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What to use for Graphics And Animations?

05-25-2009, 09:22 AM
#1
Joined: Sep 2008
Location: East Coast, USA
Posts: 916
What to use for Graphics And Animations?

Hi, I'm starting to develop a game with my friend and was wondering, what software do you use to create graphics such as scenery and characters and to create animations such as the characters moving and all?
I need some software to design it for a 2D game but I want it to look good.

Any suggestions??
Thanks!

P.S. The cheaper the better!

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Last edited by PeterM11; 05-25-2009 at 06:41 PM.
05-25-2009, 10:52 AM
#2
Joined: Nov 2008
Location: Portugal
Posts: 227
I use Adobe Photoshop CS4 for most of my work, it can be used for both animated and non-animated images. However if I need to, I also use Inkscape if I ever need to do any .svg work.

The thing with Photoshop, or a program like GIMP for that matter, is you have to practice, anyone can have the software, but you have to have the talent too. So get on out there, do some tutorials, practice, try and even replicate graphics you see in other games, just practice.

05-25-2009, 01:29 PM
#3
Joined: Nov 2008
Location: Bay Area
Posts: 266
Quote:
Originally Posted by PeterM11 View Post
Hi, I'm starting to develop a game with my friend and was wondering, what software do you use to create graphics such as scenery and characters and to create animations such as the characters moving and all?
I need some software to design it for a 2D game but I want it to look good.

Any suggestions??
Thanks!
What I would do is take some graphing paper(the one with the squares), and sketch out what you want. Then, scan it to your computer and use photoshop, gimp, seashore, etc. or some other imaging program to trace and color what you want. This will give it a more professional look and feel.

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05-25-2009, 06:05 PM
#4
Joined: Nov 2008
Location: Portugal
Posts: 227
Unless you're like me, who can't draw to save their life using a piece of paper, but can easily mock up a complex scene using a mouse.
05-25-2009, 06:16 PM
#5
Joined: May 2009
Location: Vancouver!
Posts: 11
We use Photoshop, Maya and/or 3D Max - its also not as easy as just drawing what you want. A great artist can make things look amazing within the constraints of low polys. This is especially an issue on the iPhone. That's why a lot of the rad looking games (Sway, Rolando, ZenBound, Zombieville) are really graphic (IMHO).

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05-25-2009, 07:33 PM
#6
Joined: Sep 2008
Location: East Coast, USA
Posts: 916
Looks like I'm gonna try out Photoshop.
Thanks for all the answers!

And to anyone else just an FYI... The cheaper the better

Apps iLove: iBooks, Podcasts, Tweetbot, Reeder, Instapaper, SoundHound, MLS Live
Games iLove: Real Racing 2, Minecraft, Fieldrunners 2, Great Big War Game, FIFA 12
GameCenter: PeterM11
05-25-2009, 10:51 PM
#7
This has been a problem for me as well, I have GIMP on my PC and my Mac and have been working on tutorials and practicing a bunch but unfortunately i'm not really the artistic type, that just means I'll have to practice more and put a bit more effort into the graphics then most would.

I am a new iPhone Developer, hoping to have apps out on the app store by the end of the summer.
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05-26-2009, 06:24 AM
#8
Joined: Mar 2009
Location: St-Hubert (Quebec), Canada
Posts: 133
I am also using GIMP which is a bit similar to Photoshop but its an open source projects and its FREE. Though you will need to install X11 as this is not a Cocoa based applications.