• Publisher: Mobigame
  • Genre: Arcade
  • Device: Universal
  • Size: 46.4 MB
  • Version: 1.6.3
  • Price: Free
  • Average User Rating: 4 (6)
App description: The zombies are revolting ! In Zombie Tsunami, take your place in a crowd of rampaging undead as you race through the city attacking the unfortunate survivors and adding them to your unstoppable throng of hungry, hot-footed horrors. Its a Zombie Tsunami out there, and everyone is invited!


REVIEWS
5/5 TouchGen.net - "If youre looking for a fantastic game, look no further!"
4.5/5 TouchArcade - "Zombie Tsunami is a game you really need to own"
5/5 AppSmile - "Featuring Pixar-like graphics, simple controls, and plenty of content"
4.5/5 148Apps - "Its fun madness, emphasis on fun."
5/5 iReviewT.com - "Revolutionary endless runner formula!"
5/5 AppSpy.com - "Zombie Tsunami carves its own path with a great claymation style and roaming hordes of the walking, and jumping dead"


FEATURES
- Add as many zombies to your hoard as you can.
- Frantic flesh-eating fun for all the family!
- Keep going as long as at least one zombie is still running (and it doesnt have to be the zombie you started with).
- Collect 8 different power-ups and bonuses to run further and destroy more.
- Turn over cars, buses, vehicles and tanks to eat the survivors inside.
- 300+ different missions to devour.
- 9 worldwide locations to stampede your zombies through.
- Optimized for all models of iPhone, iPod touch and iPad.
- Featuring Retina Blast Processing


DESCRIPTION
Beginning with a single zombie running through the streets, chase down the living and add them to your chaotic procession of dashing undead. The more people you bite and add to your ranks, the longer the Zombie Tsunami can charge across the planet, eating everything in its way.

But brains arent the only thing you can eat as the Zombie Tsunami gets into full swing. Devour the bonuses and power-ups to activate the Giant Zombie with multiple lasers shooting out of its many eyeballs, sneak around the cities as a netherworld Ninja, or clone members of your zombie hoard with the UFO.

Zombie Tsunami is a fun-packed thrill-ride of destruction, excitement and tasty brains! Who can gather the biggest collection of charging zombies? Can you survive the gaping chasms, powerful bombs and streets filled with tanks with at least one flesh-eater still on its feet? Join the Zombie Tsunami and find out!


Try our other games: EDGE, Cross Fingers, Perfect Cell, Truckers Delight.
Follow us on twitter.com/Mobigame
Visit us on http://www.mobigame.net

Sanuku's comments:




05-31-2012, 07:19 AM
#21
Quote:
Originally Posted by oooooomonkey View Post
There's a couple of things stopping it being really great, at first Ithought It was getting hard real quick but after playing a few games I've realised it's the camera view, it's just to close to be able to see anything coming and have time to react. This becomes more of a problem the bigger your zombie pack gets.
I second that. I would even go so far to say that if you have enough Zombie Followers you might End up with having the Full Screen from Left to Right with them and at that Point you can`t Control those at any Point when to time the Jump or not.

Did anyone yet had more then 20+ Zombie Followers? I really would like to hear some Feedback on that topic since the more I think about the current camera angle the more I believe that it is to close to the Action set.

@Mobigame

Any Feedback on that Topic? Did you Folks could show us some different current camera angle Settings?!

I guess the best would be if the Angle would zoom out/zoom in with the among of Zombie Followers while the current static angle seem to doesn`t do it purpose if you have a huge among of Zombie Followers.
05-31-2012, 07:31 AM
#22
How can anyone resist that game icon!!
It's one of the funniest I've seen in awhile!!!
Been waiting for this game warts and all

05-31-2012, 07:39 AM
#23
Quote:
Originally Posted by metalcasket View Post
My stance on IAPs will probably never change (as I'm sure yours won't), but I'm really, really glad that it doesn't affect both my enjoyment and the general enjoyment of this game. Also, the game never even once tried to shove IAPs down my throat. Thank you for that, Mobigame.

I've never been the kind of guy to put hours into an endless runner, but I could very well see myself doing that with this. I don't know what it is, but it's so (stupidly ) fun and I'd honestly recommend it over nearly every single other runner out there right now.
While I will never "accept" IAP, not even as a necessary evil, I am capable of sorting the lesser evils from the greater, and this game falls very much into the "lesser" category. The key thing though, is that the core gameplay is so fun I'm more than content to just play it for playing's sake. Whatever I unlock is a bonus, not the driving reason for playing. I want to add I was pleasantly reassured when I discovered that upgrades once unlocked were permanent, which adds a sense of progression instead of a sense of someone attempting to slip a hand into your back pocket.

