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#1
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![]() ![]() ![]() ![]() ![]() Last edited by Sanuku; 05-16-2012 at 05:35 AM.. |
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#2
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Like this one!
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#3
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#4
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Disgusting, horrible IAP fest that drags this otherwise charming and fun game to the depths of hell. Hopefully where it shall be joined by its creators.
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#5
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Almost got it last night Glad I didn't
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#6
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The IAP so far don't seem necessary to me. So far I'm enjoying the game without any.
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#7
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Oh!!!!
What's the saying " you pay your money and you take your chances" ![]()
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#8
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So far, that leaves us with an extreme grind, which none the less would be par for the course were the creators content to leave it at that, but no. Here's the real rub: Each power up uses "ammo." Yes, even the newspaper and the fly swatter. This ammo costs 50 "currency" for five bloody uses. Still doing the math? Now, you could in theory just play the game without using power ups at all. Except that the sharp rise in difficulty after beating the first boss will soon put that idea in its place. And the helpful suggestions from your cuddly, furry hero to "try using power-ups!" will feel like spit in your eye. If you want though, you can unlock "Kids' Mode." With limitless power-ups, no meaningful scores, and no challenge. For 99c. Bless their hearts, at least they thought of the children. |
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#9
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I agree that the weapons are pricey. That doesn't bother me. I've bought 2 of the 3 weapons so far, but rarely use them as I prefer to use the main buzzing... thing. I don't believe the weapons allow you to make combos. More combos = higher score = more currency. Use the weapons as a last resort, maybe once per game. I stand by what I said earlier, personally I don't need to purchase any IAP in this game to enjoy it. The game cost me 69p, and so far have gotten my money's worth. I, like many, would rather pay a higher price for a game not to have IAP, and to be balanced accordingly. Unfortunately IAP seems to be a mainstay of iOS gaming, and I would rather play this game which has IAP than say for example Pinch Peeps, which does not. |
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