Quote:
Originally Posted by
strivemind
This is from some of the core designers who worked on Rez and Lumines.
TOFTT just because i loved those game to death.
Edit: well as expected the game is very peculiar

You play as a "monster" gathering other little creatures (that have different attributes) through levels. The game uses a 3 star system to rate your performance. In order to gain stars you need to score points and you can gain those by exploring your surroundings and experimenting with objects (your followers can eat some, you can "roll" other objects to gain points...) or by killing ennemies.
The little creatures that you have at your side can be picked up using the virtual joystick, then you face your ennemy and you tap the screen to send your newly created "projectile". If you hit an ennemy it is killed off in one blow but the thing here is to line up combos in order to maximize the number of points you make. (think bowling)
The game isn't perfect though and while the art style is cute, the camera is panned too close making it difficult to see the ennemies sometimes. (edit 2: it's not explained in the tutorial but you can pan out with two fingers but the camera stays at a weird level and is often blocked by the terrain) Furthemore the controls are quite difficult in stressfull situation and do lack some precision resulting in cheap deaths (you can be killed in one blow).
You can see that this was built with music in mind, the ennemies are "dancing" and moving accordingly to the tune that you hear but i don't feel like my actions are as effective at creating a new beat as they were in Rez. (edit 2: it gets better in world 2 in terms of music)