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  #21  
Old 06-14-2012, 05:22 PM
syntheticvoid syntheticvoid is offline
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Quote:
Originally Posted by pka4916 View Post
On the The Ipad2, bringing up the menu is choppy.
Opening doors, loading time takes forever.

Where is the Hint system?? Did not see it..
I'm having a lot of jitteriness on my iPad 2 as well... Especially when opening the menu...

=o/
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  #22  
Old 06-14-2012, 06:10 PM
pka4916 pka4916 is offline
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Well, I'm hoping the Devs are following this Thread.

Hope they can make the Hint system inside the game and not point to a website.

Fix the choppy Menu.
Fix the loading time when entering the door right in the beginning.
Fix when the Movement is inverted, you need to drag forever to look around.
in the default setting, you don't have that problem.
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  #23  
Old 06-14-2012, 06:17 PM
Candykiller Candykiller is online now
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Performance isn't bad on the new iPad but it's annoying that it appears to load data every few 'steps' you take, with a brief glimpse of a status bar. Surely with 1GB of RAM they can load each age in one go. They could also hide that tab at the bottom of the screen. We get it - slide up to access the menu.
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  #24  
Old 06-14-2012, 07:27 PM
Mhunt190 Mhunt190 is offline
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Graphics don't look as good as the PC dose are the iPad like a medium setting
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  #25  
Old 06-14-2012, 07:32 PM
Delusionaltool Delusionaltool is offline
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The game is very jittery in places. I mean you dont need fps for this game but it would be nice if it was smoother.

Also they use alot of the original graphics and they use the same 320x240 res from the original game case in point the books and random wall charts and notes left are tough as hell to read they need to fix this

Ofherwise great game remade with the fps style which is really cool. For a 20 year old game tho you would think this stuff would of been done , was this beta tested before release how could it be released in this state the books,pages,notes are the most important part of the game and the frame rate is pretty bad im some places.
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  #26  
Old 06-14-2012, 08:37 PM
pka4916 pka4916 is offline
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Quote:
Originally Posted by Delusionaltool View Post
The game is very jittery in places. I mean you dont need fps for this game but it would be nice if it was smoother.

Also they use alot of the original graphics and they use the same 320x240 res from the original game case in point the books and random wall charts and notes left are tough as hell to read they need to fix this

Ofherwise great game remade with the fps style which is really cool. For a 20 year old game tho you would think this stuff would of been done , was this beta tested before release how could it be released in this state the books,pages,notes are the most important part of the game and the frame rate is pretty bad im some places.
Guess it wasn't me then..
in the 1st room when you start the game, all I can see is a black square with a note on it, but I can't read it. all i see is a blurry document.
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  #27  
Old 06-14-2012, 10:30 PM
Sanuku Sanuku is offline
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Low bandwidth Version | Pop Up


Note:

It would be great if a Mod could move it to the first Post
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  #28  
Old 06-14-2012, 10:37 PM
Garbagemaster Garbagemaster is offline
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To developer if they're checking this thread: I read in an early report that this would also be available for iPhone. Any plans to make this universal?
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  #29  
Old 06-15-2012, 12:01 AM
cabdog cabdog is offline
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Quote:
Originally Posted by cabdog View Post
So, kinda like Dreamscape?

Thanks so much!
Sorry, but was really curious as to the gameplay. Free roaming a la Dreamscape? Does it play very similarly please?

Thanks!
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  #30  
Old 06-15-2012, 12:18 AM
Ravenblack Ravenblack is offline
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Quote:
Originally Posted by cabdog View Post
Sorry, but was really curious as to the gameplay. Free roaming a la Dreamscape? Does it play very similarly please?

Thanks!
I've never played Dreamscape, so don't know about that one. In Myst, you basically move around, exploring and you encounter objects and to get pass certain things, you need to solve puzzles and manipulate objects to progress. You are left to gather clues on your own -- by looking at the landscape or how things are arrange, read notes or journals that can be found in the game world.

Better than my explanation, you could just watch the video Sanuku has posted above to get an idea of what the game is like.

Last edited by Ravenblack; 06-15-2012 at 12:21 AM..
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