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  #101  
Old 07-18-2012, 01:38 AM
mr_marts mr_marts is offline
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Join Date: Oct 2008
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Quote:
Originally Posted by AtomicAlec View Post
Hey guys!

Just went through the rest of the questions - lots of talk about IAP. Very interesting. So, while we have in-game currency, it's strictly earned as a factor of your score. There is currently no IAP in the game and we don't really have plans for it at the moment (realistically, we should probably be working on more levels or something... but we aren't, haha). While IAP seems to be a decent business plan, we made Fieldrunners 2 the type of game that we, as gamers (and TD aficionados), would want to play. Additionally, we thought most people would feel the same as us, so avoiding IAP seemed like the right thing to do.

That said a few people have actually requested that we add IAP. Seems like a pretty strange request. We don't want to go the IAP route, but if people really, really want it, we'll consider it. Judging by all your comments, it shouldn't come to that, though Anyhow, that's our stance. I'm laying on the honesty here pretty thick, so if I've offended anyone, apologies. It was not intended - just want to make sure we're all on the same page.

The big launch is almost here, but as always, let me know if you have any other questions


Hello Atomic Alec

Any chance you can take the road that Infinite Dreams took with Jelly Defence and bring the Fieldrunners franchise to the Mac platform, particularly with the recent macbook pro retina display debut which would bring your minions greater life. Otherwise I'am excited to hear the price and the release date, and look forward to both the iPad and iPhone versions however you should take the universal path (for iphone and iPad users) in the next the field runners update which i hope to see.

Last edited by mr_marts; 07-18-2012 at 04:09 AM..
  #102  
Old 07-18-2012, 01:33 PM
Flare_TM Flare_TM is offline
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iPhone 4S, iOS 5.x
 
Join Date: Dec 2011
Posts: 124
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Quote:
Originally Posted by AtomicAlec View Post
Hey guys! I've been a bit under the weather due to a cold, so apologies for going MIA for the last few days.
Oh no, you didn't dodge the infected syringe hurling tower!

Nah but really, get well soon mate, cant wait for the game to hit, hope you have a really successful launch.

DAY 1 PURCH!
  #103  
Old 07-18-2012, 01:44 PM
iMitch iMitch is offline
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iPhone 4, iOS 5.x
 
Join Date: Jul 2012
Posts: 7
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Hey AtomicAlec, is Game Center going to be incorporated in Fieldrunners 2?? If so, can you leak any of the achievements to us?!
  #104  
Old 07-18-2012, 04:05 PM
AtomicAlec AtomicAlec is offline
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Join Date: Nov 2011
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Hey guys! Quick heads up that some folks from the team here will be livestreaming Fieldrunners 2 at 6PM Eastern Time today! It will be on Twitch.TV, so come on by, chat about the game, and challenge our skills

Here's the link: http://www.twitch.tv/fieldrunners2

Hope to see you there!


Quote:
Originally Posted by mr_marts View Post
Hello Atomic Alec

Any chance you can take the road that Infinite Dreams took with Jelly Defence and bring the Fieldrunners franchise to the Mac platform, particularly with the recent macbook pro retina display debut which would bring your minions greater life. Otherwise I'am excited to hear the price and the release date, and look forward to both the iPad and iPhone versions however you should take the universal path (for iphone and iPad users) in the next the field runners update which i hope to see.
Hey there! We're definitely looking at bringing the game to other platforms after the iOS versions are complete, so stay tuned!

Quote:
Originally Posted by iMitch View Post
Hey AtomicAlec, is Game Center going to be incorporated in Fieldrunners 2?? If so, can you leak any of the achievements to us?!
GameCenter is definitely incorporated into Fieldrunners 2 for achievements and leaderboards I'd share some of the achievements, but I unfortunately don't have the list in front of me at the moment. I'm sure they will be leaked soon enough
  #105  
Old 07-18-2012, 11:03 PM
iMitch iMitch is offline
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iPhone 4, iOS 5.x
 
Join Date: Jul 2012
Posts: 7
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Downloading now!! Ahhh can't wait!!
  #106  
Old 07-18-2012, 11:10 PM
hastings hastings is offline
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iPhone 4, iOS 5.x
 
Join Date: Nov 2010
Posts: 25
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Quote:
Originally Posted by AtomicAlec View Post
Hey guys!

Just went through the rest of the questions - lots of talk about IAP. Very interesting. So, while we have in-game currency, it's strictly earned as a factor of your score. There is currently no IAP in the game and we don't really have plans for it at the moment (realistically, we should probably be working on more levels or something... but we aren't, haha). While IAP seems to be a decent business plan, we made Fieldrunners 2 the type of game that we, as gamers (and TD aficionados), would want to play. Additionally, we thought most people would feel the same as us, so avoiding IAP seemed like the right thing to do.

That said a few people have actually requested that we add IAP. Seems like a pretty strange request. We don't want to go the IAP route, but if people really, really want it, we'll consider it. Judging by all your comments, it shouldn't come to that, though Anyhow, that's our stance. I'm laying on the honesty here pretty thick, so if I've offended anyone, apologies. It was not intended - just want to make sure we're all on the same page.

The big launch is almost here, but as always, let me know if you have any other questions
where is the ipad version?!
  #107  
Old 07-18-2012, 11:13 PM
AtomicAlec AtomicAlec is offline
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Join Date: Nov 2011
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Quote:
Originally Posted by hastings View Post
where is the ipad version?!
It will be out soon. We're working to make sure that the game is absolutely perfect for the iPad and it's retina display. We'll keep people posted as development continues. One thing is for sure: The game will look absolutely gorgeous
  #108  
Old 07-19-2012, 05:51 AM
hastings hastings is offline
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iPhone 4, iOS 5.x
 
Join Date: Nov 2010
Posts: 25
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Quote:
Originally Posted by AtomicAlec View Post
It will be out soon. We're working to make sure that the game is absolutely perfect for the iPad and it's retina display. We'll keep people posted as development continues. One thing is for sure: The game will look absolutely gorgeous
is there a ETA date? August?September?
  #109  
Old 07-21-2012, 02:58 PM
AtomicAlec AtomicAlec is offline
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Just finished our trailer last night. If you haven't seen it, click the link below:

http://youtu.be/vmVSAolte-8?hd=1

Quote:
Originally Posted by hastings View Post
is there a ETA date? August?September?
Can't really give an ETA, unfortunately - it would be complete speculation and I don't want to start any rumors. This is our top priority at the moment, though, and we'll fill you in with solid info as soon as we get it. With console games, you'll have a super long dev cycle, finish the game, and then wait months before launching. iOS games are very different - as soon as it's done, you ship it. So estimating things like launch dates are complete guesswork... as we've discovered from our own experiences

We'll keep you up to date on the latest info!
  #110  
Old 08-03-2012, 10:18 AM
AtomicAlec AtomicAlec is offline
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For a detailed explanation of what's going on with the iPad version:

At this point, we've recreated most of the artwork for the higher resolution iPad Retina display, so we are getting closer. Designers have been working in parallel to add a few new features, and the engineers have been working on iCloud, as well as new features. QA should be able to begin checking the game for bugs after the art is done and 25% of the new features have been added. I'm anticipating 1-2 weeks of QA time and 1-2 weeks for Apple's review process. Fortunately, a lot of this stuff can happen in parallel, but I still don't have a precise date. Stay tuned!

Let me know if you have any other questions about anything and everything

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