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#21
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You guys don't mess around that was one fast bug fix. Other developers should be the same
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#22
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Quote:
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#23
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Didn't read the thread, it's out now in the US..... Downloading now, and going to give it a go!!!
With orangepixel it HAS to be good!!!
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#24
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About 15-20 mins with it, I like it a LOT!!!
It's kind of like SCB, MK, and Spellsword... More like a 16bit Spellsword without the RPGish stuff. You have to complete objectives to raise your multiplier, much like a lot of games now. (Subway Surfers, Tiny Wings ect.) Then it seems like its totaly score driven, with no IAPs! I really love games like SCB and am very happy with the value most iOS games give, so I'm a bad person to ask if it's "worth it." If I play a game for 10-15mins total EVER, I feel it's worth $2. ![]() Over all, I love Orangepixel's games and would give it two thumbs up! If your looking for tons of different stages, and a easy game this does not seem to be for you. But, if you like a pure old school arcade game that will push you hard and only reward you with a new player skin and a place on a "leaderboard," I'd say jump!
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#25
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Woooooooha!
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#26
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Please don't take my post above as a "review," just a quick impression, that's all. When I first fired up Super Drill Panic I thought it was a very "simple" arcadey type of game.... Well it is "acadey," but it's not very "simple." Meaning, there might be more under the hood of this one after one puts in the playtime with it.
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#27
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Damn, that was the quickest update I've ever seen! This is why I love OrangePixel!!
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#28
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Hello if this game have compatibility with joypad app like two previous games?
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#29
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How come you can't access gamecenter from within the app?
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#30
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Do I have to start at the beginning every time? Level selection would make this even awesomer! (I know, not a word)
![]() Kudos to OrangePascal for another great game. Always happy to support. |
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