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It's not retina. Really?

View Poll Results: I want this iPad3 enhancement
Leave it like iPad 2 and give me a smoother frame rate 8 20.51%
Keep the 1024 resolution, but add more graphics and stuff to use the extra power 27 69.23%
Same graphics as iPad 2, but at a higher resolution 4 10.26%
Voters: 39. You may not vote on this poll
05-30-2012, 01:46 PM
Joined: Feb 2011
Location: Isle of Wight, UK
Posts: 1,538
It's not retina. Really?

I've seen a lot of threads talking about retina support on iPad 3 and whatnot and it's clear that at least a small group of people won't buy a game that doesn't run at silly res if they own an iPad 3.

We're about to ship our magnum opus and have been researching how to handle this situation. We have a build at the full new resolution and one at the "old" resolution but with MSAA enabled. (It's a full 3D game btw)

We have two new iPads so we put them side by side for comparison. None of us here could tell them apart, even by putting our noses on the screen and squinting, so what's the big deal here? Am I missing something I shouldn't be?

Unless I am, Great Big War Game will NOT be using retina on iPad3. Instead we'll be using the extra horsepower the GPU provides to add dynamic shadows and better terrain shaders - something that actually makes a noticeable improvement.

Compared to the build running on iPad2, we seem to have 3 choices:

1) Leave it like the iPad 2 graphics and have an even better frame rate
2) Leave it at iPad 2 size and add more graphical fluff and effects
3) Run without extra stuff on a higher resolution we just can't appreciate

Clearly 3) is the worst choice to me, so I have no clue why anyone would promote it as the best.


Last edited by Rubicon; 05-30-2012 at 02:01 PM. Reason: Added a poll
05-30-2012, 02:22 PM
Joined: Jun 2009
Posts: 11,190
I'ma gonna vote 2 because:

1) It won't blow up the file size as 3 probably would and...
2) It should be easier for you to toggle on/off said effects and...
3) I'm not dying for higher FPS in GLWG.

Originally Posted by NickFalk View Post

Worst idea ever!

05-30-2012, 03:06 PM
Joined: Aug 2011
Posts: 19
My vote was, if the framerate can be made smoother that's always my main concern.

Nothing worse than beautiful, slow as molasses, games.

60 fps FTW!
05-30-2012, 03:19 PM
Joined: Apr 2012
Posts: 279
That is a tough decision and one I thought about recently with the launch of NOVA 3. On the new iPad it looks great with the higher resolution but it doesn't include the effects that the iPad 2 has, which is a big let down. It really takes away from being drawn in to the game (can't believe I'm saying that about a mobile game). In a lot of cases I bet having great bells and whistles will look better than just more pixels. But to the mass consumers, if it doesn't say RETINA in the description, they won't buy it. Or they will rate one star for it, which I just saw this morning for a review of Defender Chronicles 2, where i believe I read their artwork was mostly done before the new resolution came out, but it still looks great. Anyways, can't wait for GBWG with all the bells and whistles!
05-30-2012, 04:30 PM
Joined: May 2012
Location: USA
Posts: 6,758
iPad 2 res with more effects, hands down. Just keep the framerate stable. I can't wait to see what devs can do with the a5x.
05-30-2012, 04:44 PM
Joined: Jun 2011
Posts: 1,304
Well, with 2D games you can't sometimes really tell the difference, but with 3D games hell yes I can see the difference. Take gangstar rio for example.

iPad 3 iOS 6.1 32GB
iPod 5 iOS 6.1 32GB
05-30-2012, 04:48 PM
Joined: Feb 2011
Location: Isle of Wight, UK
Posts: 1,538
@JagerBomb, this is why I'm even considering these options.

For my own personal sensibilities I'm a 2) man, but 1) isn't far behind, and 3) is off the table completely. An utter waste of available resources.

However, the 3) option is the only one that might cost lost sales for not being picked.

I'm still open for more discussion as I do find this an interesting subject. However I'm already coming to a conclusion for what to do myself - stick to principle, make the best game I think that I can and bugger the complainers. After all, there's usually a vocal minority that would find something to complain about anyway!
05-30-2012, 04:51 PM
Joined: Feb 2011
Location: Isle of Wight, UK
Posts: 1,538
Originally Posted by TakenXXDeadly View Post
Well, with 2D games you can't sometimes really tell the difference, but with 3D games hell yes I can see the difference. Take gangstar rio for example.
Can't say I understand this tbh. With 3D it's probably more about the texture resolution, but in 2D you either have to have higher res art or much smaller screen coverage. If you go with higher res art then it should look shit hot.
05-30-2012, 06:05 PM
Joined: May 2012
Location: In the Chatroom
Posts: 15,519
I vote for option 4, a toggle option between the new ipad mode and ipad 2 mode for new ipad owners. I don't see this option on your list but if you did go this route would the file size much bigger? Would it be hard to do?

I know gamers have complained about Nova 3 and Asphault 6 about bad framerates and no effects. I for one hope more games come out with toggle options pile how pc games do. Sometimes I am in the mood for retina, sometimes want better framerates. But I wonder if more developers will go this route in the future. But maybe not because Apple is greedy about memory size on our idevices, so memory management is still a big factor.

Anyway, under your vote, option 2 for me, and if possible toggles for the effects.