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More free for a while games than ever and less premium

06-05-2012, 08:27 AM
#1
Joined: Oct 2011
Posts: 361
More free for a while games than ever and less premium

It seems one don't need to buy games to play.
I found SEGA made sonic all star racing free hours ago. How long would it last? I dunno.
But as I can remember recently, there are some good games ever be free for a while:
dungeon crawler, paper monsters, swordigo, mini motor racing.
It seems they're encouraging people don't buy games because you can get a good game at a several days basis for free.
And you can grab so many good games for free, so why you need to buy one?
Meanwhile, there are less premium games above 7 dollar than ever.

gameloft ID:zhclarensi. Common play nova 2 or MC 3.
06-05-2012, 08:36 AM
#2
Joined: Jan 2011
Location: England
Posts: 10,656
You need to buy them or the devs will give up on ios gaming and move to another platform. Not buying games and waiting for freebies doesn't help the scene at all.

I buy lots of games. Don't mind if there's a price drop a week or two after I buy a game. Happy to support the devs buying their games

The games are normally so cheap in the first place anyway

Last edited by psj3809; 06-05-2012 at 08:47 AM.

06-05-2012, 08:55 AM
#3
Joined: Oct 2011
Posts: 361
Quote:
Originally Posted by psj3809 View Post
You need to buy them or the devs will give up on ios gaming and move to another platform. Not buying games and waiting for freebies doesn't help the scene at all.

I buy lots of games. Don't mind if there's a price drop a week or two after I buy a game. Happy to support the devs buying their games

The games are normally so cheap in the first place anyway
That what I'm worry about, premium games is what we need.
7 dollar is a least for a deep and complete polished game I guess.

gameloft ID:zhclarensi. Common play nova 2 or MC 3.
06-05-2012, 03:41 PM
#4
Joined: May 2012
Location: Canada
Posts: 26
I agree, although I have to admit I check if there are freebies once in a while (best free games of the day)... who doesn't? But most of them aren't polished enough or are just too casual for me and I end up deleting them anyway. Sometimes they act like a lite version and I end up buying the full one later on, although that rarely happens. I like in-depth, RPG games so I don't mind spending above the average price. It's worth it.

And I swear Jetpack Joyride's been free for a really long time....

Currently playing: Superbrothers: Sword & Sworcery, Boson X, Wayward Souls, TWEWY, Oceanhorn
06-05-2012, 10:06 PM
#5
Joined: Jun 2012
Posts: 1,094
Quote:
Originally Posted by klarence View Post
It seems one don't need to buy games to play.
I found SEGA made sonic all star racing free hours ago. How long would it last? I dunno.
But as I can remember recently, there are some good games ever be free for a while:
dungeon crawler, paper monsters, swordigo, mini motor racing.
It seems they're encouraging people don't buy games because you can get a good game at a several days basis for free.
And you can grab so many good games for free, so why you need to buy one?
Meanwhile, there are less premium games above 7 dollar than ever.
That comment is the reason and justification for freemium games.
06-06-2012, 05:27 AM
#6
Joined: Jan 2011
Location: England
Posts: 10,656
Quote:
Originally Posted by klarence View Post
That what I'm worry about, premium games is what we need.
7 dollar is a least for a deep and complete polished game I guess.
Paper Monsters might be free now but it didnt use to be. I 'presume' they made a good chunk on the game to begin with and then offered it for free on that website deal for a week or so. But again if the people didnt buy it in the first place you wouldnt get it for free.

If more people buy Paper Monsters then we might get a sequel, if Paper Monsters doesnt sell that well then theres no chance of a sequel. Look at Terra Noctis, a great platformer but i think it didnt sell well thats why theres not many updates and they tried some other pricing models (eg freemium).

The problem is apps are so cheap anyway (Despite this people still wait for price drops !), if most games were 7 dollars a lot of people wouldnt be happy and would run a mile. The problem is everyones used to games being 99c or a dollar or two, even when a games 99c theyre still moaning about the lack of levels etc and updates despite the game being SO cheap.

But we're all used to cheap games on iOS, if all iOS games went up to 5-10 dollars i dont think it would work.

Its bizarre though as theres idiots, i mean people out there who pump lots of money into freemium titles, its crazy. They 'seem' to think the games free but pay a lot for IAPs
06-06-2012, 09:14 AM
#7
Joined: Oct 2011
Posts: 361
Quote:
Originally Posted by psj3809 View Post
Paper Monsters might be free now but it didnt use to be. I 'presume' they made a good chunk on the game to begin with and then offered it for free on that website deal for a week or so. But again if the people didnt buy it in the first place you wouldnt get it for free.

If more people buy Paper Monsters then we might get a sequel, if Paper Monsters doesnt sell that well then theres no chance of a sequel. Look at Terra Noctis, a great platformer but i think it didnt sell well thats why theres not many updates and they tried some other pricing models (eg freemium).

The problem is apps are so cheap anyway (Despite this people still wait for price drops !), if most games were 7 dollars a lot of people wouldnt be happy and would run a mile. The problem is everyones used to games being 99c or a dollar or two, even when a games 99c theyre still moaning about the lack of levels etc and updates despite the game being SO cheap.

