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Originally Posted by DelBoy2181
Looks interesting but the game description is somewhat basic and lacking in info. It doesn't even say how many levels there are. Hopefully it's not another novelty water physics based game.
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I picked up and finished this game earlier (although not with a perfect score for each level), and found it pretty good, but there is definitely room for expansion beyond the included story.
There are five "villages", each with ten levels, with each level having a three-leaf (star) scoring system based on how many pieces of dam-building junk you have left over after successfully stemming the water flow. You can play the levels in a village in any order, but in order to unlock the next village, you need 15 of the 30 leaves available in the current world; as you get one leaf just by finishing a level, though, this isn't hard at all. The sole $1 IAP exists to unlock all villages without needing to earn any leaves, but this is truly the definition of unnecessary.
The basic goal is to stem the flow of water by piling items up so that they rise above the waterline, but this is hampered by currents of varying strengths, oddly-shaped items, magnets, fish that either push or eat your objects (these can be killed by hitting them twice), activated vents that suck out water and lower the waterline, sea mines, detonators connected to explosives, etc. Finishing most levels is pretty easy, but getting the best score requires taking the environment into account when planning where to place your assorted junk.
The production values are very high, both in terms of the high-res artwork and the "Saturday morning cartoon" sound and music, and the incidental interactivity is reminiscent of
Where's My Water? (you can play around with the main, level select, and credits screens). There are 18 achievements, 13 of which are pretty basic; the last five are for perfecting each of the villages/worlds.