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  #61  
Old 06-15-2012, 04:05 AM
Defard Defard is offline
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While enjoying it for the first 4 worlds or so...after that it starts to hit a near impossible difficulty curve....it appears to me like a hidden paid fremium
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  #62  
Old 06-15-2012, 05:10 AM
webdaffy webdaffy is offline
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Join Date: Apr 2009
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Quote:
Originally Posted by Teh_Ninja View Post
So is the icon staying? :P

I think something that needs to be added:

When chaining tiles, it would be nice to see a bar fill up showing how much gold, health, damage etc. you're earning, doing. (like Dungeon Raid)

IŽd like to second this !
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  #63  
Old 06-15-2012, 09:46 AM
kaibosh kaibosh is offline
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This may sound a little extreme but honestly, the developer should be dragged behind a truck down a gravel road for releasing this game with this save bug. I want to defecate in his kid's sandbox and burn his library card. YOU. CAN'T. DO. THAT.
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  #64  
Old 06-15-2012, 10:48 AM
CrashingBore CrashingBore is offline
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iPad, OS 4.x
 
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Location: Germany
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so?
any news?

checked the itunes description and it says there is an update fixing the save game problem.
it also says that the 1.01 update has been released on june 11, even tough the game's been released on june 14.
sounds more like an update to back to the future. and tbh: kind of fishy!

anyone able to clarify if there is an update which fixes the problem?
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  #65  
Old 06-15-2012, 01:32 PM
Flan Flan is offline
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iPhone 4S
 
Join Date: May 2012
Posts: 18
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I've been having a lot of fun playing this game so far. I haven't experienced the save bug myself. I'm playing on a 4s with the newest os update and have iCloud shut off. I think I almost always go back to the main menu before I quit out of the game (total quit not just hitting the home button) and when I've played I've also only had a couple other apps running the background if that could make any difference.
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  #66  
Old 06-15-2012, 01:53 PM
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LordGek LordGek is offline
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Location: Redding, CA, USA
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Default Game Impressions

Hey everybody, PLEASE IGNORE any of my previous comment about the game having an arcadey real-time nature! IT IS COMPLETELY TURN-BASED with the timer counting down 1 step with each move the player makes. I somehow was convinced the enemy missiles were counting down independent of my moves.

The silly net result of this is I then made a point to make my moves as fast as possible to "beat the timer" which in turn made the timer appear to count down quicker and make the game seem even MORE outrageously arcadey!
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  #67  
Old 06-15-2012, 03:12 PM
BeRadical BeRadical is offline
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@Teh_Ninja
1. I'll consider updating the app icon, but you're the first person to say you don't like it so I can't justify spending the time and resources on updating it unless the game is a crazy success.
2. Good idea about the bar filling up, I'll add it to my task list

@CrashingBore
Still can't repro the save bug. I submitted an update BEFORE the game went live, which had a fix for a save game issue, but unfortunately this one slipped through the cracks. Still looking into it! Sorry if it's still affecting you.

@retr0spective
Thanks for the feedback!

@LordGek
You're right, I never put a tutorial in about the game being turn-based. I'll see if I can throw something into an existing tutorial.

@kaibosh
That's a bit harsh, if I could reproduce the save bug I'd fix it right away. And I wouldn't have released the game if I knew it was in there. It seems like only a small fraction of people are experiencing it. Are you even getting it?
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  #68  
Old 06-15-2012, 03:15 PM
BeRadical BeRadical is offline
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@Defard
I did make the game challenging, but there's an easy mode which you can switch to in the level select screen.

I made it challenging so you'd have to use your brain and come up with a good strategy to win. If easy is still to difficult I'd be happy to make it easier in an update because I hate games that force you to buy IAP.
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  #69  
Old 06-15-2012, 03:18 PM
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LordGek LordGek is offline
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Quote:
Originally Posted by BeRadical View Post
@kaibosh
That's a bit harsh, if I could reproduce the save bug I'd fix it right away. And I wouldn't have released the game if I knew it was in there. It seems like only a small fraction of people are experiencing it. Are you even getting it?
If any consultation, it at least proves kaibosh is PASSIONATE about the game!
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  #70  
Old 06-15-2012, 03:19 PM
BeRadical BeRadical is offline
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Sorry if I'm spamming messages, just want to address everyone's posts!

@your personal robot and @Benegesserit
Thanks for the balancing tips. I'll see if I can figure out a good way to balance the nuke
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