But we're all used to cheap games on iOS, if all iOS games went up to 5-10 dollars i dont think it would work.

Its bizarre though as theres idiots, i mean people out there who pump lots of money into freemium titles, its crazy. They 'seem' to think the games free but pay a lot for IAPs
Yes,there are something wrong with IOS gaming when I found Sonic Racing go free.
Well, there are something wrong with SEGA too.
The Sonic Racing game has a enjoyable graphic, not many but pretty enough maps and it's such a complete game with online multiplayer mode.
This franchise also has it's history and charm, it's a game with fame, only a little bit old.
But you can grab it for free now while Mario Kart sells millions copys at a 40 dollar price.
Mario Kart is a good game centainly, but is that good enough to make it's rival to be free on IOS? I dunno what people are thinking.
I've experience with Mario Kart Wii and 3DS version, it's really diffcult to understand people's thinking.

gameloft ID:zhclarensi. Common play nova 2 or MC 3.
06-06-2012, 10:19 AM
#8
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,250
Devs do temporary sales for "free" mostly to just gain some word-of-mouth advertising. If a game isn't selling well, it's the easiest advertising (and free for them as well) they can get.

I buy games that I really want on a regular basis (probably way more than my wallet should be allowing). But I'll be the first to admit that I'll download a freebie if it's something I wasn't quite sure of. If it's something I really enjoy afterall, then it's giving me the heads up that "hey, this is a developer I need to watch" and I'll buy their next game.

I do hate when paid games go "free" too quickly, but unfortunately, a dev has to do what they have to do to generate a buzz.

What pains me more is when paid games go freemium. I know it's sometimes a choice a dev has to make just to make money. But almost always prefer paid games over freemium.

Heroes Call is a perfect example. Great game that is marred by the freemium model it uses.

Even though it's a big dev and a popular franchise, Sonic & Sega All-Star Racing may have started dwindling in sales. Making it free for a couple of days may help generate sales when it goes back to paid.

All I can say is that I try to financially support the developers that make good games.
06-06-2012, 03:39 PM
#9
Joined: May 2012
Location: In the Chatroom
Posts: 15,520
I buy games cause I'm a nutcase.
06-09-2012, 01:57 PM
#10
Joined: Oct 2011
Location: Toronto/Vancouver
Posts: 271
Being a dev myself, I find it a really touchy and tough thing to discuss among the company. And really my company is just 3 guys trying to make it so they work for themselves rather than slave for others.

To give you a glimpse into the world of app pricing/paradigms, we brought out a puzzle game on iOS last October as a 'free' app that let you play the first 20 puzzles but then you pay 2 bucks for the next 80 puzzles. People were upset with it because a) we were put into a free app of the day promo and it wasn't completely free because Apple won't let IAP's be priced Free. Oops. And b) the first 20 levels weren't challenging enough for people to see the worth in the rest of the levels. Funny thing is the rest of the levels are challenging as hell.

Anyway, we switched to a price of a dollar to see how that sold. Results were better but still dismal. Then we updated the game and made it 160 levels. Sales rose a little but nothing substantial. We played with different pricing points and found premium pricing and sales drops were key to getting free exposure. But again it's nothing to live off of...in fact it's hardly what I would consider successful. But the market is full of kids without money, people without interest(casuals), and a lack of support from the actual stores. Too many apps too... I feel that there should almost be a dump category where all these crappy half assed apps that all the lottery players are into.

Again to give you a little more perspecting, we released the same game on Android and within a month or two Google chose our game as a staff pick and featured us on their store front. It made our sales balloon quite a bit. Let's say if you were selling 10 a day, this was more like 600 a day. The problem with this is it's all based on exposure. We received 50 5-star reviews in that time and 1700 Google+ recommends. But now that we've dropped off the staff pick list rotation, our sales have plummeted again. Exposure is massive... and since everyone pays attention to blockbusters now, the indie dev really has no chance unless they are a media darling.

Our friends, Get Set Games, released Mega Run which is a freemium app with a lot of IAP built in. It's #1 in 21 countries or something...it's depressing to see that a dollar is a major purchase hurdle for people. And the reason for that is because of the amount of choice. And the lack of presented choices in an exposed store front means we're all sinking without word of mouth. How can you get word of mouth if people are too busy talking about EA's next ipad game or the next Infinity Blade? They pour millions into those games and it's impossible to compete.

So free is the only way to get noticed in that paradigm. It is hell...and it causes a lot of arguments in terms of business theory among devs.

We have a new game in the works we are very proud of...but I'm worried it will be our last because after seeing how Kunundrum has done over the past year, there's absolutely, and I mean ABSOLUTELY no way we can continue to live off of NO profit.

Again, to reiterate the sales numbers, in almost 8 months of being on the iOS market, Kunundrum's sales have no been eclipsed by how much it's made off of Android within 2 weeks of being featured. But those figures don't add up to 3 people being able to live, let alone thrive to make another title.