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#11
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I don't have a problem with the bit about game design being hard - it is!
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With Plague Inc., so many people told me it wouldn't work etc. However, I got lucky and it did. This can happen to anyone! |
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#12
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Game design is harder than it looks. |
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#13
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I feel that this comment's sole purpose is to generate hate. You're new, like myself, to this very competitive market of mobile games. I would suggest that you NOT knock one of the most successful indie developers on TA forums. This is a community of supportive colleagues and not a collection of jealous individuals. One could make the argument that every game is "inspired" by another game. |
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#14
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However, after reading the forum thread about Plague, it seems I might have been mistaken. Enjoy my .99 Ndemic
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#15
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Thank you for your feedback on my response. I apologize if I came off as a douchebag to the TA community, but I will not apologize for my comments as it pertains to Ndemic's following quote: Quote:
I get that all games are derivative and inspired by something else. But in the mobile space there have been too many "close calls" where one has to question the design overlaps we've seen where one unique game comes out and within 4-6 months, there's a very similar game(s) that would have not possibly existed without the original successful game. The potentially negative fallout from this is that the original game's developers lose out on money because of the very similar products in the market cutting into their sales. Regardless, you're right in that I am new just like you in the mobile market. I've been in game development for 10 years on the console & handhelds side, but none of that really matters until our team achieves some level of success in this competitive mobile market. Regards, DP |
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#16
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well game design is an art form like many and not an easy task, thats true.
examples like plague wont really work, because imho david is right there.. of course one does not need lots of experience to create something good of the basic foundation of that poduct is based on someone elses work. and yes thats normal to takes ideas, expand them, change them etc. simple evolution.. but its neither unique nor would i suggest to brag about the gd aspect of it.. would not be the first popular flash game that got an ios treatment and sold successfull.. in the end it does not matter anyway.. creating a game is hard work.. and not the idea counts but its execution.. there are tons of clones out there and even aome of the most successfull games out there are not genuine new ideas but borrowed concepts who have been polished to a high standard. designing something really new and unique is an extreemly hard task most game designer will never be able to... and that is not meant to be judging.. not everyone can be a genius designer (iam not for sure) chill out guys and congrats on the success of plague inc.. cheers |
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#17
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#18
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I didn't want to start another thread so I'll post this here. I found a few new and interesting sites to follow!
50 Essential Websites for game devs- http://www.animationcareerreview.com...-know?page=0,0 |
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#19
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![]() By the way, BravadoWaffle you wrote a very intersesting article ! |
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