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Bobby Carrot Classic 3

05-21-2009, 02:53 PM
Joined: Jan 2009
Posts: 345
Bobby Carrot Classic 3

so where is bobby carrot classic 3?
fdg promised to release one classic app each month, the website says may for the 3rd part!

i don't know why the work was interupted just because of parachute panic?
on the one hand, i don't find parachute panis -according to the alpha preview video- that compelling..on the other hand my opinion is that they shouldn't announce a game and then they say 'hey sorry first we're completing the other one..'!
05-21-2009, 02:57 PM
Joined: Apr 2009
Location: San Francisco, CA
Posts: 1,680
Send a message via AIM to dogmeat
All I care about is kryzer, which should have been out today or yesterday.

Patience though, it will come out, when it comes out.

Artist | Designer

05-21-2009, 05:47 PM
Joined: Jan 2009
Posts: 345
yeah you're right, but then they just shouldn't announce a game and later say s.th. different. you all know what i mean!
05-22-2009, 09:36 AM
Joined: Jul 2008
Location: Formerly Zimbabwe - now England.
Posts: 1,400
Well, at the time of writing, there are still 9 days left in this month...

Website: www.NotHowItLooks.com Twitter: @BrettArchibald
Artwork, animation & UI-design for Beyond Ynth Parachute Panic Chicken Raid
Multiple icon-sets design for Thingy Blox
05-31-2009, 12:38 PM
*done* Game is final.

We are currently moving to another office but we are going to upload it to iTunes next week
06-05-2009, 11:40 AM
Finally, Bobby Carrot 3 has been submitted

06-05-2009, 12:06 PM
Joined: Jan 2009
Posts: 345
thanks for keeping us informed!
06-10-2009, 01:34 AM
Joined: Mar 2009
Posts: 1,170
LoL saw the thread had been bumped from the front page, and in the same instant hit the store to buy it. I was needing something with more new levels too .
06-10-2009, 05:11 AM
Joined: Mar 2009
Posts: 1,170
And done. About 3 hours played - and just as much fun as expected. Especially interesting reusing some of the puzzles from BC 2 in world 6 but with the new water features into the mix. No egg placing levels, I guess they just didn't work so well with water, where it is harder to avoid having to retrace paths.

Here's looking forward to 4 !