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Apple Representative - Do you have one?

06-04-2012, 05:22 PM
#1
Joined: Feb 2012
Location: Vancouver
Posts: 74
Apple Representative - Do you have one?

As a new developer to the iOS marketplace, I was recently quite surprised to learn that developers can actually acquire and establish a relationship with an Apple Representative for the long haul. I found this out when reading up on an answer provided in Quora on how start-up mobile game teams deal with marketing and user acquisition. The responder, William D.Volk mentioned in his write-up that his team has a relationship with an Apple representative which can help them with opportunities such as "New and Noteworthy". He did clearly state that this relationship was difficult to establish.

Anyways, here's the link: http://www.quora.com/iOS-App-Store/G...over-your-game

So do any you devs out there have an Apple Rep in your corner? If so, what type of impact has that had on things like submissions or marketing? How did you establish your relationship with your Apple Rep?

Thanks,
DP
06-04-2012, 06:31 PM
#2
Joined: Jan 2009
Location: Switzerland
Posts: 194
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I guess visiting the WWDC is a good place to start something like this. Unfortunately I live in Europe and can't afford to take off a week and visit San Francisco. Maybe in the future.

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06-05-2012, 08:55 AM
#3
So how does one go about getting an app representative. It seems like every time I submit I get someone different, if I'm even allowed to know who is reviewing my game. Thoughts?

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06-05-2012, 11:16 AM
#4
Joined: Nov 2009
Location: Ho Chi Minh City, Vietnam
Posts: 2,026
I have 7 in 10 games in New & Noteworthy in 2011 without any relation to Apple, so I think an Apple relation is not a condition of New & Noteworthy at all.

Ell Tee
(aka. Antony)
06-05-2012, 01:16 PM
#5
Quote:
Originally Posted by antony.thai View Post
I have 7 in 10 games in New & Noteworthy in 2011 without any relation to Apple, so I think an Apple relation is not a condition of New & Noteworthy at all.
But how many app of the weeks / editor's picks did you get

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06-05-2012, 01:33 PM
#6
Joined: Nov 2009
Location: Ho Chi Minh City, Vietnam
Posts: 2,026
Quote:
Originally Posted by Blackharon View Post
But how many app of the weeks / editor's picks did you get
It's quite a different story, I personally don't think that a relation with Apple will be a major condition for this case too as some indie games can be contacted by them if the content is good enough. However I do know that big name like Gameloft, Open Feint... always have a strong relation with Apple on the way, but they're not allowed to spread the contact out...

Ell Tee
(aka. Antony)
06-05-2012, 02:48 PM
#7
Joined: Dec 2010
Posts: 240
Well the guys of world of good decided when they were featured by Apple...
So the relation with Apple can go that far.

They choose a week near Christmas...
Of course their game was great and was already a hit in other platform.
06-06-2012, 10:07 PM
#8
Antony! How in the world did you get 7 different apps into new and noteworthy?? That's insane.

Games: Swangle for iOS
Twitter:JDunay -- I'll always follow for a follow

Http://Swangle.jamesdunaydesign.com
06-07-2012, 12:14 AM
#9
Joined: Nov 2009
Location: Wellington
Posts: 874
PikPok has an Apple representative. In fact, we have multiple reps and contacts with slightly different roles. Fair to say those internal advocates have had a positive influence on getting our games featured and on occasion smoothing the submission process.

They approached us first to establish a better relationship recognising we have built quality games and a sizable and successful portfolio. Keeping them up to date with our progress and plans, responding to whatever requests they have had promptly, and taking any possible opportunity to meet in person has helped nurture this relationship.

Something to bear in mind is that nobody you talk to at Apple directly has the final say on what is featured and what is not. They keep that group in a black box. Having a rep that can promote and recommend your game to that group is still very valuable of course.
06-07-2012, 12:21 AM
#10
Joined: Feb 2012
Location: Vancouver
Posts: 74
Quote:
Originally Posted by PikPok View Post
PikPok has an Apple representative. In fact, we have multiple reps and contacts with slightly different roles. Fair to say those internal advocates have had a positive influence on getting our games featured and on occasion smoothing the submission process.

They approached us first to establish a better relationship recognising we have built quality games and a sizable and successful portfolio. Keeping them up to date with our progress and plans, responding to whatever requests they have had promptly, and taking any possible opportunity to meet in person has helped nurture this relationship.

Something to bear in mind is that nobody you talk to at Apple directly has the final say on what is featured and what is not. They keep that group in a black box. Having a rep that can promote and recommend your game to that group is still very valuable of course.

Thanks PikPok Team for confirming the Quora post and providing additional clarification on the nature of the relationship with Apple and how they operate. Their (Apple) level of direct communication with developers often feels clandestine so it's good to get any type of info on their inner workings.

Regards,
DP