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  #261  
Old 07-25-2012, 10:16 AM
tognesimo tognesimo is offline
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Originally Posted by datvo06 View Post
I won't think about it,if the game's out with 10 chars,you can still wait an extra year for 20 chars update then download it,no prob
Volt has been updated with 4 chars and then...!
So I expect the same thing
  #262  
Old 07-25-2012, 12:27 PM
Fastbridge Fastbridge is offline
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Originally Posted by Triscuitable View Post
Maybe we should start complaining when we know it's final. Until then, everyone's just throwing out childish complaints. We don't even have a release date, much less the month it'll be out on.

Besides, in a tag game like this, there'll be a lot of issues Capcom will have to patch out over time. 10 characters means teams of two, which means roughly 90 combinations that could have infinite combos, juggle issues, or range/hitbox problems. Those are big flaws, so maybe Capcom is going to go small for a while so they don't end up releasing a game where one team will tear everyone else apart. That's a smart move, since they have to test a new engine (this is not a strait port) with the same characters, where physics and reactions might not be the same.
I can see it know. Ryu gets a infinite combo that every single person I play is going to exploit to the point that I'll have to quit when I see a ryu lol
  #263  
Old 07-25-2012, 01:34 PM
rshkhsee rshkhsee is offline
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I like the way Capcom updated Volt. We had something to look forward to for a nice while there and the characters came in a two-pack. I guess they did that pretty smart keeping people fed in small increments and not complaining or getting burnt out til another big new release..
  #264  
Old 07-25-2012, 04:25 PM
Triscuitable Triscuitable is online now
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Quote:
Originally Posted by fastbridge View Post
I can see it know. Ryu gets a infinite combo that every single person I play is going to exploit to the point that I'll have to quit when I see a ryu lol
Sort of. Imagine that Ryu's launcher-to-tag in Nina would allow Nina to get a 5 hit combo, launch, and tag in Ryu for a CLP+CLP+CHP+LTT back to Nina, and repeat. This is probably just to make sure that they can sort that out with 90 combinations before they add another 10 characters.

Quote:
Originally Posted by tognesimo View Post
It's possible to bring the whole roster on a5, iPhone 4s is more powerful than a 3ds, and for 3ds super street fighter 4 has the full roster! IMHO is a matter of price, sf for ios has a minor cost than 3ds version!
Let's... Not go there again.

Quote:
Originally Posted by tognesimo View Post
Mine are considerations, ten characters nowadays are too low, sfvolt has 22 chars and people want more! It's true, there are a great number of combinations but releasing chars every month it makes no sense! Release the game later with all chars!
You're forgetting this is based around team play. If one team could tear the rest up, what's to say that the other teams couldn't do that as well? That's hours of playtesting per team, and that's very difficult. I say keep it simple, because 10 characters still means 90 possible teams, and that's a lot of options.

Last edited by Triscuitable; 07-25-2012 at 04:28 PM..
  #265  
Old 07-25-2012, 04:42 PM
Jibba Jibba is offline
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With all the talks of teams and tagging in and out, I'm actually kind of looking forward to this a bit less than I was previously. I'll still buy it, but I guess I just want a new SF without all the extras.

On a side note, I really need to see some video footage of Dhalsim. I've seens bits from most of the other characters but still no Sim. WTF?
  #266  
Old 07-25-2012, 07:32 PM
Triscuitable Triscuitable is online now
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Originally Posted by Jibba View Post
With all the talks of teams and tagging in and out, I'm actually kind of looking forward to this a bit less than I was previously. I'll still buy it, but I guess I just want a new SF without all the extras.

On a side note, I really need to see some video footage of Dhalsim. I've seens bits from most of the other characters but still no Sim. WTF?
I think the best idea is to see what characters we have so far. Each character has a specific teammate that is canonically recognized, so if there are some who aren't out yet, we can assume their tag partner is a part of it.

This means Poison, by the way.

EDIT: Sagat, too. He's Dhalsim's tag partner.
  #267  
Old 07-25-2012, 07:49 PM
Jibba Jibba is offline
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Quote:
Originally Posted by Triscuitable View Post
I think the best idea is to see what characters we have so far. Each character has a specific teammate that is canonically recognized, so if there are some who aren't out yet, we can assume their tag partner is a part of it.

This means Poison, by the way.

EDIT: Sagat, too. He's Dhalsim's tag partner.
Didn't realize that characters had specific tag partners. I never play Sagat on Volt so that will be interesting.
  #268  
Old 07-25-2012, 08:25 PM
HarlequinRogue HarlequinRogue is online now
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I don't think that theory holds. In SF4 Vanilla, they maintained the rival battles but some characters had some really nonsensical rivals. Not everyone hates ryu...

Even in Volt, Cody's rival is... Zangief?

Also, tognesimo, you are in the minority of willing to wait longer for more chars.

Keep in mind, that this is NOT a port so they have to do a lot more work
  #269  
Old 07-25-2012, 08:38 PM
Triscuitable Triscuitable is online now
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Quote:
Originally Posted by HarlequinRogue View Post
I don't think that theory holds. In SF4 Vanilla, they maintained the rival battles but some characters had some really nonsensical rivals. Not everyone hates ryu...

Even in Volt, Cody's rival is... Zangief?
If you played the console/arcade/PC version of the game, there's cinematics to explain rivalries. For example, Zangief is Cody's second rival (Guy being the first). The reason the two fight is the same reason Zangief is rival to Abel: they're both kind of gloomy types who don't see the joy in fighting Zangief experiences, and thus, he decides to fight them as a friend to cheer them up.

Keeping in mind one of the official pairings in SFxT is Juri and M. Bison, who hate each other and are constantly at each others throats (they're working together to benefit from the same object), the theory has perfect grounds.
  #270  
Old 07-25-2012, 09:51 PM
kerberospkg kerberospkg is offline
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Quote:
Originally Posted by triscuitable View Post
10 characters means teams of two, which means roughly 90 combinations that could have infinite combos, juggle issues, or range/hitbox problems.
10c2 = 45 only, not 90

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