★ TouchArcade needs your help. Click here to support us on Patreon.

Help with "Tiled"

05-21-2009, 07:02 PM
#1
Joined: Sep 2008
Location: Earth
Posts: 5,252
Help with "Tiled"

OK so I'm up to another project. . I am using Tiled because it looks like it will save me time / make things work out fine.

Now, I know I need to do Tilesets > New Tileset ; and there I import my tileset.

Now here's my question. How on earth do you import a background?! I made a 512x512 map (and my background image is 512x512 .png) but I'm trying to import it as a tileset as well and it is not working!!

Can anyone help? Thanks!

I'M ON A MAC MOTHAF*@%!

Cloudcell, Plus+, Baseball Slugger, TTR: dannys95
05-21-2009, 07:04 PM
#2
You probably don't want to load a background in tiled, tiled just makes the level. Load the background texture in your program and draw it in the back :-D

We used Tiled for Bounce On so you can do a lot with it!

05-21-2009, 07:05 PM
#3
Joined: Sep 2008
Location: Earth
Posts: 5,252
Quote:
Originally Posted by jonaswills View Post
You probably don't want to load a background in tiled, tiled just makes the level. Load the background texture in your program and draw it in the back :-D

We used Tiled for Bounce On so you can do a lot with it!
Oh OK so I just make like for example (thinking Bounce On here) the blocks and where the pieces go right? And then I just place that over my background image?

I'M ON A MAC MOTHAF*@%!

Cloudcell, Plus+, Baseball Slugger, TTR: dannys95
05-21-2009, 08:23 PM
#4
Ya, thats just about right, you probably want your background to move a little too, check this out: http://en.wikipedia.org/wiki/Parallax_scrolling
05-21-2009, 08:27 PM
#5
Joined: Sep 2008
Location: Earth
Posts: 5,252
Ahhh.....in that case, I don't need tile.

I'm doing something similar you linked to. Basically, I have a 512x512 image that repeats constantly, then some trees and stuff I manually add, and other stuff.

So it ends up doing something like Bounce On / what you linked to.

Basically, tell me if I'm wrong, but whatever I can do in Tiled I can do in Photoshop right?

I'M ON A MAC MOTHAF*@%!

Cloudcell, Plus+, Baseball Slugger, TTR: dannys95
05-21-2009, 08:31 PM
#6
You *can* its just a little tougher. With Tiled we can create different layers for different objects, plus when you save a tiled level you aren't saving a big image, just a data file pointing to the textures and where they should go. We also have an object layer for placing enemies and triggers which would be weird to do in photoshop. We take the level created from tiled and compile it into our own format so it is easier for us to load, but you could load straight from the .tmx as well.
05-21-2009, 08:37 PM
#7
Joined: Sep 2008
Location: Earth
Posts: 5,252
Yeah I know. But I'm having trouble with the Tiled "controls". I like to "visually" see what I'm doing. Besides, it's not a ".tmx" file I need. The level has to be an image, so a .tmx file is not very useful for me.

Is there a real difference in my particular case? Photoshop is acting a bit rough with placing the blocks where the character will walk on..............but I need to place them originally in Photoshop to see how the level will turn out. I think then I will place the blocks in Tiled and save it as a image so it will look nicer / more compact.

Thanks!

I'M ON A MAC MOTHAF*@%!

Cloudcell, Plus+, Baseball Slugger, TTR: dannys95

Last edited by dannys95; 05-21-2009 at 09:08 PM.
05-21-2009, 11:57 PM
#8
Hey Danny,

That's awesome you are working on a game! Very cool! Hopefully we can beta test for you at some point :-)

-Keith
05-21-2009, 11:59 PM
#9
Joined: Sep 2008
Location: Earth
Posts: 5,252
Quote:
Originally Posted by kshep View Post
Hey Danny,

That's awesome you are working on a game! Very cool! Hopefully we can beta test for you at some point :-)

-Keith
LOL. In this case I'm doing visuals for a game. But soon, when I get it Mac, expect a game from me!
Thanks!!

I'M ON A MAC MOTHAF*@%!

Cloudcell, Plus+, Baseball Slugger, TTR: dannys95

Last edited by dannys95; 05-22-2009 at 08:34 AM.
05-22-2009, 11:29 AM
#10
Joined: Sep 2008
Location: Earth
Posts: 5,252
Decided to dump Tiled and go with Photoshop. Heck, even the Toki Tori levels are made in photoshop. Sorry Tiled..............

</thread>

I'M ON A MAC MOTHAF*@%!

Cloudcell, Plus+, Baseball Slugger, TTR: dannys95