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  #21  
Old 02-06-2011, 04:54 PM
RedMattis RedMattis is offline
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Quote:
Originally Posted by VeganTnT View Post
I think that the problem is that games like pokemon are fun because they want you to catch them all...

So even a crappy port would have to draw plenty of monsters to catch, animate them at least a bit, name them, give them unique stats, balance those stats, give them unique abilities, and then animate those abilities

If you don't do that then it would be like getting the same monster 50 - 100 times.

Then you have to have a back story, a means of acquiring the monsters, etc.

That is a pretty daunting task. Especially when you consider the fact that you could submit it and have something wrong that means it doesn't get to be on the appstore at all.

It's a big risk
Sorry for the thread necromancy.

I've been wondering about creating a pet-monster game for the iPhone, but precisely this issue you mentioned is the big question we need answer before starting anything. A pokémon-scale story and a number of monsters/attacks is simply not feasible.
My current draft has 21 monsters and some tamagotchi-like features, but I'm suspecting that it may not be sufficient even for a first game (if it is successful we could easily make a bigger game later).

I'd love some feedback on what you'd want to see in a pet-monster game.

We're currently 3 people on the company by the way. An 3d/2d artist, a programmer and a sound artist. 151 monsters, a long plotline tons of balanced attacks, minigames, I'm afraid thats not feasible for us (or the other 98% of those developing for the iPhone :P)
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  #22  
Old 02-06-2011, 05:22 PM
iNexus iNexus is offline
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jailbreak ur device and install gpSPhone and download the pokemon ROMs and u can play real pokemon on a emulator
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  #23  
Old 02-06-2011, 07:11 PM
shadow-blade shadow-blade is offline
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Default There is a game like Pokemon...

there is a game for ipod similar to pokemon, but you don't really move around a lot. it's called pocket summoner, and you do quests to gain experience. along the way, you can defeat wild spirits, and they may sometimes drop an orb. you go to a store, and with gold received from quests, you can get that spirit. you train that spirit in level using gold, but the limit is whatever your rank is. (rank = level) when you level a spirit up, you get ten SP (skill points) to add to the traits (attack, defense, sp. attack, sp. defense, speed, and intuition) also, spirits can have 3-4+ moves, based on you training for that move. there are weakness/resistance types, and different spirits have different body types (there's water, fire, poison, wind, ground, grass, normal, dark, electric, and magic) this game is also free! i like it a lot, it's pretty fun. but you do have to wait for quest points to refill
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  #24  
Old 02-07-2011, 03:04 AM
RedMattis RedMattis is offline
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Quote:
Originally Posted by shadow-blade View Post
there is a game for ipod similar to pokemon, but you don't really move around a lot. it's called pocket summoner, and you do quests to gain experience. along the way, you can defeat wild spirits, and they may sometimes drop an orb. you go to a store, and with gold received from quests, you can get that spirit. you train that spirit in level using gold, but the limit is whatever your rank is. (rank = level) when you level a spirit up, you get ten SP (skill points) to add to the traits (attack, defense, sp. attack, sp. defense, speed, and intuition) also, spirits can have 3-4+ moves, based on you training for that move. there are weakness/resistance types, and different spirits have different body types (there's water, fire, poison, wind, ground, grass, normal, dark, electric, and magic) this game is also free! i like it a lot, it's pretty fun. but you do have to wait for quest points to refill
I'll be checking it out shortly. If there already is a pokémon-esque game out there I don't see why we should further oversaturate the iPhone market by adding another :P

Thanks
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  #25  
Old 02-07-2011, 02:57 PM
MrThreeCats MrThreeCats is offline
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Maybe if we're unlucky enough, Gameloft will port their cruddy DSiWare game Crystal Monsters to the iPhone.
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  #26  
Old 06-12-2011, 10:45 AM
Jocklyn Jocklyn is offline
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Hey,

Just want you to know that don't give up cos so many people are waiting for a game like this. Even though there are a few out right now, but they don't capture everything we've been searching for.
Things I think that should be incorporated into your game is:
- evolutionary stages of each monster 2 to 3 just like pokemon and digimon
- battling between other players over the net with your monster or monsters. This is one of the best features, interacting with friends or other players, just like the classic rectangle digimon with 3 buttons. Classic, simple but
Effective and was a huge hit.
- maximum of 4 abilities at a time just like pokemon or it becomes a little convoluted so new abilities will replace old ones
- provide a little animation upon attack
- elemental creatures dealing with strengths and weaknesses namely (fire, water/ice, plant/grass, psychic, spirit/ghost, electric) don't do too many though... Because when there are like 20 different types... That also confuses the hell out of the player when they're struggling to remember the elements which are effective against another.
- u don't have to make 150, even 100 would be great. but each one should be original and not overdone with the designs... Like pokemon the first 150, which were great until it hit a few later which got into designs that starte to look like transformers..
- incorporate the tamagotchi idea, so even if people don't battle, they have a virtual pet. And maybe have 5 pet teams.
- allow breeding of the monsters, egg and hatch time but only between same species..
- allow maximum levels of 100 or so..

Well all in all, that's the sort of things that i personally want from the game.
And a lot of people also posted about such things. U Shud check out the other games and see where they have failed and win over them.
I found a few cos I've been looking for a game like this...
- geomon
- geomonsters
- mydinos go
- imon lod
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  #27  
Old 06-12-2011, 10:47 AM
Jocklyn Jocklyn is offline
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Please make ittt.
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  #28  
Old 06-12-2011, 11:15 AM
RedMattis RedMattis is offline
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Sorry, it unlikely that we will be finishing this game. We did get a few weeks into the project though. It was going to be a Pokémon-esque game with 3D battles and a breed/mixing system.
It is possible that we might have included some Digimon-like pet-care features.

When the project was active we were going for a bit of a pokémon/digimon style mix of monsters, so some of the were slightly humanoid, others basically balls with legs, and if you scroll back a page or so in the blog you'll see a few images of the creatures we finished during the development process*.
[url]http://sharkmissilewest.tumblr.com/page/2[/url]



Nowadays we're working on a game that could be described roughly as Gary's Mod meets Minecraft meets Oblivion in a sandbox format.
The game we're currently working on is called [URL="http://sharkmissilewest.tumblr.com/tagged/No_Sanctuary"]No Sanctuary[/URL] if you want to read through the tagged posts*.

*everything very much work in progress, it is a development blog after all not the game's homepage


Edit: Fortunately there might actually be an official pokémon game coming to the iPhone, or so the current rumor in the indie game development scene goes.

Last edited by RedMattis; 06-12-2011 at 11:19 AM..
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  #29  
Old 06-12-2011, 11:39 AM
SkyMuffin SkyMuffin is offline
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Quote:
Originally Posted by RedMattis View Post
Edit: Fortunately there might actually be an official pokémon game coming to the iPhone, or so the current rumor in the indie game development scene goes.
Hmm? do you have a source on this?
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  #30  
Old 06-12-2011, 11:56 AM
V3RMILLION V3RMILLION is offline
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Quote:
Originally Posted by RedMattis
Edit: Fortunately there might actually be an official pokémon game coming to the iPhone, or so the current rumor in the indie game development scene goes.
Wow. Don't say stupid things like that. That's how ridiculous rumors start.
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