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EDIT: Just opened Nagasaki. We'll see how this works out. Last edited by seattleheli; 01-10-2013 at 10:28 PM.. |
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I am on mobage also with 2 sets of concorde controls. Would you want to trade 1 for 1? Mobage ID is Flysher! |
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I got this message on my iPod and I know it's off-subject, but I thought I'd share...if y'all don't mind!
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A quick stop in Lagos, then over to Anaheim to meet with their new boss!
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So here I was, happily chugging along with 30 plane slots and sending my mixed fleet (1/4 Class 3 i.e. Seqs, 1/4 Class 2 i.e. Aeroeagles, 1/4 Class 1 i.e. Mapples and Sea Knights) hither and dither across the globe. Well, flatland as NimbleBit will have it.
This is when I found out Matma's observation above that Class 2 and 3 cities do tend to generate quite a few (if not to say, predominantly) bux jobs with Class 1 destinations. And of course these bux jobs tend to be very attractive if they originate in, say, Sydney and take you all the way to Barrow. You find many 9, 10 and 11 bux jobs that way and I can tell you it's quite satisfying to send a Sea Knight on its way with 50 bux worth of merchandise on board. (I closed Nome after my achievement but think I will open it again so I can get the occasional 12 bux job too.) From the beginning I was hell bent on getting the 25% bonus (still am, in normal cases) so I had the habit of collecting the bux jobs in LA, Sao Paolo,Dhaka and Jakarta and sending planes with often mixed cargo (as in, both coins and bus) to their destinations at the other end of the world. Then I discovered Blimps. They're slow, cheap, and cheerful. You can fill a Blimp with non-matching destinations and send it to the other side of the world with a flight pattern that resembles the Big Dipper and it will still cost you no more than 400 coins. Blimps have one disadvantage: they are slow. But, as it turns out, this can be an advantage too. Then I exchanged some bux and went all the way to 52 slots. I can now testify that it is possible to operate 52 plane slots and still stay sane. The game plan is as follows: I have a mixed fleet of about 20 planes, running pretty much in two patterns: - Two main trunk routes between US and Asia, and South America and Asia, respectively. Served mainly by Cyclone Ms, with additional support from Aeroeagles (also M - it's an all M fleet). - A bunch of Mapples doing my old game (filling up to sundry destinations, always with 25% bonus), and doubling up as feeders for the trunk routes. And on top of that I have: - 30 Blimps, picking up the green debris and sending it to their rightful destinations. My strategy as explained before in this forum routinely leaves me with layovers all over the place. I ruthlessly ditch anything that stands in the way of my regular planes arriving with anything less than a 25% bonus. This used to be a bit of a problem, because I would be compulsive in getting another plane WITH 25% bonus to any destination that was getting clogged with bux. So cleaning up was a tedious process. I now get up in the morning, fill up my Blimps in, say, Australia with any bux job I can find for North America (including South America if I feel like it) and send them on a 7-9 hour journey to deliver around 30 bux each. I round up the ones I find in far flung places where I sent them the previous evening, pick up any bux job I find, and send them back to the 'fringe hubs' (the cities mentioned above). Come evening, rinse and repeat. I could do return jobs but I don't, as I often find the occasional high bux job in the fringe places and I have plenty of Blimps anyway so I don't need to miss them. Seriously, boys and girls: I regularly have 52 birds in the air and still stay sane. Or at least, not any more insane than I was before It's lovely to see 30 blimps humming away during the day on their global milk runs, delivering around 6-700 bux twice daily and meanwhile play a little with the other 20 planes, making even more bux. The entire thing generates at least 1,000 bux on days when I hardly do anything at all except the morning and evening routines (sadly, it happens) or way over 2,000 on a big playing day when I darken the skies.The great thing is that it costs no extra effort to generate enough 'green debris' for the Blimps to carry away. It happens automatically. In fact, on days when I play a lot there is too much of it, so that I occasionally treat a Mapple or SK like a Blimp and send it on its way full of green and without 25%. It costs between 2,000 and 4,500 coins per flight, and if you do it too much you find you will go below break even on coins. This is no problem of course, since I stilll have a 10 digit sum left in walking money from my previous exchange, and of course generate such an obscene amount of bux that coins will never ever be the problem. Still, it goes against frugality. Only question left, what to do with al those new bux? More slots? Even with Blimps, I don't think one can handle another 10-20 slots on top of this. Suggestions are welcome! Or NimbleBit, come up with an update including new and exciting ways to spend bux! A simple way ould be to create a new category of planes: hideously expensive ones. These would be rare not because of limited availability, but because they pop up in the market only as extremely expensive parts. Say, a Buxliner (A380 type, 24 seats) for 1,000 bux per part, a Lockheed SR-71 for 2,000 bux per part, a Stealth Cargolifter for 3,000 bux per part, or a Boeing SST (Concorde successor, 12 seats and much faster) for 5,000 bux per part. Eat that, Concorde fliers! Cheers, M. Last edited by Merlion; 01-10-2013 at 11:40 PM.. Reason: Typo |
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Here's my FEDEX cargo plane! You'll notice it's carrying little FEDEX boxes as well.
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wow, everything's so...W I D E. I take it you play on iPad? |
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Macbook Pro
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Nice. I always thought those boxes were nifty. Bit art is so fun.
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May the force be with you.
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