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Postmortem of Astavoid: an honest Indie viewpoint

06-10-2012, 05:13 AM
Joined: May 2012
Posts: 6
Postmortem of Astavoid: an honest Indie viewpoint

For those of you who enjoy gaming and also dabble in indie game development I thought I would share my experiences to date in my postmortem on the release of Astavoid.

For those that haven't visited my blog I am writing games and attempting to form an independent game studio by applying the principles of the 10,000 hour theory. I'm about 500 hours in and have released by first game just over 7 weeks ago.

Check out the postmortem blog at: http://mygamingproject.blogspot.co.u...ostmortem.html
06-10-2012, 06:24 AM
Joined: Mar 2011
Posts: 242
Thanks for sharing lots on interesting details and good luck with your next game

Check out my upcoming game Juice Jumpers

Follow me on Twitter
06-10-2012, 06:59 AM
Joined: May 2012
Posts: 6
You're welcome I think it's important to share and have gained so much from the indie community that I just want to give a little back

Follow me on @gameproject10k
06-10-2012, 11:00 AM
Joined: Mar 2012
Location: Oakland, CA
Posts: 74
Great blog post, thanks for being so open about your experiences!

Michael Dashow - Art Director / Artist, currently open to new opportunities. My web page / My art on Facebook
06-10-2012, 05:35 PM
Joined: Apr 2012
Posts: 160
Great post, and thanks for sharing! Many of us are going through or about to go through the same road you're taking, and the hindsight you share is going to help make that road easier for us. Good luck on your next game!
06-11-2012, 07:50 AM
Joined: May 2012
Location: Brazil
Posts: 140
Many thanks for share your data!