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  #101  
Old 05-24-2012, 12:58 PM
cycler15 cycler15 is offline
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Originally Posted by Anilones View Post
After hearing so much about the original I was excited about the sequel but I am extremely underwhelmed as shown by the fact that I'm posting about it, along with the universal praise in this thread I feel I should comment. The animations are horrendous, especially with the arrows from the archers (there appear to only be two or three drawings which cover the trajectory).

More than anything though is the interface, which I am amazed was never picked up by the testers who have been spending hours and hours on it (as shown in other threads). As a new player I have no idea what the statistics relate to, or what the point of the Inventory is (when you have Equipped and Storage), or how levelling up affects the towers when in-game (and not by looking into a separate menu), or why there is no restart button, or...

Until there are extensive reworkings on the interface I don't feel that I can enjoy the game.
I completely agree with the comments above about the animations and UI. The UI is very confusing.

Also, when you upgrade towers, there are no stats to show how much damage is being increased... or am I missing something?

And to the devs... I don't mind that I paid my $3. It seems you have a big fan base and I support indie developers... just not my cup of tea so far. But I'll give it another shot.
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  #102  
Old 05-24-2012, 12:58 PM
Rivozzz Rivozzz is offline
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Severely disappointed at this game.. This game was purely made as a freemium game with all extensive IAP.. And they had the base of fans which will drag them to such a trap

Don't believe the Dev or his fellow friends that this game has no relation and can be played without IAP.... That one hell big lie...listen to the people who fell in The trap and bough such game... I even fell to a bigger trap is buy one IAP and the game will be normal....but that's another big lie.. This game was made that will drag u to non continous buying..

I bought IAp which will double the money I earned...and what crap..instead of 20 token per battle I got 30 F****en token. Played on master level.. And that what I got only 30 token... They say u sell items...that what a big lie.. It gives u like 15 token if u won an item...They tell u play legandery for 250 token, other big lie, u won't be powerfull to win such game unless u grinded not for hours, but for days and weeks..u needed tokens for items and library upgrades right..lol and after loooots of Battles u get some tokens, u find them useless after u purchased an item, because another item is better for your higher level and u don't win except for 30 tokens ...so u start from ground after if u want to change an item u bought and play hell loooot of battles to win tokens to change only one stupid item

Not only an item cost tokens, but also library and characters costs tokens .. And he'll big tokens. To access even something called black market requires 640 token to unlock charchters one is 3120 and other is about 8000.. And what I say is only the unlock not to mention their items...remember 30 tokkens per battle with a 1.99 IAP to double my tokkens

This game made is a grinding REVENGE... Either They revenge from you if u don't buy lots and not only one IAP, by days and weeks for grinding and maybe more, or u surrender to their trap, hidden by fake lies of people loves grinding one time and other time u can play it without IAP

That is the most crazy grindiing game I ever seen in my whooooole life!!
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  #103  
Old 05-24-2012, 01:19 PM
spajdr spajdr is offline
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Thanks for all information, im going to pass this game.
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  #104  
Old 05-24-2012, 01:42 PM
pavarotti2007 pavarotti2007 is offline
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Originally Posted by thevagrant View Post
I doesn't work on the ipad3 either; even if it's the only app running in the background. Just closing the cover gets you back to the opening credits.

I guess it is just a bug and will be taken care of in the future, if it works on iphone4, there's no reason it wouldn't work on a new ipad.
I have the new iPad and fast app switching works fine for me.
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  #105  
Old 05-24-2012, 01:50 PM
wswing wswing is offline
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Originally Posted by Rivozzz View Post
That is the most crazy grindiing game I ever seen in my whooooole life!!
I didn't dare quote this entire rant, but I must defend Gimka here. I played the first game for hundreds of hours and never needed the IAP. And here the IAP is exactly the same. There's absolutely no reason to click the button, and in fact the experience is better if you don't. As everyone has said, the IAP is present only because many people want to support this small developer and add kooky things to their game.

Now your issue with the double money not working is certainly valid. However, if the first game is any indication, the bonus is actually doubling your reward, not the total money output. That means that each level gives you a set amount of money that isn't doubled, and then a bonus on top of it that is. In your case the 10 set reward wouldn't be doubled, but the bonus 10 would be. Not sure if this is true, but I'm sure GImka can give some input on that.
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  #106  
Old 05-24-2012, 01:50 PM
Plast2 Plast2 is offline
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Quote:
Originally Posted by Rivozzz View Post
Severely disappointed at this game.. This game was purely made as a freemium game with all extensive IAP.. And they had the base of fans which will drag them to such a trap
You seem to be intent on smearing our name and reputation, which makes me kind'a annoyed, as I'm sure people can understand after three years labor...

And somehow, eventhough many of these... outbursts from you,have been answered several times, I keep wanting to defend us. This game is NOT an IAP trap. You can use IAP if you want, if not, PLEASE don't. Many do not want the task of building an rpg-like character from scratch, but buy a full set of items that'll give them a good boost. For many - most, I hope - the building of a character - collecting loot and gear and putting the right sets on against a certain enemy, finding treasures, opening secrets and earning medals - is what attacts them to the rpg element of DC.

Quote:
Don't believe the Dev or his fellow friends that this game has no relation and can be played without IAP.... That one hell big lie...
The game can be played without ANY what so ever IAP. And you'll get every last drop of the same experience as those who used a boost through IAP. - In fact, they might miss out on some good earned character building and experience...

