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Lightraycer by Green Ferry Games [Universal]

06-08-2012, 03:10 PM
#1
Joined: May 2012
Posts: 3
Lightraycer by Green Ferry Games [Universal]

Hello everyone,

My name is Maurice, and I am one of the founders of Green Ferry Games, an independent game developer based in Germany.

We are proud to present Lightraycer, our first game! How far can you go? Just seconds ago, you've been cruising along the sky roads, when you find yourself caught in a cosmic catastrophe: A near star just went supernova!
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We've combined great graphics and highly replayable random levels to deliver a fast-paced, challenging game. If you remember the classic SkyRoads and add some explosive effects, you'll have some idea about what awaits you...
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Lightraycer is available now as an universal app for iPhone, iPad and iPod touch:http://ax.itunes.apple.com/app/id531146238?mt=8
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We hope you enjoy playing the game as much as we enjoyed creating it - have fun!

How far can you go? Get Lightraycer for iOS!

Follow Green Ferry Games: Facebook - Twitter

Last edited by greenferry; 06-09-2012 at 11:33 AM. Reason: Added screenshots
06-09-2012, 12:29 PM
#2
Joined: Jun 2012
Posts: 3
Nice challenge! And great idea mixing Skyroads with Dino Run

06-09-2012, 12:43 PM
#3
Joined: Apr 2010
Location: California, USA
Posts: 4,461
I'd like to see a video for this game!
06-09-2012, 01:02 PM
#4
Joined: Dec 2011
Posts: 2,993
This looks interesting
Someone a video please
06-17-2012, 09:28 AM
#5
Joined: May 2012
Posts: 3
You've asked for a trailer, and we are glad to serve Check out the gameplay trailer for Lightraycer!

How far can you go? Get Lightraycer for iOS!

Follow Green Ferry Games: Facebook - Twitter
06-17-2012, 12:18 PM
#6
Joined: Apr 2010
Location: California, USA
Posts: 4,461
Quote:
Originally Posted by greenferry View Post
You've asked for a trailer, and we are glad to serve Check out the gameplay trailer for Lightraycer!
Great! Thank you for that! Looks cool! Might have to buy it now.
06-17-2012, 12:23 PM
#7
Joined: Jun 2010
Location: a[V-O-I-D]
Posts: 14,101
Send a message via MSN to syntheticvoid
Racing games coupled with the iDevice’s accelerometer control option works extremely well. Thankfully, developers are going above and beyond your typical racers, expanding the genre, and creating new and unique games. QuBIT, Protoxide, Axon Runners and others are great examples of this. Green Ferry Games first iOS release, Lightraycer, is another attempt at pushing the genre beyond the typical trends.

In Lightraycer, you control a space ship trying to outrun a supernova blast by racing along a track through space. The controls are typical of other racers on the platform, tilt to move, but you can also jump by tapping on the screen. With the inclusion of the jump mechanic, Green Ferry was able to include light walls, breaks in the track and falling orbs which slow your ship down.

The graphics in Lightraycer are fantastic, with beautiful, vibrant backgrounds, a great looking track, and when the supernova gets closer behind you, the sides of the screen start closing in on you with a bright orange and yellow glow accompanying shaking from the blast. Unfortunately, this is pretty much all that the game encompasses.

There’s only one gameplay mode, one ship, no power-ups, no GameCenter or OpenFeint integration, no objectives, and no real drive to keep playing, or get a better score, which makes Lightraycer seem like a pretty bland and basic title when compared to the rest of the genre. This is made more disappointing by the core gameplay, which has loads of potential, but isn’t taken advantage of.

Being priced at $1.99, it’s hard to recommend Lightraycer, especially with so many other great racers for the iOS at either the same price or cheaper. Until more is added on to the game, chances are it’s not going to reach it’s target audience, and will fade into the background as so many other iOS titles have, which is unfortunate, because there’s clearly talent behind the game, and unique ideas floating around Green Ferry Games studio which isn’t being fully taken advantage of.
06-17-2012, 02:55 PM
#8
[QUOTE=syntheticvoid;230321
The graphics in Lightraycer are fantastic, with beautiful, vibrant backgrounds, a great looking track, and when the supernova gets closer behind you, the sides of the screen start closing in on you with a bright orange and yellow glow accompanying shaking from the blast. Unfortunately, this is pretty much all that the game encompasses.]

Watched the video. This^^^ I'm in a mood for...downloading...
06-17-2012, 03:20 PM
#9
[QUOTE=syntheticvoid;2303217]

Thereís only one gameplay mode, one ship, no power-ups, no GameCenter or OpenFeint integration, no objectives, and no real drive to keep playing, or get a better score, which makes Lightraycer seem like a pretty bland and basic title when compared to the rest of the genre. This is made more disappointing by the core gameplay, which has loads of potential, but isnít taken advantage of.

^^^Pity to see nothing more than an Alpha version. Not worth the bucks. Sorry.
06-17-2012, 05:21 PM
#10
Joined: Apr 2010
Location: California, USA
Posts: 4,461
[QUOTE=Qwertz555;2303481]
Quote:
Originally Posted by syntheticvoid View Post

Thereís only one gameplay mode, one ship, no power-ups, no GameCenter or OpenFeint integration, no objectives, and no real drive to keep playing, or get a better score, which makes Lightraycer seem like a pretty bland and basic title when compared to the rest of the genre. This is made more disappointing by the core gameplay, which has loads of potential, but isnít taken advantage of.

^^^Pity to see nothing more than an Alpha version. Not worth the bucks. Sorry.
Here I was ready to hammer down the old 'buy' button, then, after reading sv's report, and considering the price, decided to pass on this after all. TA comes in handy once more!