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Draw Wars by Evil Indie Games / January 2013

12-20-2012, 08:40 PM
#1
Joined: Mar 2011
Posts: 99
Draw Wars by Evil Indie Games / January 2013

Hi All,

We are glad to announce our new action / puzzle / real time strategy game called Draw Wars.
Take a look on a small collage presenting different stages of creating this game which I personally really enjoy .

I hope you will like it as well.


Merry Christmas for everyone!

UPDATE:

Some example levels:


Last edited by Evil Indie Games; 01-01-2013 at 01:48 PM.
12-20-2012, 09:54 PM
#2
Joined: Dec 2010
Location: Houston, TX
Posts: 9,449
I'm looking forward to more information on Draw Wars. Evil Indie is definitely an under rated iOS developer in my opinion. January can't come quick enough.

12-21-2012, 09:29 AM
#3
Joined: Mar 2011
Posts: 99
Draw Wars gameplay

Hi,

That's the short movie showing Draw Wars gameplay on ip5 and some early screen shots.
Hope you'll like it.

12-21-2012, 01:19 PM
#4
Joined: Mar 2011
Posts: 99
help us to choose the ICON!

Hi Guys,

Please, help us decide which icon is the best one for Draw Wars game?
1,2,3,4,5 or 6 ? I'll count the votes .

12-21-2012, 02:23 PM
#5
Joined: Dec 2010
Location: Houston, TX
Posts: 9,449
I like icon 4. The line road and tank emphasis seems to convey what I get out of the video. Icon borders are nice. I might even prefer the cartoon style version of this from the image in first post.

The video looks smooth. Looking forward to the release.

From the first image it's interesting to see the development timeframe was about 5 months.

Last edited by undeadcow; 12-21-2012 at 04:13 PM.
12-21-2012, 02:31 PM
#6
Joined: Aug 2012
Posts: 2,082
I vote for icons 1,2 and 5. Sorry, couldn't decide
12-21-2012, 05:35 PM
#7
Joined: Jan 2011
Location: Forge World
Posts: 6,310
I'd go for 4

Just watched the vid and this is looking pretty cool. Will it be universal?

Last edited by oooooomonkey; 12-21-2012 at 06:15 PM.
12-22-2012, 12:39 AM
#8
Joined: Nov 2012
Posts: 133
You just stole lead wars

Last edited by Red1; 01-02-2013 at 06:30 PM.
12-22-2012, 04:30 AM
#9
Joined: Jan 2011
Location: Forge World
Posts: 6,310
Quote:
Originally Posted by Kozio235 View Post
You just stole lead wars
Did you even watch the video? This plays nothing like lead wars

Last edited by Red1; 01-02-2013 at 06:30 PM.
12-22-2012, 04:43 AM
#10
Joined: Mar 2011
Posts: 99
Quote:
Originally Posted by Kozio235 View Post
You just stole lead wars
Just checked Lead Wars and I think the only similar thing is that there are "units" in both games - as in almost every strategy game…

Differences:
- idea: Lead Wars seems to be turn based, while Draw Wars is real time strategy
- gfx: Lead Wars is 2D, Draw Wars is 3D
- navigating units: in Lead Wars you navigate using pencil and lines, Draw Wars has "draw the path" mechanics (it's more like Draw Race I would say).
- attacking: in Draw Wars units attack themselves automatically basing on units attack range, in Lead Wars you perform each attack separately
- many other differences: special weapons in Draw Wars (mines, air raid, fog, etc), upgrading technologies for units, supporting infantry forces, military buildings in Draw Wars and so on…

I suppose you said that because of the top down view and simple, toy like units? is there any AI for enemy units in Lead Wars?
I think you could have said as well that Rovio stole Crush The Castle when created Angry Birds and Wind-Up Knight is sequel of Robot Unicorn...

Last edited by Red1; 01-02-2013 at 06:30 PM.