Regarding the camera and having less chance to react to upcoming platforms the bigger your posse gets, I got the sense that this was very much intentional and can't say I mind it. This doesn't strike me as a game intended for prolonged runs.

Last edited by Gabrien; 05-31-2012 at 07:41 AM.
05-31-2012, 07:52 AM
#24
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 6,542
Yeah, I think the camera's fine...and much like how you have to slow down once a while in Canabalt (by deliberately tripping), you need to ditch a few zombies every now and then to be able to maintain control.

EDIT: Oh, the "leap of faith" issue I had earlier? No longer an issue. It's quite obviously intentional.

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"

Last edited by metalcasket; 05-31-2012 at 07:54 AM.
05-31-2012, 07:53 AM
#25
am i hearing mario coins in that video? the gameplay looks like a more fulfilling Grim Joggers(not a bad thing). that music is quirky enough for me to consider a buy.
05-31-2012, 07:53 AM
#26
Quote:
Originally Posted by Sanuku View Post
Where should I sent the Report too?

Besides that. Another possible Bug is that those intersection light doesn`t turn on each Time I jump against them?!

Is it supposed to only light up when the Mission with the intersection light is available?! This somehow would make sense but I`m unsure about it since I am pretty sure that those Lights did turn once on when I had that Task already finished.

Also why is the Intro Folder empty!? Does the current Build didn`t got the Intro Movie because it was simple not yet finished for the Launch?

Just asking since one of my points of criticism was the Lack of an Intro/Story Plot and it kinda doesn`t make sense to use the Default Directory Structure but let the Intro Folder still in the Build if there isn`t actually yet an Intro.
for the bug report, please drop me an email (david at mobigame dot net).

The lights are red only when a mission requires them. There is one mission where you have to light them up, and a different one where you have to avoid them.

Ahah you are inspecting the files, I hope we did not forgot something embarassing. For the intro I cannot comment this yet.

edit: I will step back to let you comment the game, we are excited to know what you think and how we can improve it. I prefer not to interfer, and I have a lot of work with the release. But I'll back soon or later to answer your questions if any. Thanks for playing!

Last edited by Mobigame; 05-31-2012 at 08:00 AM.
05-31-2012, 08:12 AM
#27
Camera Angle:

How it`s current:






How it could be:


As you all can see in the last Picture you have plenty of Room between the right Edge and the Zombie Horde while with the current Camera Angle (Build 1.0.0) you often have no Time to plan your next Steps if if have more then 15+ Zombie Follower and most of them die during your Run just because of that Reason.

Same as oooooomonkey I really would prefer if Mobigame would add a Second Camera Angle to the Game so I could at least choose between the current One and a similar to the last Picture.

Quote:
Originally Posted by Mobigame View Post
for the bug report, please drop me an email (david at mobigame dot net).

The lights are red only when a mission requires them. There is one mission where you have to light them up, and a different one where you have to avoid them.

Ahah you are inspecting the files, I hope we did not forgot something embarassing. For the intro I cannot comment this yet.

edit: I will step back to let you comment the game, we are excited to know what you think and how we can improve it. I prefer not to interfer, and I have a lot of work with the release. But I'll back soon or later to answer your questions if any. Thanks for playing!
It`s fine. Take the Time you Folks need to fix those last few Glitches that are still in the Game because otherwise I really like the Game as I had already said it before and for sure will raise my Rating as soon as the Intro Trailer will find it`s Way where it should have been from the Beginning...

About the Intro:

Since the Folder is itself there but empty my first guess would be that it wasn`t added to the current Build to keep the Filesize below 50 MB or that you are probably using the Trailer for some exclusive Promotion and might add it later to the Game...

Last edited by Sanuku; 05-31-2012 at 08:34 AM.
05-31-2012, 09:44 AM
#28
Joined: Jan 2011
Location: Forge World
Posts: 6,310
That last screen shot would be a much better camera angle. Let's hope something can be done in a future update.
05-31-2012, 10:00 AM
#29
I have to say, though I had no issue with the camera on an iPhone, on the iPad it really does look too much zoomed in. On an unrelated note, a game like this really should have iCloud support as starting from scratch on another device after you already made good progress is rather deflating.
05-31-2012, 10:03 AM
#30
Joined: Aug 2009
Location: Chicago, IL
Posts: 423
This is great. Very similar to Jetpack Joyride or Off the Leash, but the art style is terrific and I really find core mechanic fun (part of that may be because there's no lengthy starting area that's far too easy and feels like a chore to go through each time).

Re: the lack of "story plot", uh, nobody cares. Those are shoehorned into games like this because people complain if they're missing, but an endless runner doesn't need a story. It's a game where you run from left to right forever. That's it.

I'd love iCloud support too. As it stands, I won't be playing this game on my iPad at all even though I'd really like to.

Last edited by Ben!; 05-31-2012 at 11:22 AM.

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