Quote:
That is the most crazy grindiing game I ever seen in my whooooole life!!
And you are, how old? Sigh...

I'm really glad though, that many of you seem to enjoy it. There are quite a few updates planned. As you know we have a submission date for the next in just... well 10 days. - And the next should follow 2-3 weeks after that. Maps, new enemies, weapons, more soundtracks and so on. Hopefully you'll enjoy it

Last edited by Plast2; 05-24-2012 at 01:56 PM..
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  #107  
Old 05-24-2012, 02:06 PM
HLW HLW is online now
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Originally Posted by Jibba View Post
I have barely played it yet, but as someone who loved the original, I have to say I agree so far on the animations. My memory could be distorted by how much I loved the original, but I remember the animations being better in DC1.
The characters didn't have a massive amount of frames of animation in DC1, but it looked like they had enough. They seem to have fewer frames of animation in DC2.

When playing zoomed out fully on iPhone 4, the jerky animation isn't as obvious.

Fast app switching isn't working for me on an iPhone 4, but on returning to the game no progress is lost which is something at least.

I like how your units all have individual names.

To people complaining about the grinding: it's intentional, DC1 was very grindy too.
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  #108  
Old 05-24-2012, 02:11 PM
SirDarkened SirDarkened is offline
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Quote:
Originally Posted by HLW View Post
Fast app switching isn't working for me on an iPhone 4, but on returning to the game no progress is lost which is something at least.
There is no real "fast app switching" it is something that just isn't there and I'm not really sure why but assume dc takes up a lot of memory to run so it cannot handle it.

It will always save your progress when you pause. So do that before you exit.
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  #109  
Old 05-24-2012, 02:27 PM
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mean_monkey mean_monkey is offline
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Quote:
Originally Posted by HLW View Post
The characters didn't have a massive amount of frames of animation in DC1, but it looked like they had enough. They seem to have fewer frames of animation in DC2.

When playing zoomed out fully on iPhone 4, the jerky animation isn't as obvious.

Fast app switching isn't working for me on an iPhone 4, but on returning to the game no progress is lost which is something at least.

I like how your units all have individual names.

To people complaining about the grinding: it's intentional, DC1 was very grindy too.
Without trying to defend the jerky-ness of the animation, there is actually a reason why we had to minimize the number of animation frames for each character. The reason is quite simple, Defender Chronicles has always been a game that strains the iphone / ipad memory to the extent, because the number of units co-exist together in a stage is just sooo many. Many of the stages has hundreds of monsters lining up together before they went up the hill / down the hill, and the mob contains so many monster types. This is all necessary because we just think it builds the atmosphere and contributes to the feel of the game as a whole.

We have stuffed as many frames as the iphone can hold into each monster textures but apparently it is just not enough to make them a fluid animation. We even considered to go fully 3d but back then the iphone / ipad has a limited cpu / gpu power and can't possibily powerful enough to handle as many monster as the game requires in the current 2D form. But the newer phones and ipads are becoming more and more high end nowadays so who knows...
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  #110  
Old 05-24-2012, 02:32 PM
Ayjona Ayjona is offline
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Quote:
Originally Posted by HLW View Post
To people complaining about the grinding: it's intentional, DC1 was very grindy too.
Yep, kinda like I wrote on the previous page: one player's grind is anothers promise of longevity. For those who do not enjoy the grind, DC2 is just not for them. For those who do, the game is a marvel. As, as Gimka has stated time and time again, repetition is only required for the higher difficulty levels, which were never intended for the average player anyways.

MANY players WANT and SEEK the challenge and the grind, and the challenge of the grind and the grind of the challenge. To them (us, really) it is a feature of longevity, and an asset, and promises that a game we enjoy will give us additional reason, in addition to the actual fun of play, to come back time and time again.

Quote:
Originally Posted by wswing View Post
I didn't dare quote this entire rant, but I must defend Gimka here. I played the first game for hundreds of hours and never needed the IAP. And here the IAP is exactly the same. There's absolutely no reason to click the button, and in fact the experience is better if you don't. As everyone has said, the IAP is present only because many people want to support this small developer and add kooky things to their game.
While I'm none too fond of IAP that have the potential to mess up the leaderboards standing or other competitive elements (though I'm not sure this is the case in DC2. Are there items more powerful than the IAP packs to be found through regular gameplay?), I support the concept wholeheartedly when it helps small developers make more great games (with the usual caveats: no IAPs that make players stronger in competitive environments and online multiplayer, and no IAP caps on gameplay/Gameloft-style timers/unavoidable IAP in premium titles). And in this case, where, just like you point out, not a single IAP is required to enjoy the game or survive any map at any difficulty level, the counter-reaction is a tad rampant.

Quote:
Originally Posted by Plast2 View Post
You seem to be intent on smearing our name and reputation, which makes me kind'a annoyed, as I'm sure people can understand after three years labor...
While I certainly don't enjoy all-out verbal war between devs and players (the legendary outbursts of Maliken during the beta days of Savage 2 spring to my mind. I hope for your sake none of you know what I'm talking about ), it's refreshing to see devs speak their mind and give voice to their annoyance, especially when it is so durned well justified as in this case

Quote:
Originally Posted by SirDarkened View Post
There is no real "fast app switching" it is something that just isn't there and I'm not really sure why but assume dc takes up a lot of memory to run so it cannot handle it.
There is. It is just broken for some, for some peculiar reason. For me, the fast app switching works flawlessly.
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