• Publisher: Cyan Worlds
  • Genre: Puzzle
  • Device: iPad
  • Size: 600.0 MB
  • Version: 1.0.15
  • Price: $6.99
  • Average User Rating: 5 (1)
App description: realMYST for iPad - This is not your fathers Myst. Experience Myst in a way thats closer to real than youve ever imagined - in realtime 3D and up close and personal on your iPad 2 or newer. You've got to experience it to believe it!

Here are a few comments from realMyst purchasers...

"Best game on iPad"
"Get this game!!!!!!!!!!"
"Phenomenal Graphics"
"Excellent!!!"
"Great Game!"
"Awesome!!"
"GREAT APP!!"
"Best ipad game ever!"
"Amazing."
"Amazing game!"
"Better than the original"
"iPad was made for realMyst"

realMyst is all-things Myst, but amazingly more real. You can explore anywhere, unfettered, and in realtime! Pick your own path through the forest on Myst Island. Look lazily upward into the Channelwood Age trees. Relax next to the rippling fountain as the sun sets in the Selenitic Age. Spin around for a full panoramic tour of Sirrus throne room. Seek shelter from the thunderstorm in Stoneship Age.

And what could possibly make that experience even more real? Now you can have all of that on your iPad* with nothing between you and Myst but the touch of your finger - the sheerest of interfaces between you and the surrealistic island adventure that will become your world.

*Features...

realMyst is for the iPad 2 and the new iPad
All the original Myst Ages plus bonus Rime Age
Full Myst gameplay and interaction
Dynamic environments - rippling water, falling rain, waving trees
Haunting Myst music score and dynamic 3D sounds
Simple navigation - touch and hold to move, swipe to turn
Advanced navigation - run, move backward, invert look, & more
Interaction Guides demonstrate how to interact with objects
Full Retina Display support on the new iPad
"Bookmark" feature to save & restore progress
Auto-save to insure you pick up where you left off
realMyst Hint Guide - get past that one puzzle that's got you stumped

** iOS REQUIREMENTS: iOS 5 or better is highly recommended. If you play realMyst on iOS 4 you may experience some sound and movie issues.

** realMyst for iPad has massive amounts of detailed 3D environments. Loading (while linking to the various Ages) can take longer on slower devices.

joehunt's comments:


06-14-2012, 05:22 PM
#21
Quote:
Originally Posted by pka4916 View Post
On the The Ipad2, bringing up the menu is choppy.
Opening doors, loading time takes forever.

Where is the Hint system?? Did not see it..
I'm having a lot of jitteriness on my iPad 2 as well... Especially when opening the menu...

=o/

:;:CURRENT 'FAVORITES' FOLDER:;:
Bring Me Sandwiches!!, Castle Doombad, Relic Run, Battleheart Legacy, H&C2
:;:GAMECENTER ID:;: syntheticvoid
:;:CURRENTLY LISTENING TO:;:Access To Arasaka, Delerium, Anhedonia
06-14-2012, 06:10 PM
#22
Joined: Jun 2009
Location: Wisconsin
Posts: 2,288
Well, I'm hoping the Devs are following this Thread.

Hope they can make the Hint system inside the game and not point to a website.

Fix the choppy Menu.
Fix the loading time when entering the door right in the beginning.
Fix when the Movement is inverted, you need to drag forever to look around.
in the default setting, you don't have that problem.

06-14-2012, 06:17 PM
#23
Performance isn't bad on the new iPad but it's annoying that it appears to load data every few 'steps' you take, with a brief glimpse of a status bar. Surely with 1GB of RAM they can load each age in one go. They could also hide that tab at the bottom of the screen. We get it - slide up to access the menu.
06-14-2012, 07:27 PM
#24
Graphics don't look as good as the PC dose are the iPad like a medium setting
06-14-2012, 07:32 PM
#25
The game is very jittery in places. I mean you dont need fps for this game but it would be nice if it was smoother.

Also they use alot of the original graphics and they use the same 320x240 res from the original game case in point the books and random wall charts and notes left are tough as hell to read they need to fix this

Ofherwise great game remade with the fps style which is really cool. For a 20 year old game tho you would think this stuff would of been done , was this beta tested before release how could it be released in this state the books,pages,notes are the most important part of the game and the frame rate is pretty bad im some places.
06-14-2012, 08:37 PM
#26
Joined: Jun 2009
Location: Wisconsin
Posts: 2,288
Quote:
Originally Posted by Delusionaltool View Post
The game is very jittery in places. I mean you dont need fps for this game but it would be nice if it was smoother.

Also they use alot of the original graphics and they use the same 320x240 res from the original game case in point the books and random wall charts and notes left are tough as hell to read they need to fix this

Ofherwise great game remade with the fps style which is really cool. For a 20 year old game tho you would think this stuff would of been done , was this beta tested before release how could it be released in this state the books,pages,notes are the most important part of the game and the frame rate is pretty bad im some places.
Guess it wasn't me then..
in the 1st room when you start the game, all I can see is a black square with a note on it, but I can't read it. all i see is a blurry document.
06-14-2012, 10:30 PM
#27


Note:

It would be great if a Mod could move it to the first Post
06-14-2012, 10:37 PM
#28
To developer if they're checking this thread: I read in an early report that this would also be available for iPhone. Any plans to make this universal?
06-15-2012, 12:01 AM
#29
Quote:
Originally Posted by cabdog View Post
So, kinda like Dreamscape?

Thanks so much!
Sorry, but was really curious as to the gameplay. Free roaming a la Dreamscape? Does it play very similarly please?

Thanks!
06-15-2012, 12:18 AM
#30
Joined: Feb 2009
Location: Singapore
Posts: 1,760
Quote:
Originally Posted by cabdog View Post
Sorry, but was really curious as to the gameplay. Free roaming a la Dreamscape? Does it play very similarly please?

Thanks!
I've never played Dreamscape, so don't know about that one. In Myst, you basically move around, exploring and you encounter objects and to get pass certain things, you need to solve puzzles and manipulate objects to progress. You are left to gather clues on your own -- by looking at the landscape or how things are arrange, read notes or journals that can be found in the game world.

Better than my explanation, you could just watch the video Sanuku has posted above to get an idea of what the game is like.

Last edited by Ravenblack; 06-15-2012 at 12:21 AM.

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