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#21
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Thank you very much for you feedback! I am glad that you liked the game. I also hope that more people will give a try As a puzzle fan I have a quite extensive collection of puzzle games on my iDevices, but I do not recall playing "Pinch 2". I will check it out.
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#22
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Thanks for the promo code.
The game is clever, original and fun. However, I would like to suggest that you have got the balance wrong between tutorial and playing. I have played through 15 tutorial levels and each one introduces something new. It looks as if the same applies to the next 25 tutorial levels too. It feels like I'm being hit around the head with lots of new techniques. I would like to play a few different puzzles using the same technique before moving onto a new technique. I'm afraid I don't feel like playing another 25 new tutorial techniques before I get to the actual puzzles. Like some but not all iPhone users, I'm not that patient about learning lots of new techniques - I like to get into the action quickly. I would like to suggest that a game like Trainyard gets the balance better. If I remember rightly, it introduces a few new techniques early on, and then extra techniques once in a while, not all at the beginning. |
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#23
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Btw. Trainyard is definitely one of my Top 10 puzzle games
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#24
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#25
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#26
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I was thinking about it too... I heard about Pinch from one of my friends but didn't make it to find it in the AppStore.
Maybe that's good cause I will give Fuusio a try
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#27
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#28
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There's a lot to like here, though. I love the clean, minimalist design, and the way you can combine various filters is really clever. (Although again, almost too clever at first. Would have preferred some time getting used to what each one did before being asked to combine them.) Any chance of a universal version? Cheers. |
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#29
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I am curious, but haven't decided if I should take the plunge.
Can you tell us why is called FUUSIO? I am not familiar with the etymology of this word at all. |
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#30
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) and place it next to the u. ![]() Some of the levels are IMHO a little bit "over pieced", i.e. "4x4: clockwork", so they are a bit confusing and i will play they later or never. Others are minimalistic masterpieces like the "locomotion" serie. But the most levels have onlys 1 - 3 different action stones (i.e. 4x4 palette, 4x4 clone), will mean, they have a clear layout and with the right strategy, you can solve the puzzle only with logic. To create a bunch of good and creative levels on base of a simple idea is the hardest part of development (i.e. Valve's Portal or -- just -- pinch), and i think, FUUSIO did a great job. Edit: @fuusio: If you ever plan to make a second part, it will be a good idea, to presents the level "theme based" instead of "grid size based". so the player can concentrate to only a few action stones... Last edited by meril; 06-11-2012 at 01:22 AM.. |
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