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Views on In-App Purchasing

05-30-2012, 11:20 AM
#1
Joined: Feb 2012
Posts: 5
Views on In-App Purchasing

I'm not sure what to make of the current trend with in-app purchasing. On the one hand I think it's good that a lot of these games are now free. But when it comes to high scores, it doesn't seem right that you can now buy your way to the top.

What do people think? Are you willing to spend money for upgrades and things if the game is good enough? Or do you feel like you're being cheated?

Thanks,
Adam
05-30-2012, 11:28 AM
#2
Joined: Feb 2010
Location: The Kᴉll Switch
Posts: 7,327
Look at the current list of top ten highest grossing games. Eight of them are free. As long as that continues more developers will use the 'pay to play' format. Can you blame them? Would you rather make a little money or a lot of money?

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05-30-2012, 11:44 AM
#3
in a paid game I dont really have a problem with IAP, as long as the game is balanced enough, and not gimped to make it so that you have buy the IAP.

IAP for full game unlocks/all item unlocks and not for consumable upgrades are the best/most tolerable kind.

in a freemium game, you kind of expect to hit paywalls soon...

i dont really care about high scores so much, but if I did I'm sure I would hate IAP more than I do now.

Playing: Ski Safari, Polara, Girls Like Robots, Dynamite Jack, Monster Flip, Polymer, Super Mole Escape, Dream of Pixels, Radballs

Last edited by Filing Cabinet; 06-03-2012 at 01:35 AM.
05-30-2012, 11:48 AM
#4
Joined: Nov 2010
Posts: 5,772
I only pay IAP for more levels (like in Cubis Creatures),new modes (Tilt to Live) or unlocking full games (cant remember). Never consumables or double coins or anything like that.
05-30-2012, 12:05 PM
#5
Joined: Feb 2012
Posts: 5
Quote:
Originally Posted by CygnetSeven View Post
Look at the current list of top ten highest grossing games. Eight of them are free.
Wow, that's incredible, I hadn't noticed that. I suppose you can't blame developers with sales like that.

I agree that as long as it's done in a balanced way, IAP is acceptable. You shouldn't have to buy upgrades to enjoy the game. Even if the game is free, I think it should still be a game in its own right without having to buy anything.
05-30-2012, 12:37 PM
#6
Quote:
Originally Posted by CygnetSeven View Post
Look at the current list of top ten highest grossing games. Eight of them are free. As long as that continues more developers will use the 'pay to play' format. Can you blame them? Would you rather make a little money or a lot of money?
how many are all rubbish 'facebook game' style freemiums vs 'proper' free games?

Playing: Ski Safari, Polara, Girls Like Robots, Dynamite Jack, Monster Flip, Polymer, Super Mole Escape, Dream of Pixels, Radballs
05-30-2012, 01:30 PM
#7
Joined: Feb 2011
Location: Isle of Wight, UK
Posts: 1,509
As a developer selling genuinely optional additional content via IAP, I hate the hell out of those sorts of games.

They attract a lot of hate and before you know it, any game with IAP is branded "bad" by people who can't be bothered to check out what they're moaning about. I've had it a lot already. On the other side of the coin, we have many customers who were glad we provided additional fun built in and easy to get to.

So it really depends. I just wish the haters would do a bit more research before painting everything with the same brush.

And then there's the self-entitlement brigade. I think their view seems to go "I paid you three dollars, yes three whole dollars. Therefore I already pre-own everything you ever produce and for some magic reason I expect you to work for free from now on." As you can probably tell, I'm done pandering to those...

Last edited by Rubicon; 05-30-2012 at 01:33 PM.
05-30-2012, 01:36 PM
#8
Joined: Feb 2012
Posts: 18
Quote:
Originally Posted by CygnetSeven View Post
Look at the current list of top ten highest grossing games. Eight of them are free. As long as that continues more developers will use the 'pay to play' format. Can you blame them? Would you rather make a little money or a lot of money?
Quote:
Originally Posted by AdColvin View Post
Wow, that's incredible, I hadn't noticed that. I suppose you can't blame developers with sales like that.
Football Manager, 6.99 sits just outside the top ten, closely followed by a ZX Spectrum collection at 8.99.
05-30-2012, 02:54 PM
#9
Joined: Jan 2009
Location: Pacific Northwest
Posts: 1,030
I don't mind IAP when it is content (maps, characters, new levels). I just downloaded 50 new sounds for one of my synth apps the other day. I will be happy to download IAP if it is an app I enjoy and want to get more out of it.

But I don't play games where I need coins, gems, berries or any other in-game currency to play. Although if I did play one and found it enjoyable, I probably would buy a pack or two to help support the dev. There are just so many other great games out there, I am not tempted to even try these types of games.
06-01-2012, 09:53 PM
#10
Joined: Jun 2012
Posts: 1,094
I'd rather buy a game for a flat rate than get it free and then sink money into it. That said I think IAPs can be used by developers to provide shortcuts in their games and if people want to pay for them, that's cool. By looking at the highest grossing games you can tell it's a lot more expensive to play freemium games than buy a game like chaos rings 2. One of the more expensive iOS games. Content updates in the form of IAPs are fine, I think. In high score based games they seem like cheating.