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Announcing a game

05-23-2009, 02:08 AM
#1
Joined: Feb 2009
Posts: 16
Announcing a game

Hi,

when the developers should announce there game? 1 month before release? 3 months before release? What do you think?

http://www.tenfingersclub.com - iPhone developers, game reviews and more
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05-23-2009, 02:38 AM
#2
Joined: Jan 2009
Location: App Tech Studios, USA
Posts: 1,363
Quote:
Originally Posted by howtocode View Post
Hi,

when the developers should announce there game? 1 month before release? 3 months before release? What do you think?
I just got done submitting my next game, but I haven't announced it yet It is up to the developer. I personally like to wait until it is (or almost) out, because if it gets rejected or if I have trouble with the code signing junk, I don't want people to lose patience.


Just my feelings, but it varies by dev.

05-23-2009, 04:14 AM
#3
Joined: Dec 2008
Location: Sacramento, CA
Posts: 4,568
Yeah and some devs don't want to announce it too early because maybe someone steals your idea and codes something similar (better or not) faster and releases it before you do.

Or someone could steal the name.

So I would suggest finishing it, or being close before announcing a game. You can always hold it from the app store/set the release date back to do extra promotional things if need be.

Twitter: @Zincous
05-23-2009, 10:30 AM
#4
Joined: Jan 2009
Location: charlotte
Posts: 616
Quote:
Originally Posted by WellSpentYouth View Post
I just got done submitting my next game, but I haven't announced it yet It is up to the developer. I personally like to wait until it is (or almost) out, because if it gets rejected or if I have trouble with the code signing junk, I don't want people to lose patience.


Just my feelings, but it varies by dev.
i think you kinda just did

this is my signature people get over it...
05-23-2009, 06:39 PM
#5
Joined: Jan 2009
Location: App Tech Studios, USA
Posts: 1,363
Quote:
Originally Posted by nuggetsman28 View Post
i think you kinda just did
You don't know the name, content, genre, or anything. Ok fine, now that I spilled the beans, I'll let everyone know.



My new game has been submitted!




So I gave it away. Someone is going to steal my idea now
05-23-2009, 06:58 PM
#6
We are one month away from submitting. I haven't announced the game officialy, but I started a small page on facebook and I tweet about it as well.

http://www.facebook.com/pages/iBlast-Moshi/74773412522

https://twitter.com/moleki

I think, I'll officially announce it when the game is in beta.
05-23-2009, 07:19 PM
#7
Joined: Mar 2009
Location: St-Hubert (Quebec), Canada
Posts: 133
I still think its a good thing to start promoting your game a bit in advance. though I am still not sure myself for our upcoming games (we are currently working on 2 different projects on is a XNA/XBLCG and the other is iPhone/iPod touch).

If you look at the traditional game company they often start to talk about their games month in advance if not even years for certain games.

This is a double edge sword, as in some case like some other people mentioned someone could steal your ideas and release it before yours (especially if you have something very original). Also too much hype in advance, can lead to disappoint when its finally release or loose interest if it take too long to get released. But if you do it right you will have tons of customer ready to grab it from the AppStore on launch day, maybe they will even get up in middle of the night to go grab it (if they are in a different time zone). They will talk about your game to their friends and the word will spread around.

Which I think in the case of the AppStore word of mouth is one of your best way to promote your game as the feature thing and other kind of advertising its Apple decided if you are worthy or not and you have no control over this (well i guess EA, GameLoft, Digital Chocolate, etc... must have their say).

This is my little opinion ;-).

Fred
05-24-2009, 12:25 AM
#8
Joined: Apr 2008
Posts: 2,438
My professional opinion is that you should promote your game early. Not all games will benefit from this. But, the way the App Store is structured there is a lot of value in sales on day 1. You want to build momentum and rise in the app ranks as quickly as possible.

So, I think you want as many people to know about your game when it goes on sale. These are fewer people to convince.

Now, not all games that benefit from this. If you're making a Match 3 -- well, you're not going to get pre-launch hype. If you are making a really interesting/innovative game, then you may get some interest/traction. A game like Flight Control for example couldn't have built much hype, I don't think.

arn
05-24-2009, 01:06 AM
#9
Joined: Sep 2008
Location: Vancouver, BC
Posts: 784
Quote:
Originally Posted by WellSpentYouth View Post
I just got done submitting my next game, but I haven't announced it yet It is up to the developer. I personally like to wait until it is (or almost) out, because if it gets rejected or if I have trouble with the code signing junk, I don't want people to lose patience.


Just my feelings, but it varies by dev.
I could learn a thing or two from you :P

Bullet Development (twitter) Bullet Skater // Psychedelic


05-24-2009, 02:24 PM
#10
Joined: Jan 2009
Location: App Tech Studios, USA
Posts: 1,363
Quote:
Originally Posted by WellSpentYouth
I just got done submitting my next game, but I haven't announced it yet It is up to the developer. I personally like to wait until it is (or almost) out, because if it gets rejected or if I have trouble with the code signing junk, I don't want people to lose patience.


Just my feelings, but it varies by dev.


Quote:
Originally Posted by BulletDev View Post
I could learn a thing or two from you :P
I am not sure if you are joking or not. Thank you though