06-14-2012, 05:22 PM
#21
Quote:
Originally Posted by pka4916 View Post
On the The Ipad2, bringing up the menu is choppy.
Opening doors, loading time takes forever.

Where is the Hint system?? Did not see it..
I'm having a lot of jitteriness on my iPad 2 as well... Especially when opening the menu...

=o/

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06-14-2012, 06:10 PM
#22
Joined: Jun 2009
Location: Wisconsin
Posts: 2,275
Well, I'm hoping the Devs are following this Thread.

Hope they can make the Hint system inside the game and not point to a website.

Fix the choppy Menu.
Fix the loading time when entering the door right in the beginning.
Fix when the Movement is inverted, you need to drag forever to look around.
in the default setting, you don't have that problem.

06-14-2012, 06:17 PM
#23
Performance isn't bad on the new iPad but it's annoying that it appears to load data every few 'steps' you take, with a brief glimpse of a status bar. Surely with 1GB of RAM they can load each age in one go. They could also hide that tab at the bottom of the screen. We get it - slide up to access the menu.
06-14-2012, 07:27 PM
#24
Graphics don't look as good as the PC dose are the iPad like a medium setting
06-14-2012, 07:32 PM
#25
The game is very jittery in places. I mean you dont need fps for this game but it would be nice if it was smoother.

Also they use alot of the original graphics and they use the same 320x240 res from the original game case in point the books and random wall charts and notes left are tough as hell to read they need to fix this

Ofherwise great game remade with the fps style which is really cool. For a 20 year old game tho you would think this stuff would of been done , was this beta tested before release how could it be released in this state the books,pages,notes are the most important part of the game and the frame rate is pretty bad im some places.
06-14-2012, 08:37 PM
#26
Joined: Jun 2009
Location: Wisconsin
Posts: 2,275
Quote:
Originally Posted by Delusionaltool View Post
The game is very jittery in places. I mean you dont need fps for this game but it would be nice if it was smoother.

Also they use alot of the original graphics and they use the same 320x240 res from the original game case in point the books and random wall charts and notes left are tough as hell to read they need to fix this

Ofherwise great game remade with the fps style which is really cool. For a 20 year old game tho you would think this stuff would of been done , was this beta tested before release how could it be released in this state the books,pages,notes are the most important part of the game and the frame rate is pretty bad im some places.
Guess it wasn't me then..
in the 1st room when you start the game, all I can see is a black square with a note on it, but I can't read it. all i see is a blurry document.
06-14-2012, 10:30 PM
#27


Note:

It would be great if a Mod could move it to the first Post
06-14-2012, 10:37 PM
#28
To developer if they're checking this thread: I read in an early report that this would also be available for iPhone. Any plans to make this universal?
06-15-2012, 12:01 AM
#29
Quote:
Originally Posted by cabdog View Post
So, kinda like Dreamscape?

Thanks so much!
Sorry, but was really curious as to the gameplay. Free roaming a la Dreamscape? Does it play very similarly please?

Thanks!
06-15-2012, 12:18 AM
#30
Joined: Feb 2009
Location: Singapore
Posts: 1,760
Quote:
Originally Posted by cabdog View Post
Sorry, but was really curious as to the gameplay. Free roaming a la Dreamscape? Does it play very similarly please?

Thanks!
I've never played Dreamscape, so don't know about that one. In Myst, you basically move around, exploring and you encounter objects and to get pass certain things, you need to solve puzzles and manipulate objects to progress. You are left to gather clues on your own -- by looking at the landscape or how things are arrange, read notes or journals that can be found in the game world.

Better than my explanation, you could just watch the video Sanuku has posted above to get an idea of what the game is like.

Last edited by Ravenblack; 06-15-2012 at 12:21 AM.