than the first one, which was amazing, of course, and NYZ 2 looks to make that original experience *that* much more interesting and terrifying and immersive, as well as having co-op, which I think will add a ton of depth to the game, having different people with specific roles, ie: sniper for long range/heavy armoured, medic to heal self and teammates, can also throw down flares and seismic charges, maybe also brain bombs, gunner to take on the masses, and show them the light with automatic weapons, and engineer, using shotguns an melee to protect the team as zombies close in, and placing mines as well as using grenades and molotovs as well as any other placeable destruction devices (like turrets with limited ammunition). Of course, there would be no specific classes, it would all be based on the gear you specced into, and if there are skills (I can't remember if you mentioned them) based on which ones of those you specced into. You could also have, for online, a basic sniper class with only certain weapons available, a basic gunner class, a basic engineer class, a basic medic class, so that people could jump straight into multiplayer if they wished to, as well as having the option to use your single player character in multiplayer. Also, keep in the kind of weapon slots you had before, where you could take whatever you wanted, but we're limited by the number of slots, so you couldn't just be a god machine, and kind of have to specc into a set of weapons and skills, at least in the beginning- middle of the game, nearer the end it should open up. You could maybe even have randomly generate maps generated in chunks, with random waves, getting harder as time goes on, so that even once you finish the campaign, there is always a new map to play, with unpredictable waves. Although that would be awesome, you should also keep the ability to have a single, or a few, set survival maps with set waves so you can plan and strtegize, those are fun too. Anyways, I can't wait to see what you amazing people do with this amazing game.
Heh, some cool stuff in there

N.Y.Zombies 2's co-op right now is structured so that on specific campaign levels you can join up with a friend to help you beat it... but only levels that make sense in the story, where you might be with other people. We have to be very careful about how we implement co-op because we do not want to take away from the story or atmosphere... N.Y.Z2, like the first, will focus mostly on a story based progression.

There will also be an "arena" survival level however, with waves. You and your pals can load out with whatever equipment you own, and you can shoot for a high score as a team. We have a perk system, so your "class" will be dictated by how each of you decided to stat out your character - whether its melee centric, tanking, ranged, explosives, etc! We have a branching skill tree, so it should be interesting to see what kind of combos people come up with!

Now, I don't want to/can't go into too much detail right now... but while N.Y.Z 2 will be more of an evolution of the 1st game and really more of a story based game, we are also working on a completely separate, totally fleshed out "zombie defense" game as well, which will have a LOT of cool stuff suited for that type of game... Originally we were thinking about adding this as an endless mode for NYZ2, but its gotten to be just too big and awesome for that! Look for more details on this later.

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Originally Posted by Fireball926 View Post
What if we've only been observing but not posting in the thread
Well, at least you don't have to worry about that anymore, now that you posted
  #85  
Old 06-13-2012, 08:49 PM
ninjackid ninjackid is offline
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My mind nearly exploded from the awesomeness of that last post!!!

Is the co-op Bluetooth? Or Local Wi-fi? Or both?
  #86  
Old 06-13-2012, 11:44 PM
Kbcorwin Kbcorwin is offline
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Foursaken_media, that sounds amazing Both sound good, and I like your decision to keep them separate, because I agree, too much in one game can leave some modes ignored or underused, and by designing the separate fully fleshed out zombie defense game for survival, you can probably get more people playing, and the more people playing, the more fun it is, 'cause then co op match up doesn't take forever. P.S. I am thoroughly impressed that you guys have stayed as one team developing, marketing, and selling, and not used a publisher to sell your games through, nor have you guys become publishers your selves, which crescent moon did successfully, and did well, but when you look at chillingo, you can see the dangers. And your guyses game ideas are always great. Ok, no more ultra long posts from me!
  #87  
Old 06-14-2012, 11:36 AM
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Originally Posted by ninjackid View Post
My mind nearly exploded from the awesomeness of that last post!!!

Is the co-op Bluetooth? Or Local Wi-fi? Or both?
Um, I believe its wi-fi and 3g... i'll have to double check to see exactly what we're including.

Quote:
Originally Posted by Kbcorwin View Post
Foursaken_media, that sounds amazing Both sound good, and I like your decision to keep them separate, because I agree, too much in one game can leave some modes ignored or underused, and by designing the separate fully fleshed out zombie defense game for survival, you can probably get more people playing, and the more people playing, the more fun it is, 'cause then co op match up doesn't take forever. P.S. I am thoroughly impressed that you guys have stayed as one team developing, marketing, and selling, and not used a publisher to sell your games through, nor have you guys become publishers your selves, which crescent moon did successfully, and did well, but when you look at chillingo, you can see the dangers. And your guyses game ideas are always great. Ok, no more ultra long posts from me!
Haha... hey, as long as you're posting relevant stuff (which you are)! But yeah, hopefully we can keep releasing games under our own label... I guess we'll see how our next few games do!
  #88  
Old 06-14-2012, 12:51 PM
Rip73 Rip73 is offline
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Originally Posted by Foursaken_Media View Post
l... I guess we'll see how our next few games do!
Well, I'm gonna bet they do very well.
NY zombies and Bug Heroes (an ingenious concept and game by the way) are two of my all time favourites.
I'm also intrigued now about the Zombie defence game you mentioned. Obviously you can't give details on it, but damn it, my list of instabuy games coming out is just getting larger and larger. Definitely should have got the 64 gig iPad.
  #89  
Old 06-14-2012, 03:11 PM
ninjackid ninjackid is offline
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Originally Posted by Rip73 View Post
Well, I'm gonna bet they do very well.
NY zombies and Bug Heroes (an ingenious concept and game by the way) are two of my all time favourites.
I'm also intrigued now about the Zombie defence game you mentioned..
I agree fully with this!
  #90  
Old 06-18-2012, 02:30 PM
Fastbridge Fastbridge is offline
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I think the way you guys are leaning towards having the coop it's gonna be a great and innovative way of doing it. I can't wait for this. Any info on how far along the gane is. Any ETA on beta build. I'm getting very anxious. Lmaoo

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