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#171
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#172
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I'm not sure how online matches are hosted but I'm leaning towards player based.
I've played alot of online matches, actually, it's the only mode I play on Autumn Dynasty and I've met a few games with latency issues. I usually just play it through and the next game will be fine. One thing to note though, please remember to mute your voice chat. I've heard countless conversations but I always mute them within the first seconds. I'm not a eavedropper.
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#173
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![]() I often hear babies cry. And yes, I now think too, that the lag is player based. |
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#174
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It would be nice to have some more features for skirmish mode:
Now you play on different maps against AI. It would be nice, to exercise different tactics, that you can set up some training situations: Chose the map without spots for building Chose number and type of your units All abilities available without waiting time Chose the number of enemy units Chose type of enemy units |
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#175
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Sometimes I think I'm not shure how it exactly works:
Do the swordsmen have to be close to the mountains? Has the avalanche to be close to the mountains? How close? |
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#176
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Yup we want to add more scenarios to the skirmish mode, the next patch is coming with a free mission where both players start with a large army. |
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#177
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Will there ever be the possibility of adding skirmish/multiplayer with up to 4 players? Last edited by Marcus70; 06-06-2012 at 10:37 PM.. |
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#178
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sometimes it takes very long until game center finds a player to play with.
1. I would like to e able to turn off the sound 2. If there is someone asking for a game I would like to hear a beep or some alarm. I don't like to stare at the screen for hours without being able to do something different. |
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#179
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You can turn the sound or music off under the options menu.
There isn't a button for the options in the main menu though. Isn't it supposed to allow you to play something else while waiting for an opponent? |
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#180
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I guess it is not very obvious, but you can continue to play skirmish or campaign missions while you are waiting for opponents.
I am still trying to find a way to let players multitask while waiting for opponent, I suspect that is not possible with gamecenter matching. |
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