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#1
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We already know an update is coming that will fix a couple bugs and grammar/ spelling errors. However, I still wanted us to voice ideas for updates to problems we currently run into in this thread. Mods, please don't merge this thread with the main one. Other big games get separate threads for update ideas so that the dev/ posters can see them without getting lost in the din of playing the game.
![]() 1) Control. It is unfortunate that even in this great game that the controls aren't fluid to the point where you can go anywhere without thinking too much. The d-pad seems oddly too small and it only takes an little twitch to send the character in a different direction than where you wanted him to go. Sometimes you find yourself double dashing for some reason. I think it's safe to say that there are 3 camps of people who want the following control types
2) Menus. Yeah... the menus. Obviously a holdever from the J2ME mobile days. Really need a fresh design and font, and needs touch selection and swiping enabled to allow quick navigation of menus. Imagine when it's time to combine items to get a better item, you touch one item and then drag it over another item, release and voila, you get a new item. Also the ingame icons showing Regrett's face with life, and the quick menu (icons at the bottom between the dpad and attack button should be touch enabled also. You should get a magnified preview of the icon over your finger when you are touching it, and swipe to move on to the next one. 3) Resolution. Yeah, never thought from all those youtube videos that the game would actually look very grainy in front of us. I'm not expecting Toki Tori crispness but it would be cool if this were improved. 4) Intelligent disabling of the automating navigation-around-objects. Come on devs, you know if we walk up to a block that needs to be pushed most likely we want to push it, not go around it. Same goes for items of interest and signs scattered around the game that you know we want to investigate instead of walking around them (the gravestone in the 1st village is a prime example where people were baffled for a little while). Why not make these objects immune to the auto-circumnavigate so when you walk up to them, you stop? 5) Sound/ Music. Just like the menus, the soundwork is just ancient. Short mid loops compressed to hell and back is out of place in the Appstore. Could be rerecorded with mp3 sound and longer loops. You might go over 10 MBs, but I don't know how many sales come from that sector of the market anyway. Please add to this list folks. Last edited by arta; 05-27-2009 at 02:16 AM.. |
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#2
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if possible, throw in new items, armor, and weapons.
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#3
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new classes, needs a mage or b o w m a n (cencored for some reason)
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#4
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Let's have an epic update with new classes. (archer, mage). Add more quests, and Eastereggs and...
Actually, I don't think this game even needs updates unless it's a bug fix. It's already perfect. |
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#5
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+1 for ranged attacks (archer, mage, etc)
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#6
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It doesn't need updates, but would be cool to have an expansion that we could buy. Maybe like randomated dungeon expansion that costs $5 , along with the expansion unlocks a couple new classes and items too..
Classes could be: Archer, Mage, and Treasure Hunter Treasure Hunter could be more of a loot finder, with increased chance of drops... and other goodies. Never will happen most likely, but hey! I would pay $25 for a expansion like that if they released one. |
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#7
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that would be tight if there was ZENONIA ONLINE!!!
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#8
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All I ask for is for the d-pad to be made bigger, and maybe touch capabilities for the menus.
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#9
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I think there should be a more choices to be made between good and evil, i chose the wrong thing and now im evil, but this game is pretty good and doesnt really require updates, but they would be nice.
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#10
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I sent them a twitter last night asking if they were going to add a Magician or Wizard in an update. I wouldn't expect it though, most developers don't usually release updates that significant.
I don't know what it is about this platform, but it's almost as if Apple told all RPG developers they could only add Warrior-type classes to their games. |
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