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  #21  
Old 05-23-2012, 10:22 PM
Hassasin Hassasin is offline
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Was waiting for this!! grabbing it tonight!
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  #22  
Old 05-23-2012, 10:36 PM
Drummerboycroy Drummerboycroy is offline
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Quote:
Originally Posted by Gabrien View Post
Very fun core gameplay tainted by the usual freemium pitfalls of imbalanced upgrade costs and options to buy better scores. Try it for yourself if you want and see how you get on.
If this is truly the case, it will represent a major shift for Kiloo, and not a good one.

The IAP in both Frisbee and Bullet Time HD is about as close to perfect as I've seen, or probably will see. With BT HD in particular, the top 25 players in the world shouldn't have needed to spend a dime to get there, aside from wanting to support the devs.

Kiloo's IAP MO seems to be: no IAPs needed for progression, no IAPs necessary to compete on the leaderboards, no expendable IAPs, no IAP items that cannot be earned simply by playing the game, etc. In other words, about as close to perfect as you can get, short of not using them.

Hopefully they remain true to form...

DBC
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  #23  
Old 05-23-2012, 10:43 PM
JCman7 JCman7 is offline
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Really wanted to play this but the game is constantly crashing on my iPod touch 4g. Seems like when game center starts up it lags and crashes the game
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  #24  
Old 05-23-2012, 11:24 PM
Georgina Georgina is offline
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iPad mini, iOS 7.x
 
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Oh, fun!

I'm not usually into endless runners, but I was hooked on Temple Run for a while. Subway Surfers is obviously inspired by it, but I really like some of the changes they've made (swipe controls instead of tilt, especially). I also like the way there's multiple routes depending how risky you're feeling and daily challenges, too.

Sad to say, there's consumable IAP. I'm less bothered by it if the core game is free, but it does make the leaderboards useless.

Cheers.
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  #25  
Old 05-24-2012, 12:26 AM
LOLavi LOLavi is offline
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The IAPs don't make the game less fun, but they do ruin the leaderboards.
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  #26  
Old 05-24-2012, 01:34 AM
Sri Ram Sri Ram is offline
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iPhone 5, iOS 6.x
 
Join Date: Mar 2012
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Default Game Impressions

This is way better than the other 3D endless runners out there. Fun gameplay,fresh visuals and perfect swipe controls. If you are good,the IAPs won't bother the core game at all, but sadly ruin the leaderboards as mentioned.

If they could add a pure Leaderboard/new mode with no powerups, this game would be perfect.
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  #27  
Old 05-24-2012, 01:57 AM
Bravo Two Bravo Two is offline
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Subway Surfers is really fun. I spent the whole morning playing this game.

I can see that there are a lot of improvements to the game. Compared to the beta, there are a lot of little additions to various parts of the game to make it smoother, more interesting, and easier to play.

But the leaderboard caught me by surprise. It's just the first day of release but the scores are so high that I couldn't help wonder how these people did it. I am not sure about the relationship between IAP and leaderboard. My guess is people are skipping the missions to boost the score multiplier.

I spent like 7 hours non-stop playing the game to get the current score. Is there a limit to that multiplier?
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  #28  
Old 05-24-2012, 02:19 AM
Trysis3 Trysis3 is offline
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iPhone 5, iOS 6.x
 
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Game is laggy af on iPod touch 4th Gen iOS 5.1 no JB
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  #29  
Old 05-24-2012, 02:25 AM
killy billy killy billy is offline
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Game is unplayable on my ipad3
Keeps freezing and crashing to the homescreen!
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  #30  
Old 05-24-2012, 04:29 AM
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Kiloo_Jeppe Kiloo_Jeppe is offline
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Default Subway Surfers Launch

Hi guys!

Thanks for all your feedback, super excited to see Subway Surfers out there.

If you have any impressions, feedback or suggestions feel free to post it right here and I'll get back to you.

Extremely impressed by some of the high scores already, we'll make sure to keep a close eye on the leaderboards to make sure that they're competitive.
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