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  #11  
Old 05-31-2012, 06:34 AM
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metalcasket metalcasket is offline
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XD I totally agree...a really short intro that ties the gameplay together would be nice.

No bugs for me yet...unless I'm indeed blind and missing something. With N.O.V.A. 3, yeah...there were bugs left and right, but with this...any example?
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  #12  
Old 05-31-2012, 06:48 AM
Sanuku Sanuku is offline
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Originally Posted by metalcasket View Post
XD I totally agree...a really short intro that ties the gameplay together would be nice.
Exactly.

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No bugs for me yet...unless I'm indeed blind and missing something. With N.O.V.A. 3, yeah...there were bugs left and right, but with this...any example?
The Game does still struggle with some Memory Holes where the Gameplay totally slow down and then runs like a freaking Slow Motion Show like it would do a Performance at America's Best Dance Crew to show of some nice Moves.

I had that Feature on both of my iPad Device (iPad 2/New iPad; Both on 5.1.1;None Jailbreak;Less then 50 App on iPad 2/Less then five App on the new iPad and both fresh Restarted for the Recording Rounds)

Since I haven`t yet taken a look at the File Structure I can`t tell you want Game Engine is used so it`s hard for me to pin down if it`s an Bug or generally a Problem with the used Engine like you see it often when a Flash Game get`s ported without taking a look at the Stats to pin down the messed up Parts that do appear if you just believe that the Default Setting will give you the best Results.
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  #13  
Old 05-31-2012, 06:53 AM
Trysis3 Trysis3 is offline
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Originally Posted by Sanuku View Post
The Reason why I did rate the Game with 3/5 Stars:
  • It`s Universal.
  • It does contain Game Center/Achievements.
  • I had some fun while playing it.

The Reason why I didn`t rate it with 5/5 Stars:
  • It does have absolutely no Story Plot while even the dumbest Runner Game I have played on the iTunes Store in the last five Years did had some crazy, bizarre Story Plot and even a nice Intro and a Story Plot that the hole Gameplay was following through the entire Game. Please don`t tell me I`m to harsh. This is f*cking Mobigame and they could actually create at least a nice Story Plot similar to Jetpack Joyride but instead we get absolutely nothing.
  • Still bugged on at least five different Levels of Gameplay and I`m so sick of those Bugs after I have played through the Mess that Gameloft did deliver last Month with N.O.V.A. 3 when Bugs are so obvious that you have to be Blind to don`t see those.


Offtopic:



It`s fine I don`t take it personal on any Level and I`m open for any constructive criticism:

Overall you might not know that about a Year ago I did actually name the first few Videos Gameplay Impressions/Gameplay Video and the Feedback I got at that Time was...
  • ...Idiot...
  • ...Fool...
  • ...Video Nazi...
..naming those the Way you did suggest.

I didn`t understand at that Time what the Problem could be but then someone from the biggest Gaming Network on YouTube showed me a simple Statistic:

8,870,000 results (Gameplay Trailer)
47,100 results (Gameplay Impressions)
11,800 results (Gameplay Impression)

I won`t deny that you are right on some Level but overall it`s currently is as it is and if I would change the current Naming I`m sure that it would lead to exactly the same Result as last Year.

Look it`s not that I do even care what I call them since I would even prefer to actually name those each Time something similar like Zombie Carnaval - Gameplay - toucharcade.com and so on but this would probably drive Eli mad, Arn to an lawsuit against me and I`m currently really not in a mood to actually even spent a Minute at court for something that does cost me more then $3000 each Year with Results that would probably fill in a hole Book of bizarre Episodes.
Oh! That explains it all, as long as we can differentiate between real trailers and gameplay videos then no problem
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  #14  
Old 05-31-2012, 06:54 AM
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metalcasket metalcasket is offline
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Originally Posted by Sanuku View Post
The Game does still struggle with some Memory Holes where the Gameplay totally slow down and then runs like a freaking Slow Motion Show like it would do a Performance at America's Best Dance Crew to show of some nice Moves.

I had that Feature on both of my iPad Device (iPad 2/New iPad; Both on 5.1.1;None Jailbreak;Less then 50 App on iPad 2/Less then five App on the new iPad and both fresh Restarted for the Recording Rounds)

Since I haven`t yet taken a look at the File Structure I can`t tell you want Game Engine is used so it`s hard for me to pin down if it`s an Bug or generally a Problem with the used Engine like you see it often when a Flash Game get`s ported without taking a look at the Stats to pin down the messed up Parts that do appear if you just believe that the Default Setting will give you the best Results.
O_o Oh wow...that's bizarre. I haven't had any slowdown on iPhone 4 and I've played at least 30 times so far. Heck, it's even getting hard to catch up with my zombie mob when it gets really large. Odd problem, but hey...at least you posted it. Hopefully Mobigame will come across this thread and address the situation.
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  #15  
Old 05-31-2012, 07:17 AM
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Mobigame Mobigame is offline
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Originally Posted by metalcasket View Post
O_o Oh wow...that's bizarre. I haven't had any slowdown on iPhone 4 and I've played at least 30 times so far. Heck, it's even getting hard to catch up with my zombie mob when it gets really large. Odd problem, but hey...at least you posted it. Hopefully Mobigame will come across this thread and address the situation.
Hi guys

Thanks for your gameplay video Sanuku. An official trailer is on the way.

