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seems Doom waiters have gone silent...

05-27-2009, 12:26 AM
#1
Joined: May 2009
Posts: 70
seems Doom waiters have gone silent...

Is this still coming?
05-27-2009, 12:29 AM
#2
Joined: Feb 2009
Location: Florida
Posts: 3,215
they are paitently waiting, not sure why others can't.

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05-27-2009, 12:29 AM
#3
Quote:
Originally Posted by seantyas View Post
Is this still coming?
I hope so... I thought it would come out this month but maybe June?
05-27-2009, 12:30 AM
#4
Joined: Feb 2009
Location: Florida
Posts: 3,215
not even done compiling the code yet, it will still be some time till we see it.

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05-27-2009, 12:59 AM
#5
Joined: May 2009
Posts: 70
ah damn.
05-27-2009, 02:09 AM
#6
Joined: Jul 2008
Posts: 1,467
Quote:
Originally Posted by jchampl View Post
not even done compiling the code yet, it will still be some time till we see it.
Thanks for the update. I think a lot of us are patiently (or not so!) waiting.
05-28-2009, 04:19 PM
#7
Joined: Jul 2008
Posts: 1,467
Quote:
Originally Posted by jchampl View Post
not even done compiling the code yet, it will still be some time till we see it.
Really? Doesn't sound like it's going to be all that long.

http://toucharcade.com/2009/05/28/ip...ots-and-notes/

05-28-2009, 08:17 PM
#8
I thought it would be out sooner but I'm glad to hear some news on it.
05-29-2009, 07:37 AM
#9
Joined: Feb 2009
Posts: 2,476
Yeah I'm just awaiting it's release. Hope Carmack takes as much time as needed. Wouldn't want a sloppy doom port now would we?

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05-29-2009, 09:05 AM
#10
Joined: Oct 2008
Location: 127.0.0.1
Posts: 389
I think this will ROCK to be honest; Carmack knows what he is doing. Wolf was merely a 'lets dip our toes in the water' approach, and I think his justifying to higher management that time spent on an iPhone title is worth it.

From what I read in his notes, it seems that it will include all factory Ultimate Doom and Doom II expansion pack levels, online multiplayer etc. He did some clever trickery with sync etc to get Wolf running silky, and it does; it loads instantly with a very high framerate.

In that article, Carmack spoke of Doom being 30 FPS minimum (good for any iPhone game really) but WITH the screen full of monsters. If a worst case scenario dips the frame rate to 30, I'll be exceptionally happy with this.

Modern 3D FPS games WASD&Mouse style don't translate well to the iPhone. Remember Doom has no up/down mouse look traditionally, and no jump, it was designed around arrow keys and a couple of buttons (shoot and open) you can get rid of open like in Wolf just by walking into a door/switch...

I think it will seriously kick ass, and I like that they've used a good synth to render the music to MP3. The music was always awesome though my synths, but most people heard it through an FM/ADLIB sound blaster, and the music sucked that way; it's actually a great score for this game genre; bands have covered this stuff.

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