Monstaaa! [Universal] - Beautiful painterly graphics & great tilt controls
COMING 29th of May, 2012
Developer: Pixel Elephant
Game's Facebook page
Monstaaa is hungry, always hungry... He's lived his whole life in a cave and the only things he loves are his bugs. Or rather... he loves eating them! Tilt your device to help Monstaaa and feed him some delicious bugs.
Monstaaa! is an original physics based puzzle game with simple tilt controls and beautiful painterly graphics.
The base game-play mechanic is very simple - just tilt your device to change the world gravity and make all of the bugs fall down into Monstaaa's mouth. However, there's numerous deadly obstacles that stand on your way - from smashing stones and locked down areas through deadly fire and spikes to winds and fire balls. Things get even more interesting when dealing with multiple bugs at the same time or with bugs that grow over time or with bugs that eat other bugs! All in all, there is a lot of gameplay variety and each level has something truly unique.
Monstaaa! will be released as a universal iOS app with support for iCloud.
* Innovative and fun gameplay mechanics
* Incredibly simple controls
* Heaps of awesome levels and more coming soon... for free!
* Beautiful painterly graphics
* Lovable character
* Realistic physics
* Bone-collecting challenge
* Fairy tale style audio
* Game Center and Open Feint achievements and leaderboard
* iCloud support to share savegame across all iOS devices
The game has been developed by a bunch of game industry veterans headed by myself (Maciej Sawitus) over the period of 6 months.
After one of the largest game development studios from Australia - Blue Tongue - was shut down by THQ in 2011, I decided to start my own game development company and that's how Pixel Elephant was born. Monstaaa! development started shortly after that with myself (ex Blue Tongue / THQ senior programmer) being primary developer on the project. I have designed and coded majority of the game, my wife, Malgorzata (currently programmer at Firemint / Electronic Arts), helped a lot during initial design phase, Drew Morrow (ex Blue Tongue / THQ senior artist) did some really outstanding work on the drawings and animations side and Kpow Audio (ex audio guys at Team Bondi / Rockstar Games) helped with sound effects. Besides, many of our friends helped out with testing and provided tons of priceless feedback during development. Without them, the game wouldn't have been as good.
Game's Facebook page
Hope you like the game!
Maciej Sawitus (Pixel Elephant)
Last edited by Red1; 05-15-2012 at 06:03 AM.