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  #141  
Old 06-13-2012, 06:32 PM
smegly smegly is offline
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iPhone 4S, iOS 6.x
 
Join Date: Mar 2012
Location: NY, NY
Posts: 389
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Belle would make a good iOS platform mascot.
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  #142  
Old 06-13-2012, 09:04 PM
Connector Connector is offline
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iPad (3rd Gen), iOS 6.x
 
Join Date: May 2012
Location: In the Chatroom
Posts: 11,916
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I like this game, and even though the controls are out of the box, they work well. I like how the little guy shoots too, kind of reminds me of the good old Robotech days.
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  #143  
Old 06-14-2012, 02:23 AM
Andy C83 Andy C83 is offline
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iPod Touch (4th Gen), iOS 6.x
 
Join Date: Oct 2010
Location: Over The Rainbow
Posts: 1,064
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I've only played the first 3 stages of World 1, am already in love with this game. See you on the leaderboards, SV
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  #144  
Old 06-14-2012, 07:04 AM
Dusk K. Dusk K. is offline
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iPhone 4, iOS 5.x
 
Join Date: Jun 2012
Posts: 39
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At first I hated the controls but I still could see the game was good. By the end of world 1 I got used to the controls so I enjoy it a lot now and I actually think that the controls are what makes this game really unique.

So... yeah it's as good as everyone else is saying even if it took me some time to realize it.
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  #145  
Old 06-14-2012, 05:33 PM
bababewey bababewey is online now
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Join Date: Jun 2012
Posts: 168
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This game feels like its "sized" perfectly. Everything feels really well polished.
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  #146  
Old 06-15-2012, 05:43 AM
Andy C83 Andy C83 is offline
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iPod Touch (4th Gen), iOS 6.x
 
Join Date: Oct 2010
Location: Over The Rainbow
Posts: 1,064
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Finished World 1, #43 on Game Center, not bad.
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  #147  
Old 06-15-2012, 02:01 PM
EightRooks EightRooks is offline
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iPod Touch (4th Gen), iOS 5.x
 
Join Date: Jan 2012
Posts: 352
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If this is inappropriate, mods, please delete, but the NCSoft guy did ask, so...

...here's my Project 83113 review for the gaming site I write for. Couple of harsh things in there, but, well, hopefully stuff like

Quote:
Even the most awkward, tottering run through one of these levels feels unbelievably empowering, dashing from wall to wall down a long chimney or sliding under bullets and blazing away like some kind of bizarre Jon Woo crossover fanfiction. And once you start chipping away at higher ratings and the trophies, the increasing satisfaction at how well you’re doing dwarfs virtually anything else released this year.

[...] it never stops tempting you back into that glorious cycle of risk versus reward, where it’s almost as much fun just to stick your neck out as it is to snatch a victory. Don’t think of this as a mobile or a touchscreen game – Project 83113 is simply one of the highlights of 2012.
will make up for it a little.
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  #148  
Old 06-15-2012, 02:05 PM
proof21 proof21 is offline
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iPhone 3GS
 
Join Date: May 2012
Posts: 119
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Quote:
Originally Posted by EightRooks View Post
If this is inappropriate, mods, please delete, but the NCSoft guy did ask, so...

...here's my Project 83113 review for the gaming site I write for. Couple of harsh things in there, but, well, hopefully stuff like



will make up for it a little.
That review sold me....downloading now.
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  #149  
Old 06-15-2012, 08:31 PM
swarmster swarmster is offline
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Join Date: Jan 2009
Posts: 236
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I wonder what the dev's opinion is on iCloud. Support would be perfect.
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  #150  
Old 06-16-2012, 02:47 AM
kaibosh kaibosh is offline
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Join Date: Jun 2012
Posts: 121
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I am only going to say this. On my ipad 3, Subway Surfers has raised the bar as high as it can go as far as responsive controls go. The swiping in that game is TO THE MILLISECOND. I grabbed this game, and it is a great game, but there is noticable lag in the controls. That simply isn't going to work for this game, not for me. I find it downright unplayable. If the dev reads this, please go back to your coder and implore him to look at the code and see if he can squeeze some more CPU cycles towards making sure that the swiping is TOP PRIORITY. Even if it means being at the expense of something else, although there is a LOT of both CPU and GPU overhead on the ipad 3 so it shouldn't be hard with this engine.

This is a fresh game, we need more ideas and platformers with new control schemes like this.
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