We believe the slowdown comes from the video recording software that you used. If it can't handle a 60 fps game, it may force OpenGL to synchronize sometimes, and that can do what you described. Of course we have the full iPad family here, and we never saw any slowdown. Tell me more about what happened, if it comes from our code we will fix it.
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  #16  
Old 05-31-2012, 07:57 AM
Gabrien Gabrien is offline
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Have to agree with just about everything you said. This game steals from everybody yet somehow manages to end up with something all its own. Stupidly, stupidly fun. You know how I feel about the IAP.

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Originally Posted by metalcasket View Post
Let's not kid ourselves...this should have been released free. I have a feeling this will probably end up following Jetpack Joyride and Temple Run as paid apps that went free, but more importantly...

I don't care. This is bar none, the most fun endless runner I've played for as long as I can remember. Why? There's so much variation as far as power-ups and backgrounds go. It manages to successfully merge the gameplay found in Canabalt, Jetpack Joyride and Grim Joggers into one flawless package. The graphics are so clay-like, you can just smell them. The missions we've come to expect are here. The backgrounds are so varied and so fun to look at. Manage to fill up a whole...thing...full of brains? You'll get a scratch 'n' win card that reminds you how fun touch screens can be. This is so, so, so much fun.

The downside? Well, of course...the reason it should've been free: IAPs. So far, the game's been pretty damn generous, but like every other game out there now, you've always got that other option. That being said, all the above sort of makes me not care, because it's just so frickin' fun.

So, maybe you should wait till this (perhaps) goes free? Ehhh...I dunno. It's definitely worth a buck.

Exact-Psience, you come to mind immediately. Buy this now dude!

EDIT: Oh yeah, completely forgot...the one problem I have with the gameplay is that you seemingly have to take a leap of faith at the end of every platform when there's a gap between them. The platforms never show up until you're mid-flight. It's by no means game-breaking as the game's somewhat forgiving when you have a lot of zombies, and you always seem to land on a platform either way, but yeah...it would be much, much better if the platforms showed up earlier or something. Kind of reminds me of the first Robot Unicorn Attack release.
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  #17  
Old 05-31-2012, 08:02 AM
Sanuku Sanuku is offline
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Originally Posted by Mobigame View Post
Hi guys

Thanks for your gameplay video Sanuku. An official trailer is on the way.

We believe the slowdown comes from the video recording software that you used. If it can't handle a 60 fps game, it may force OpenGL to synchronize sometimes, and that can do what you described. Of course we have the full iPad family here, and we never saw any slowdown. Tell me more about what happened, if it comes from our code we will fix it.
Thanks for the Feedback! Drop me a Message when you Folks are ready with the Official Trailer and I will add it as soon as possible to the first Thread.

About those Slow Downs:

As already stated both iDevice aren`t touched or changed in any Way that would harm the Apple Trademarks and Copyrights.

If something Lags or Slow Down it does happen on the iDevice itself. You are Free to sent me a Test Build which Logs the Memory behavior so we can nail down what might Cause those Glitches.
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  #18  
Old 05-31-2012, 08:08 AM
Sanuku Sanuku is offline
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Tell me more about what happened, if it comes from our code we will fix it.
Where should I sent the Report too?

Besides that. Another possible Bug is that those intersection light doesn`t turn on each Time I jump against them?!

Is it supposed to only light up when the Mission with the intersection light is available?! This somehow would make sense but I`m unsure about it since I am pretty sure that those Lights did turn once on when I had that Task already finished.

Also why is the Intro Folder empty!? Does the current Build didn`t got the Intro Movie because it was simple not yet finished for the Launch?

Just asking since one of my points of criticism was the Lack of an Intro/Story Plot and it kinda doesn`t make sense to use the Default Directory Structure but let the Intro Folder still in the Build if there isn`t actually yet an Intro.

Last edited by Sanuku; 05-31-2012 at 08:11 AM..
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  #19  
Old 05-31-2012, 08:09 AM
oooooomonkey oooooomonkey is offline
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Well I just bought this and played enough to get my first scratch card (which is very cool)
First I'll say this is the most fun I've had with an endless runner in quite a while. But... There's a couple of things stopping it being really great, at first Ithought It was getting hard real quick but after playing a few games I've realised it's the camera view, it's just to close to be able to see anything coming and have time to react. This becomes more of a problem the bigger your zombie pack gets.
Something like grim joggers worked really well because it was zoomed out enough so you could see all your guys but also the enviroment.

Also I'm not sure If it's just me but the icon is pretty nasty.

The game itself though is cool, I love the amount of items and collectables to buy in the shop, I can see that being the thing that would keep me playing for ages to unlock them all.
The powerups are really cool and the zombies all look great.

Hopefully something can be done to fix the camera view as that's the only reason I can see for me not coming back to this. :-(

Last edited by oooooomonkey; 05-31-2012 at 08:11 AM..
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  #20  
Old 05-31-2012, 08:18 AM
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metalcasket metalcasket is offline
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Originally Posted by Gabrien View Post
Have to agree with just about everything you said. This game steals from everybody yet somehow manages to end up with something all its own. Stupidly, stupidly fun. You know how I feel about the IAP.
My stance on IAPs will probably never change (as I'm sure yours won't), but I'm really, really glad that it doesn't affect both my enjoyment and the general enjoyment of this game. Also, the game never even once tried to shove IAPs down my throat. Thank you for that, Mobigame.

I've never been the kind of guy to put hours into an endless runner, but I could very well see myself doing that with this. I don't know what it is, but it's so (stupidly ) fun and I'd honestly recommend it over nearly every single other runner out there right now.
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