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App description: =====
9/10 - EDGE online.
"Forget far-future super-soldiers, the armies of hell, or even the staggering horsepower of next years Ferrari: Gauge puts you in charge of nothing more spectacular than an expanding line, and the results are astonishingly entertaining."
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There's no other game like Gauge: you will believe that it can be a real sports game when played at a very high level.
Put your focus to the test and join the competition now!

An experimental game where endurance and mind are fully required
3 game modes and leaderboards via Game Center
Tons of psychedelic visual effects + Electro soundtrack + Lolcats


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Did you know?
Once purchased, the game can be deleted and reinstalled freely on any compatible device registered to your account.

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Read before playing:
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. If you, or anyone in your family, have an epileptic condition, consult your physician prior to playing.

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Sanuku's comments:




05-31-2012, 01:44 PM
#2
Joined: Apr 2009
Posts: 248
Sleeper of the year so far. This game is ridiculously awesome folks. 9/10 from Edge:

http://www.edge-online.com/reviews/g...93-game-review

05-31-2012, 01:56 PM
#3
Joined: Jun 2009
Posts: 11,623
Quote:
Originally Posted by chris1215 View Post
Sleeper of the year so far. This game is ridiculously awesome folks. 9/10 from Edge:

http://www.edge-online.com/reviews/g...93-game-review
I know what you are talking about. It seem like nobody wants to see this Gem and I don`t know why...
05-31-2012, 10:15 PM
#4
Diving in
05-31-2012, 11:29 PM
#5
Hello, dear, Toucharcadians... A long-time reader here, finally throwing myself into the discussion. I have been an ardent iOS proponent since the advent of the app store. While wonderfully innovative in a variety of aspects in gaming, as of late I've had increasing doubts, trends that seem less inclined to promote all the positives of ios gaming... Not to get too far off topic, but Gauge is a shining example, and startling reminder: that perhaps I shouldn't be too hasty in thinking about jumping the iOS-ship.

Certainly this game will have it's detractors ('all you do is tap/ I have no idea what's happening'), but for anyone with a taste for futuristic avant-garde
05-31-2012, 11:35 PM
#6
Hello, dear, Toucharcadians... A long-time reader here, finally throwing myself into the discussion. I have been an ardent iOS proponent since the advent of the app store. While wonderfully innovative in a variety of aspects in gaming, as of late I've had increasing doubts, trends that seem less inclined to promote all the positives of ios gaming... Not to get too far off topic, but Gauge is a shining example, and startling reminder: that perhaps I shouldn't be too hasty in thinking about jumping the iOS-ship.

Certainly this game will have it's detractors ('all you do is tap/ I have no idea what's happening'), but for anyone with a taste for futuristic avant-garde super-psychedelic music experiments, this IS IT. It's such a joy to discover this type of game, because for however simple it might be with regards to tapping mechanics, it is anything but: presentation, style, indie-gaming in pure iOS style. If I had to compare it to something, I'd site Steph Thirion's aesthetics, remixed by some new-fangled
05-31-2012, 11:39 PM
#7
Hello, dear, Toucharcadians... A long-time reader here, finally throwing myself into the discussion. I have been an ardent iOS proponent since the advent of the app store. While wonderfully innovative in a variety of aspects in gaming, as of late I've had increasing doubts, trends that seem less inclined to promote all the positives of ios gaming... Not to get too far off topic, but Gauge is a shining example, and startling reminder: that perhaps I shouldn't be too hasty in thinking about jumping the iOS-ship.

Certainly this game will have it's detractors ('all you do is tap/ I have no idea what's happening'), but for anyone with a taste for futuristic avant-garde super-psychedelic music experiments, this IS IT. It's such a joy to discover this type of game, because for however simple it might be with regards to tapping mechanics, it is anything but: presentation, style, indie-gaming in pure iOS style. If I had to compare it to something, I'd site Steph Thirion's aesthetics, remixed by some new-fangled Llamasoft devotee. Seriously awesome, seizures are a possibility.
Anyway, nice to meet y'all! Nice to be part I the community, finally. Also, I am not, in anyway, associated with this game, just in case someone thought ill of my intentions.
06-01-2012, 12:18 AM
#8
Joined: Nov 2009
Posts: 5,148
I gave the free version a shot. After a couple of minutes I found myself with just one question: why is this fun? I could not answer it. Fully open to anyone pointing out anything I might be missing.
06-01-2012, 12:22 AM
#9
Joined: Jan 2011
Posts: 1,921
No idea why it's fun...but when I first tried the game last week..I played for half an hour straight trying to beat my score. But the "game" lost its appeal pretty quick for me.

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06-01-2012, 12:55 AM
#10
Damn, this is a cool game.

It's also been out for a week; too bad it was lost in amongst the other releases.