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  #101  
Old 05-30-2012, 12:51 AM
gamedboy gamedboy is offline
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Join Date: May 2012
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Hi mosquito60!
Thanks for your feedback, I would help you poke fernfreak for the weird arrow pathing We have also fixed a number of crashes in the current update, now awaiting apple review.
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  #102  
Old 05-30-2012, 07:04 AM
mosquito60 mosquito60 is offline
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iPhone 5, iOS 6.x
 
Join Date: Nov 2009
Location: switzerland
Posts: 1,310
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Quote:
Originally Posted by kin View Post
I realise in order for your path to take, you need to make sure you don't draw onto any impassible terrain. If you do so, the game would just draw a path based on the shortest possible distance to the end point after hitting an obstacle. Useful if you don't need real control and can just draw a straight line from A to B, but I guess you need to zoom-in the map for more precision if you need it.

And just in case you didn't notice it yet (and it's not mentioned in-game), you can draw a path from the fort, and that would set a rally point for it. All units you then produce would follow that path. Hold a finger on the fort to cancel the rally point.
Thanks for the quick answer.

I really didn't realize that I can draw a path from the fort. I must have drawn a path accidentally. This makes things much easier.

I discovered some other thing:

If you chose CHARGE of the horsemen and you rush towards a enemy unit you move very fast towards them. but also you push the enemy unit far back, which is not very useful if you want to just stop them. I want to override them, but I don't want to make them move quickly somewhere else.
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  #103  
Old 05-30-2012, 09:11 AM
Rivozzz Rivozzz is offline
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iPad 2, OS 4.x
 
Join Date: Oct 2009
Posts: 976
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This game need a killing feature... The option for any unit to hide! I mean not to attack.. Always when I hide my horses, or want to set a trap by making my archers hide away till enemy entered a certain spot the I choose him when to attack

The problem is , whenever the enemy enters the plain of sight of my units, they start attacking... This is very awful.. I mean I m hiding or preparing my units.. I keep pressing on them along press so as not to follow the enemy..they stop for a second and then go back and attack the enemy!!

I just want the ability that any unit doesn't attack..like stand still or so... So as my hiding works..

Any dev here???
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  #104  
Old 05-30-2012, 09:31 AM
mosquito60 mosquito60 is offline
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Join Date: Nov 2009
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Quote:
Originally Posted by tamast View Post
Thanks Jeffrey,

Co-op skirmishes would be so fun, especially if we can ramp up the difficulty/odds as required!
Does anyone know Skies of GLory, Rise of Glory or Air Supremacy? These games are air combat sims. You can open rooms there and play FFA, TDM or CTF and DTB games, (Free for all, team death match, capture the flag, destroy the base) with up to 10 players in multiplayer via wifi.

I'm no developer, but I like the uncomplicated way to play online like this. I don't like game center. Could it be possible to implement something like that for Autumn Dynasty too? I mean you don't need 10 players per room, four or six will do. But it would be lots of fun.

I have no idea if this is difficult to realize, it is just a idea.
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  #105  
Old 05-30-2012, 09:56 AM
mosquito60 mosquito60 is offline
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I tried to play a match. After a while I could either reject or accept a invitation. I accepted. Then it changed to the skirmish mode where I could start a skirmish game.

And now?


Why didn't it open the game I accepted?


Later I lost connection before the game could start.

It takes minutes to start a game. Maybe there are not many player playing this game. But it is way too long anyway. In SGAS or SoG I don't have to wait for 10 seconds.



Ah... now it worked. I lost. GG stonegale

Last edited by mosquito60; 05-30-2012 at 10:15 AM..
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  #106  
Old 05-30-2012, 01:01 PM
Rivozzz Rivozzz is offline
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This game needs:

1- option to save or auto save complete where u was when u close the app

2- the option To make units stand still and not attack any moving army when they enter their sight level so we can hide efficiently between trees and get attention early..the ability to sneak.lol... Especially when using archers...all units are programmed to attack even if u press long on them..
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  #107  
Old 05-30-2012, 01:42 PM
fernfreak fernfreak is offline
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iPad, iOS 5.x
 
Join Date: Jan 2012
Posts: 28
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Quote:
Originally Posted by Rivozzz View Post
This game needs:

1- option to save or auto save complete where u was when u close the app

2- the option To make units stand still and not attack any moving army when they enter their sight level so we can hide efficiently between trees and get attention early..the ability to sneak.lol... Especially when using archers...all units are programmed to attack even if u press long on them..
Hi everyone! Yes, we're listening I just keep on getting moderated...

1) It should auto resume if you close the app using the home button and start it again: did you kill the app from the bottom bar?

2) I realise we should really put that hold-position thing in: I'll work out something for this, and it should be in on the next patch. We've got one patch currently awaiting Apple approval (should by any day now), so we'll only be able to put in the hold position fix once this one is cleared. My apologies about this and thanks for being patient with us!
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  #108  
Old 05-30-2012, 01:47 PM
fernfreak fernfreak is offline
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iPad, iOS 5.x
 
Join Date: Jan 2012
Posts: 28
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Quote:
Originally Posted by mosquito60 View Post
Thanks for the quick answer.

I really didn't realize that I can draw a path from the fort. I must have drawn a path accidentally. This makes things much easier.

I discovered some other thing:

If you chose CHARGE of the horsemen and you rush towards a enemy unit you move very fast towards them. but also you push the enemy unit far back, which is not very useful if you want to just stop them. I want to override them, but I don't want to make them move quickly somewhere else.
Ouch yes, gamedboy is really poking me a lot now :S

Let me explain the charge mechanic a little: any unit hit by charge is knocked back: if the knocked-back unit then collides with impassable terrain, like a mountain, it takes double damage; if it collides with another enemy unit, it sets up a chain reaction where all of them get damaged (decreasing with each hop)

Charge is not that effective at hitting an enemy on open terrain, but combine it with something like Fire or Ambush, and you can push enemies into places where they will be forced to take much damage!
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  #109  
Old 05-30-2012, 01:57 PM
fernfreak fernfreak is offline
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iPad, iOS 5.x
 
Join Date: Jan 2012
Posts: 28
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Quote:
Originally Posted by mosquito60 View Post
I'm no developer, but I like the uncomplicated way to play online like this. I don't like game center. Could it be possible to implement something like that for Autumn Dynasty too? I mean you don't need 10 players per room, four or six will do. But it would be lots of fun.

I tried to play a match. After a while I could either reject or accept a invitation. I accepted. Then it changed to the skirmish mode where I could start a skirmish game.

It takes minutes to start a game. Maybe there are not many player playing this game. But it is way too long anyway. In SGAS or SoG I don't have to wait for 10 seconds.

Ah... now it worked. I lost. GG stonegale

Ahh, glad to know multiplayer worked for you!
'Skirmish' there refers to multiplayer skirmish, so you get to choose a map you want to play on.

Apple prefers it if we use Gamecenter, but I definitely agree that the multiplayer experience for finding matches can be improved. I'm hoping that they will continue to improve the Gamecenter service to make things easier for everyone.

You can help us fix the delay in finding matches too: you just need to persuade your friends to keep their copies of Autumn open and searching for games as much as possible!
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  #110  
Old 05-30-2012, 02:41 PM
fernfreak fernfreak is offline
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iPad, iOS 5.x
 
Join Date: Jan 2012
Posts: 28
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Here's a quick video introduction to multiplayer: hope it provides some insight for those who are playing online!


Youtube link | Pop Up

Last edited by fernfreak; 05-30-2012 at 02:49 PM..
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