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iPad: The Day I Tried... (a zombie simulation game)

01-06-2013, 09:06 PM
#51
Its working fine ? I want it to
02-12-2013, 05:34 AM
#52
Joined: Aug 2011
Location: sweden
Posts: 107
are there vehicles in the game, like cars (I saw boats, can you control them?).
will there be a day/night syckel?
atm the game looks to bright and not really zombie apocalyps like? Will it be more dark and "scary" looking?
Will there be broken stuff and more apocalyps feeling in the final game? Now its just a normal city with zombies.

The game looks really good and the controlls looks so awesome. LOVE how you take adventage of the toutch screen with the oil swiping and tipping it over. I really hope there is alot more of that kinda stuff! Stuff that only whould work on a toutch screen!

06-19-2013, 08:23 AM
#53
Joined: Jun 2012
Location: Austin, TX
Posts: 116
Quote:
Originally Posted by dylanmannen View Post
are there vehicles in the game, like cars (I saw boats, can you control them?).
will there be a day/night syckel?
atm the game looks to bright and not really zombie apocalyps like? Will it be more dark and "scary" looking?
Will there be broken stuff and more apocalyps feeling in the final game? Now its just a normal city with zombies.

The game looks really good and the controlls looks so awesome. LOVE how you take adventage of the toutch screen with the oil swiping and tipping it over. I really hope there is alot more of that kinda stuff! Stuff that only whould work on a toutch screen!
Sorry for the late reply. I must have missed the notification of your post.

First of all TDIT is still in development albeit slowly recently due to personal issues. Nothing to be concerned about. I did take a short break from development to work on a puzzle game (Konductra: Graveyard Shift) which is finished and will be out soon.

The game does have vehicles that you can drive. There probably won't be a day / night cycle. The art will likely change / be tweaked as I continue development - not sure if it will ever be scary looking. The city won't look "broken" because this is fairly new outbreak - you are at the start of it.

Thanks for your comments on the controls and oil spilling - I agree it works well on the touch device!
06-21-2013, 08:07 PM
#54
Joined: Aug 2010
Posts: 147
Quote:
Originally Posted by iandunlop_oeFun View Post
Sorry for the late reply. I must have missed the notification of your post.

First of all TDIT is still in development albeit slowly recently due to personal issues. Nothing to be concerned about. I did take a short break from development to work on a puzzle game (Konductra: Graveyard Shift) which is finished and will be out soon.

The game does have vehicles that you can drive. There probably won't be a day / night cycle. The art will likely change / be tweaked as I continue development - not sure if it will ever be scary looking. The city won't look "broken" because this is fairly new outbreak - you are at the start of it.

Thanks for your comments on the controls and oil spilling - I agree it works well on the touch device!
Any betas left that I could possibly join?
06-21-2013, 08:11 PM
#55
Joined: Jun 2012
Location: Austin, TX
Posts: 116
Quote:
Originally Posted by Appbolt View Post
Any betas left that I could possibly join?
Yes, there is still plenty of time for that - please send me a PM with your details and I'll get back to you when I'm ready for beta testing.
06-21-2013, 08:31 PM
#56
Joined: Apr 2013
Location: Earth,Milky Way
Posts: 417
I want to join the beta test is it TestFlight?
06-21-2013, 08:37 PM
#57
Joined: Jun 2012
Location: Austin, TX
Posts: 116
Quote:
Originally Posted by Game.PN View Post
I want to join the beta test is it TestFlight?
Yeah, that is what I use.
06-21-2013, 08:38 PM
#58
Joined: Apr 2013
Location: Earth,Milky Way
Posts: 417
now what will i gonna do to join?
06-21-2013, 08:39 PM
#59
Joined: Jun 2012
Location: Austin, TX
Posts: 116
Quote:
Originally Posted by Game.PN View Post
now what will i gonna do to join?
Just PM me with your details. I'll contact you later when I'm ready to start beta testing.
06-22-2013, 01:32 AM
#60
Release with universal version and on itune US store?