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iPhone: iLodeRunner - Remake of an Apple II Classic

05-25-2009, 06:26 PM
Joined: Mar 2009
Location: USA
Posts: 1,944
iLodeRunner - Remake of an Apple II Classic

[App Store Link, 3.99]

Youtube link | Pop Up

The classic Apple II game Lode Runner recreated for the iPhone! Race to collect the gold on each level while evading baddies trying to catch you. Use your dig technique to trap the enemies or to get to otherwise unreachable areas.

Wildly addictive, this game provides countless hours of entertainment. Each level is a unique puzzle to solve. iLodeRunner is a must have for anyone who's played the original or is looking for a new challenging game. Relive an arcade game legend in all its glory.

- Graphics, sound and gameplay virtually identical to the original 1983 version.
- All 150 levels from the original LodeRunner!
- Two control modes:
- Accelerometer: Tilt to move, tap to dig.
- Touch: Tap to move, swipe to dig.
- Extra features include level select, high scores, and game speed control.
- Level editor coming soon!

[App Store Link, 1.99]

Remake of an all-time classic.

Do you remember that classic game by Broderbund? The idea is simple: you control the hero who avoids the guards and collects all the treasure to move on to the next level. The hero cannot kill guards, but can dig holes in the brick floors to temporarily trap the guards.

Key Features:

* Provide 45 breathtaking levels
* Each of them with its own zest and strategy
* Offer unique AI making guards act naturally
* The main character will never get jammed or stuck
* Support auto save and continue
* Support ranking
* Game sound/mute setting
* Classic graphics design.


The player controls a stick figure who must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must travel to the top of the screen to reach the next level. There are 150 levels in the game which progressively challenge players' problem-solving abilities or reaction times.

Levels feature a multi-story, brick platform motif, with ladders and suspended hand-to-hand bars that offer multiple ways to travel throughout. The player can dig holes into floors to temporarily trap guards and may safely walk atop trapped guards. Over time, floors dug into will regenerate, filling in these holes. A trapped guard who cannot escape a hole before it fills is consumed, immediately respawning in a random location at the top of the level. Floors may also contain trapdoors, through which the player and guards will fall, and bedrock, through which the player cannot dig.

Notably, the player can only dig a hole to the sides, and not directly underneath himself. This poses an important strategy: when digging through a wall that's N blocks high, the player must first dig a gap that's at least N wide to be able to dig through it, as the number of spaces will shrink with one each layer, and the player needs at least one free adjacent space to be able to dig.

The player starts with five lives; each level completion awards an extra life. Should a guard catch the player, one life is lost and the current level restarts. The player's character can fall from arbitrary heights without injury but cannot jump, and players can trap themselves in pits from which the only escape is to abort the level, costing a life, and begin again.

-Put your iPhone/iTouch to an obliquity close to 45 above horizontal
-Spin iPhone/iTouch to control figure.
-Tap left-bottom or right-bottom of screen to dig traps for enemies.
-Tap "About" to quit current level and begin again, it's useful when you trap yourself in pits.

Last edited by theone1007; 06-21-2009 at 09:05 PM.
05-25-2009, 06:30 PM
Joined: Mar 2009
Location: Seattle, WA USA
Posts: 4,761
Too bad there is not an option for the XBox 360 Live version.

"On January 7, 2008, a remake of Lode Runner, developed by Tozai and Southend Interactive, was announced at CES '08, and was released on April 22, 2009. The game features revamped 3D graphics, additional game modes, cooperative and competitive multiplayer support, six new block types and a level editor, as well as Live leaderboards"

Clickwheel iPod version is here

Last edited by DaveMc99; 05-25-2009 at 06:37 PM.

05-25-2009, 06:31 PM
wow. BUYING right now.
05-25-2009, 06:34 PM
two versions?
05-25-2009, 06:36 PM
Joined: Mar 2009
Location: Seattle, WA USA
Posts: 4,761
Originally Posted by eliotness View Post
two versions?
No that pic is from the xbox live version.. they did not update the graphics on this version.
05-25-2009, 06:37 PM
Originally Posted by DaveMc99 View Post
No that pic is from the xbox live version.. they did not update the graphics on this version.
no, not that.


05-25-2009, 06:40 PM
but different developers? i would like to pick the original one...
05-25-2009, 06:58 PM
Joined: Sep 2008
Posts: 293
I'd wait until they release the one that looks closer to the 360 version.
05-25-2009, 07:09 PM
Joined: Apr 2009
Posts: 430
Aw, what a disappointment. I reviewed the XBL version of Lode Runner a few weeks back, great game!

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