Home
Reviews
Forums
New Games
Podcast
• submit tip •
  #21  
Old 05-19-2012, 07:42 PM
delfin delfin is offline
Member
iPod Touch (4th Gen), iOS 5.x
 
Join Date: Dec 2011
Posts: 37
Default

You've got a good inspiration, a good core game, an IAP-free game, and you're coming here for suggestions and advice; all four of these are promising signs. Here are a few tips for further improvements:

* Making a game in your non-native language is tough; I shudder to think what I'd produce trying to do the same. That said, most of your text is fine, but there are a couple of misspellings here and there ("Meterial" jumped out at me in a couple of the events, a "You're" that should be a "Your"), so you might want to grab someone who is English-native for a proofreading run.

That's just a tiny thing that doesn't impact gameplay, but a well-polished app with all the little details correct will draw more attention. The customers' item requests are well-translated and amusing.

* Once a skill is in your Skill Box, you can look at it for a full description of what it does and what it will do when leveled. (I do like that some of the skills increase in function as they level -- that's a new twist.) When you're choosing it from the three available, you CAN'T see what it does because there's no description beyond its title. Adding that beneath the skill selection box will help players choose intelligently.

Is there a limit to how many skills you can obtain in a game? I like that you can swap skills in and out (another nice twist).

* The fact that a stocked item can only be given to a newly arrived customer is in the tutorial, but it's easy to miss. You might want to have some kind of message pop up in-game when something like this happens: New customer comes in and says "I want boots." Player makes and stocks boots but doesn't include the customer, then tries to give the stocked boots to the customer, which fails.

Good luck with your creation!
Reply With Quote
  #22  
Old 05-20-2012, 12:11 AM
whobirdsyou whobirdsyou is offline
Junior Member
 
Join Date: May 2012
Posts: 20
Default

LordGek:

Yeah, many people miss the stock. We should remind players in the gameplay.

The thief event will steal the stock item. Sometimes it's annoying when you just store a high level item!
Reply With Quote
  #23  
Old 05-20-2012, 12:28 AM
olio olio is offline
Senior Member
iPhone 3GS, OS 4.x
 
Join Date: May 2010
Posts: 131
Default

Quote:
Originally Posted by whobirdsyou View Post
Oh no... we are very sorry for that.
The game haven't crashed when we play it on our ipod touch.
I would like to know what ios version you use and when it crash.
Can you please give me your email to help us keep tracing the problem?
I sent you my e-mail. Funny thing though: after that post on the forums I haven't had any crashes Enjoying the game!
Reply With Quote
  #24  
Old 05-20-2012, 12:44 AM
whobirdsyou whobirdsyou is offline
Junior Member
 
Join Date: May 2012
Posts: 20
Default

Delfin:

Thanks for your suggestion and encouragement.

We did ask a English-native friend to help us. But still leave some mistakes. We will fix it soon.

About the skill description, we consider poping up a description block when long press the skill block.

All of your and others' suggestions are pretty great! But it takes time for us to update. We will finish it ASAP!
Reply With Quote
  #25  
Old 05-20-2012, 11:19 AM
whobirdsyou whobirdsyou is offline
Junior Member
 
Join Date: May 2012
Posts: 20
Default

We found a bug a few days ago. If game over and level up happen at the same time, players can still choose a skill and go to skill box! And then, the skill box show up and no way to be gone...

If you encounter the bug, don't be shocked! We have fixed it and the update version is waiting for review!
Reply With Quote
  #26  
Old 05-20-2012, 09:08 PM
whobirdsyou whobirdsyou is offline
Junior Member
 
Join Date: May 2012
Posts: 20
Default

Here are some promotion codes! Enjoy the game.

LHNANNK739Y9
HNMN7MJFHKK6
36XMPMRKEW9R
7TFFXK99PW94
F79H3J9XHRPT

Please leave your comment after taking one.

Last edited by whobirdsyou; 05-20-2012 at 11:44 PM..
Reply With Quote
  #27  
Old 05-20-2012, 09:16 PM
Tastyfish Tastyfish is offline
Senior Member
iPod Touch (4th Gen), OS 4.x
 
Join Date: Feb 2011
Posts: 277
Default

Took 7TFFXK99PW94. Thank you, will reply with impressions.
Reply With Quote
  #28  
Old 05-20-2012, 10:23 PM
Thawkk Thawkk is offline
Junior Member
 
Join Date: May 2012
Posts: 27
Default

Alright, here's my impressions after taking the last promo code.

I like this game. It reminds me of Dungeon Raid, which is saying a lot, because DR is one of my favorites. That, and I'm also a sucker for games that put RPG aspects into other genres. But, I feel as though there are some things that keep me from enjoying this game as much as I do DR.

First and foremost is the little grammar errors and strange wording. Now I know that you guys aren't native English speakers, and I kept that in mind while playing, but with someone as OCD as I am, it felt strange to play.I think maybe you should sit down with an English speaking friend and figure out new ways to reword things. (Also, while you're at it, I saw a customer description that talked about kicking a monster's ass, you may want to change that, as some people may be more sensitive to swearing.)

Next is some interface troubles. Throughout playing I felt as though the controls weren't explained enough, like how to hold an item in the stock or put skills on the bar up top. While I did get it eventually, it did take a little getting used to, and some people may not have the patience. I think you should make the tutorial a little more in-depth, or maybe have it teach you how to play as you play the first time. The skills were annoying too, as you don't know what they do until after you choose them. A short description underneath the skills (maybe only the skill being highlighted, to save space) would be wonderful. One last thing that also annoyed me a little is the app icon; it felt a little too cluttered. Simpler icons tend to work better, especially if the icon is one of the first things people see in the App Store.

Finally, some gameplay issues. The time limit was a big one. One of the reasons I love DR so much is because it's not timed. Now I know there would probably be many people out there who like the time limit, so I suggest another mode, without the timer. Also, the customers are a little annoying in that you always have to tap on them to read what they want, which I sometimes forgot to do. I think you could fix this like DR where there are little numbers in the corners saying what level of item they want and how many turns they have left, and maybe different kinds of customer tiles to represent what item they want. But for those who like it the way it is now, maybe you could make this into an option to turn on/off. Finally, something I really didn't like was the "random events". I felt that they made the game more luck based, which is bad for an RPG. I think they should be removed, honestly.

Thanks for reading this great big wall of text. I honestly do like this game and the ideas behind it, and I think it could do pretty well, but it does need a little more work. I also don't know if anyone else agrees with me on any of these points, so if I'm wrong, please go ahead and tell me.
Reply With Quote
  #29  
Old 05-20-2012, 10:25 PM
ZugZug ZugZug is offline
Junior Member
iPod Touch (3rd Gen), OS 4.x
 
Join Date: Jan 2011
Posts: 27
Default

Took HNMN7MJFHKK6, looking forward to trying later. Thanks!
Reply With Quote
  #30  
Old 05-20-2012, 11:44 PM
Tastyfish Tastyfish is offline
Senior Member
iPod Touch (4th Gen), OS 4.x
 
Join Date: Feb 2011
Posts: 277
Default

This game is worth the dollar asking price.

I agree with the suggestions of:
- description of skills when choosing
- a display of what customer wants and level and turns left, instead of having to select the customer

I don't mind:
- the time limit
- not perfect English was not a big deal
- random acts adds to replayability as time and money did not feel like constraints

I would like to suggest:
- being able to cancel move by swiping to top or bottom like in dungeon raid

Having fun so far, should keep my interest awhile as I explore the different skills.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


iPhone Game Reviews | iPhone Apps

All times are GMT -5. The time now is 09:12 AM.