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  #41  
Old 07-23-2012, 02:58 PM
AtomicAlec AtomicAlec is offline
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Quote:
Originally Posted by DelBoy2181 View Post
@ AtomicAlec - The most "helpful" reviews for your game on the UK AppStore are actually negative ones - all of them are complaining about the fact that there's no Universal version. I saw a couple of posts where you said you welcome feedback - well the feedback is obvious - people want a Universal HD version like Anomaly Warzone HD, Contre Jour HD, World Of Good HD, etc, and plenty of Chillingo and Gameloft titles.
Hey DelBoy, thanks for the feedback. We completely understand people's wishes for a universal build, but at this point, that's really not something in the cards for Fieldrunners 2. However, feedback here will have an even bigger impact on future projects. If it's something that people really, really want, we will look more at doing it with our next project.

Let me know if you have any other questions. Thanks for letting me know how you feel!
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  #42  
Old 07-23-2012, 03:03 PM
DelBoy2181 DelBoy2181 is offline
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Originally Posted by Wemac View Post
Same here, enjoyed Fieldrunner since it first launched, and my girlfriend still does please make the app universal! Ill glady pay 5-10 bucks for it aslong as it's not seperate versions.
Agreed. I'd definitely buy it, even if it were more expensive than the average Universal app.
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  #43  
Old 07-23-2012, 03:05 PM
DelBoy2181 DelBoy2181 is offline
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Quote:
Originally Posted by AtomicAlec View Post
Hey DelBoy, thanks for the feedback. We completely understand people's wishes for a universal build, but at this point, that's really not something in the cards for Fieldrunners 2. However, feedback here will have an even bigger impact on future projects. If it's something that people really, really want, we will look more at doing it with our next project.

Let me know if you have any other questions. Thanks for letting me know how you feel!
So are you saying that there's a possibility the HD/iPad version could be converted to Universal? If that's the case I'll be getting the HD version.

Or are you referring to another game you're working on?
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  #44  
Old 07-23-2012, 03:09 PM
AtomicAlec AtomicAlec is offline
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Quote:
Originally Posted by DelBoy2181 View Post
So are you saying that there's a possibility the HD/iPad version could be converted to Universal? If that's the case I'll be getting the HD version.

Or are you referring to another game you're working on?
No universal version in the works for Fieldrunners 2. I was referring to other, unannounced projects.
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  #45  
Old 07-23-2012, 03:17 PM
DelBoy2181 DelBoy2181 is offline
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Quote:
Originally Posted by AtomicAlec View Post
No universal version in the works for Fieldrunners 2. I was referring to other, unannounced projects.
Ah okay, I guess I was just being hopeful, lol. Thanks for clarifying things.
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  #46  
Old 07-23-2012, 03:22 PM
AtomicAlec AtomicAlec is offline
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Originally Posted by DelBoy2181 View Post
Ah okay, I guess I was just being hopeful, lol. Thanks for clarifying things.
Totally understandable. On that note, one of the reasons we initially decided to do separate versions of the game was to allow us to do iPad exclusive content - things that just wouldn't work with the smaller screen size of the iPhone. Initial feedback from the iPhone version suggested that people just wanted the game now, and we heavily considered just re-rendering the graphics and pushing out the new build immediately. However, as of this afternoon, we've decided that we want the iPad version to really be special and unique, so we're adding in a major new feature that just wouldn't work on any other platform. You guys are going to love it Also, cross platform iCloud game saves will still work.

We're all really excited about this new feature for the iPad build. I can't say much more than that at this time, but keep your eyes open for news. Hope to have something for you guys soon

Let me know if you have any other questions!
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  #47  
Old 07-23-2012, 03:26 PM
unbrokenchain33 unbrokenchain33 is offline
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so this iPad version may take a few months?

If so I will play the iPhone version now and not wait.
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  #48  
Old 07-23-2012, 03:31 PM
AtomicAlec AtomicAlec is offline
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Originally Posted by unbrokenchain33 View Post
so this iPad version may take a few months?

If so I will play the iPhone version now and not wait.
I don't have an accurate sense of timing this early, but I'll keep you guys posted as soon as I find out. Rest assured that the iPad version will be really incredible, and we're adjusting pricing so that the fans who buy both versions of the game won't be emptying their wallets to do it. It's important to us that we show our fans the same respect that they show us, and we feel that this is the best way to do it

I don't want to say too much more than that right now, considering we just solidified these early details. So, stay tuned for more info!
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  #49  
Old 07-23-2012, 03:32 PM
m13 m13 is offline
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iPad 2, iOS 5.x
 
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Quote:
Originally Posted by AtomicAlec View Post
Hey DelBoy, thanks for the feedback. We completely understand people's wishes for a universal build, but at this point, that's really not something in the cards for Fieldrunners 2. However, feedback here will have an even bigger impact on future projects. If it's something that people really, really want, we will look more at doing it with our next project.

Let me know if you have any other questions. Thanks for letting me know how you feel!
Personally I won't buy iPhone version if iPad version is not included. The code base is largely the same. In fact the iPhone version looks great on the new iPad. If I already bought the iPhone version, I will not likely buy again when iPad version comes out. Fieldrunners (original version) was marketed such that IAP is included in the price of the iPad version. I actually prefer to pay a little more out front rather than nickel and dime me over the lifespan of the game updates. My 2 cents.
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  #50  
Old 07-23-2012, 03:34 PM
DelBoy2181 DelBoy2181 is offline
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Quote:
Originally Posted by AtomicAlec View Post
Totally understandable. On that note, one of the reasons we initially decided to do separate versions of the game was to allow us to do iPad exclusive content - things that just wouldn't work with the smaller screen size of the iPhone. Initial feedback from the iPhone version suggested that people just wanted the game now, and we heavily considered just re-rendering the graphics and pushing out the new build immediately. However, as of this afternoon, we've decided that we want the iPad version to really be special and unique, so we're adding in a major new feature that just wouldn't work on any other platform. You guys are going to love it Also, cross platform iCloud game saves will still work.

We're all really excited about this new feature for the iPad build. I can't say much more than that at this time, but keep your eyes open for news. Hope to have something for you guys soon

Let me know if you have any other questions!
Thanks for the explanation. Just 2 quick questions.

1) Will the iPhone version get any content updates that will bring it close to the iPad version? If so, will they be free updates or come in the form of iaps?

2) Will the HD version be released before the end of July?

I'm sitting on the fence right now with regards to your game. I'd love to get it for my iPhone 4S but the battery life seems to be getting worse all the time, to the extent that it's getting less gaming time than I would normally like. Having enough battery power for making phone calls, surfing the Web and checking emails is more important to me at the end of the day.

I do enjoy gaming on my iPad and the battery life is great. The only problem is that I don't take it to work as I travel light and I'm afraid of the screen getting smashed or crushed by some clumsy passenger on the train. That's where having the iPhone version comes in handy.

The main problem is deciding which version to get. Do I get the iPhone one which may not see much time due to battery life issues? Or do I get the iPad version that I will only play at home? That's where a Universal version would've solved this dilemma, but like you said there's no plans to release one.
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