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  #61  
Old 05-30-2012, 04:14 PM
DOOMBOT DOOMBOT is offline
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Join Date: Apr 2009
Posts: 144
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Sign me up for an endless mode. That's what I thought this game was going to be. I love Mega Jump to death, but was hoping Mega Run got away from the stages that MJ has.

My only complaint is that the gems are too hard to find. But I guess that's what gives the game it's longevity.
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  #62  
Old 05-30-2012, 05:32 PM
nickfury nickfury is offline
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iPhone 3GS, OS 4.x
 
Join Date: May 2010
Location: Toronto, Canada
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Quote:
Originally Posted by Trysis3 View Post
Improvements/requestes
-more organized store
-smoother menu navigation
-endless mode
Thanks for the feedback! It's very much appreciated.
-Can you suggest specific improvements we could make to the store? What parts of it do you find unorganized?
-How can we make the menu navigation smoother? Any specific suggestions?
-Endless mode: Yes.

Quote:
Originally Posted by Sri Ram View Post
It really isn't the type where things get hectic and fast paced as you keep running.
-You obviously haven't unlocked boost coins yet
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  #63  
Old 05-30-2012, 05:58 PM
Trysis3 Trysis3 is offline
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iPhone 5, iOS 6.x
 
Join Date: Jul 2009
Posts: 773
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Quote:
Originally Posted by nickfury View Post
Thanks for the feedback! It's very much appreciated.
-Can you suggest specific improvements we could make to the store? What parts of it do you find unorganized?
-How can we make the menu navigation smoother? Any specific suggestions?
-Endless mode: Yes.



-You obviously haven't unlocked boost coins yet
-about the store, I think the powerups should be categorized like (magnets/boost etc...)
-about the menus, when I'm scrolling to the sides it feels kinda sluggish. Also too much loading screens for a runner, IMO ?!
-would be nice if you could give us the ability to convert coins for mega money or whatever !
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  #64  
Old 05-30-2012, 06:00 PM
Trysis3 Trysis3 is offline
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Oh I also don't like the fact that when you hit an obstacle and keep jumping, you dont move!?
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  #65  
Old 05-30-2012, 09:31 PM
dso dso is offline
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iPod Touch (4th Gen), iOS 4.x
 
Join Date: Jan 2012
Posts: 4
Default Store UI needs to be changed

it's really hard to navigate off first glance.
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  #66  
Old 05-31-2012, 12:10 AM
extreme472000 extreme472000 is online now
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iPhone 5, iOS 5.x
 
Join Date: May 2012
Location: USA
Posts: 133
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Quote:
Originally Posted by nickfury View Post
Thanks for the feedback! It's very much appreciated.
-Can you suggest specific improvements we could make to the store? What parts of it do you find unorganized?
-How can we make the menu navigation smoother? Any specific suggestions?
-Endless mode: Yes.



-You obviously haven't unlocked boost coins yet
I encountered an issue with the achievement for popping 99 red ballons. The openfient achievement popped up and then the game crashed on my itouch, I then played the game for a few more hours and notice i have the achievement in my openfient list but it still says 95% in gamecenter. How do i fix this, or sync my gamecenter achievements with openfient?
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  #67  
Old 05-31-2012, 12:51 AM
Sri Ram Sri Ram is offline
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iPhone 5, iOS 6.x
 
Join Date: Mar 2012
Posts: 430
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Quote:
Originally Posted by nickfury View Post
-You obviously haven't unlocked boost coins yet
Boost coins? At what level do you unlock those ? I'm at level 11, stage 2 and I don't see any coins other than the standard gold, bouncy blue ones, and the usual powerups/boost stars.

When I said "hectic and fast paced", I was referring to the standard endless runner gameplay where you constantly speed up with distance, at a certain point get insanely fast and timing the moves gets crucial, No unlocks involved, as in Stylish Sprint, I Must Run!, Canabalt, Monster Dash to name a few.

The pacing in Mega Run,so far for me,is constant through out the stage expect for a short burst here and there with a powerup. It's not necessarily a bad thing as the challenge is offered in a different manner and the game is a lot of fun in its own way.
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  #68  
Old 05-31-2012, 01:17 AM
Mr. Grizzly Mr. Grizzly is offline
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iPad, OS 4.x
 
Join Date: May 2011
Posts: 964
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I've unlocked all the powerups in level 2, except Jetpack 2, but have not received the achievement for unlocking a second tier item - so there must be a bug or something with that achievement.
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  #69  
Old 05-31-2012, 01:55 AM
Bloko Bloko is offline
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This is the best sidescrolling runner since Jetpack Joyride. Nice job, dev!


Can you add a "Stages"/"Quit" button to the pause menu?
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  #70  
Old 05-31-2012, 11:19 AM
nickfury nickfury is offline
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iPhone 3GS, OS 4.x
 
Join Date: May 2010
Location: Toronto, Canada
Posts: 168
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Quote:
Originally Posted by dso View Post
it's really hard to navigate off first glance.
Thanks - we're taking note of anything people find problematic.

Quote:
Originally Posted by extreme472000 View Post
How do i fix this, or sync my gamecenter achievements with openfient?
I don't have a fix offhand, sorry,but we'll add that to our bug list.

Quote:
Originally Posted by Sri Ram View Post
Boost coins? At what level do you unlock those?

The pacing in Mega Run,so far for me,is constant through out the stage expect for a short burst here and there with a powerup.
You unlock boost coins at Level 12, so you might already have them. Boost coins really change the game and add dynamic speed changes and more challenge. Some stages are built around boost coins and the game becomes a lot faster, but not in the traditional steady speed increase of endless runners, so I'll be interested to hear your experience with them once you've had a chance to play with them.

Quote:
Originally Posted by Mr. Grizzly View Post
I've unlocked all the powerups in level 2, except Jetpack 2, but have not received the achievement for unlocking a second tier item - so there must be a bug or something with that achievement.
We'll look into this. Thanks.

Quote:
Originally Posted by Bloko View Post
This is the best sidescrolling runner since Jetpack Joyride. Nice job, dev!
Can you add a "Stages"/"Quit" button to the pause menu?
Thanks - we love JJ as well, so that's high praise! And duly noted about the "stages" option.
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