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#21
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Quote:
Did anyone yet had more then 20+ Zombie Followers? I really would like to hear some Feedback on that topic since the more I think about the current camera angle the more I believe that it is to close to the Action set. @Mobigame Any Feedback on that Topic? Did you Folks could show us some different current camera angle Settings?! I guess the best would be if the Angle would zoom out/zoom in with the among of Zombie Followers while the current static angle seem to doesn`t do it purpose if you have a huge among of Zombie Followers. |
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#22
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How can anyone resist that game icon!!
It's one of the funniest I've seen in awhile!!! Been waiting for this game warts and all
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#23
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Regarding the camera and having less chance to react to upcoming platforms the bigger your posse gets, I got the sense that this was very much intentional and can't say I mind it. This doesn't strike me as a game intended for prolonged runs. Last edited by Gabrien; 05-31-2012 at 07:41 AM.. |
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#24
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Yeah, I think the camera's fine...and much like how you have to slow down once a while in Canabalt (by deliberately tripping), you need to ditch a few zombies every now and then to be able to maintain control.
EDIT: Oh, the "leap of faith" issue I had earlier? No longer an issue. It's quite obviously intentional. Last edited by metalcasket; 05-31-2012 at 07:54 AM.. |
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#25
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am i hearing mario coins in that video?
the gameplay looks like a more fulfilling Grim Joggers(not a bad thing). that music is quirky enough for me to consider a buy.
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#26
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The lights are red only when a mission requires them. There is one mission where you have to light them up, and a different one where you have to avoid them. Ahah you are inspecting the files, I hope we did not forgot something embarassing. For the intro I cannot comment this yet. edit: I will step back to let you comment the game, we are excited to know what you think and how we can improve it. I prefer not to interfer, and I have a lot of work with the release. But I'll back soon or later to answer your questions if any. Thanks for playing! Last edited by Mobigame; 05-31-2012 at 08:00 AM.. |
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#27
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Camera Angle:
How it`s current: ![]() ![]() Low bandwidth Version | Pop Up How it could be: ![]() As you all can see in the last Picture you have plenty of Room between the right Edge and the Zombie Horde while with the current Camera Angle (Build 1.0.0) you often have no Time to plan your next Steps if if have more then 15+ Zombie Follower and most of them die during your Run just because of that Reason. Same as oooooomonkey I really would prefer if Mobigame would add a Second Camera Angle to the Game so I could at least choose between the current One and a similar to the last Picture. Quote:
About the Intro: Since the Folder is itself there but empty my first guess would be that it wasn`t added to the current Build to keep the Filesize below 50 MB or that you are probably using the Trailer for some exclusive Promotion and might add it later to the Game... Last edited by Sanuku; 05-31-2012 at 08:34 AM.. |
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#28
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That last screen shot would be a much better camera angle. Let's hope something can be done in a future update.
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#29
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I have to say, though I had no issue with the camera on an iPhone, on the iPad it really does look too much zoomed in. On an unrelated note, a game like this really should have iCloud support as starting from scratch on another device after you already made good progress is rather deflating.
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#30
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This is great. Very similar to Jetpack Joyride or Off the Leash, but the art style is terrific and I really find core mechanic fun (part of that may be because there's no lengthy starting area that's far too easy and feels like a chore to go through each time).
Re: the lack of "story plot", uh, nobody cares. Those are shoehorned into games like this because people complain if they're missing, but an endless runner doesn't need a story. It's a game where you run from left to right forever. That's it. I'd love iCloud support too. As it stands, I won't be playing this game on my iPad at all even though I'd really like to. Last edited by Ben!; 05-31-2012 at 11:22 AM.. |
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