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  #121  
Old 06-20-2012, 03:03 PM
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VeganTnT VeganTnT is offline
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Quote:
Originally Posted by Spatzi View Post
One complaint i have is with blocking. It is not intuitive. Half the time i am struggling to figure out how to do it. I just spent an hour and a half on a four player AI planeswalk duel, and it was great. More fun than single duels. I was down to one life, after not even getting a land card for first eight turns, but still managed to amass an army while the others killed each other. I had 7 creatures out each gaining counters every turn for doing damage, and the last guy, white, had one creature out, kept rolling the die truing to leave the plane. I attacked with all mine, left one in reserve to block his 7/7. (land creature) When he attacked i hit the pause button, i hit the block button but there was nothing happening. My creature did not even show the option of being able to block. I got hit and lost the game that i should have won. Grrrrr! A lot oF time invested to lose because of blocking issues.

If you have newly summoned creature, i know it can't attack, but it can still block, right?
Have you tried the planes walker matches yet?

I had one opponent attack me with 8 creatures and with all the cards overlapping and a jumble of target lines it was impossible to finger out what was blocking what. I just tapped things and hoped for the best... I lost :/
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  #122  
Old 06-20-2012, 03:14 PM
TheSporkWithin TheSporkWithin is offline
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Quote:
Originally Posted by Spatzi View Post
I attacked with all mine, left one in reserve to block his 7/7. (land creature) When he attacked i hit the pause button, i hit the block button but there was nothing happening. My creature did not even show the option of being able to block. I got hit and lost the game that i should have won. Grrrrr! A lot oF time invested to lose because of blocking issues.

If you have newly summoned creature, i know it can't attack, but it can still block, right?
Are you sure that his creature wasn't flying? Flying creatures can only be blocked by other flying creatures, and walls. It tells you this when you first encounter a flying unit.
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  #123  
Old 06-20-2012, 03:20 PM
Willzyx Willzyx is offline
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Is anyone else not getting sound effects? Music works fine and SFX volume is maxed, but sound effects just aren't working. I've played all the previous versions so I've got a good idea of what I'm missing.
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  #124  
Old 06-20-2012, 03:31 PM
krautboy krautboy is offline
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Another tip: Read the cards. With Magic guessing or assuming is a bad idea. I know most cards but i still read 'm regularly and if you're not sure what it does tap info. Double tap to zoom,enjoy the art and read. Every card that's played,even land cards can have tricks,just read it. Best advice i've ever gotten when i learned to play.
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  #125  
Old 06-20-2012, 03:35 PM
Spatzi Spatzi is offline
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Quote:
Originally Posted by TheSporkWithin View Post
Are you sure that his creature wasn't flying? Flying creatures can only be blocked by other flying creatures, and walls. It tells you this when you first encounter a flying unit.
No, that is why I put 'land creature' in my post.
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  #126  
Old 06-20-2012, 03:42 PM
TheSporkWithin TheSporkWithin is offline
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Quote:
Originally Posted by Spatzi View Post
No, that is why I put 'land creature' in my post.
Whoops, misread that. I dunno then, must have been some kind of special card effect, or maybe something caused by a planeshift.
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  #127  
Old 06-20-2012, 03:46 PM
jaaron jaaron is offline
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Quote:
Originally Posted by LordGek View Post
I can tackle some of these...
Thanks. My issue with IAP not being well communicated is that I'd expect a list of what the "full game" is when I buy it, ie- multiplayer, more campaign modes, etc. It's easy for someone to be confused that buying the full game should also unlock the decks.

Also, it wasn't clear to me that I'm limited to the built in decks. Sure these can be customized, but I expected to be able to create decks from scratch. Now, this is coming from someone who played Magic a decade ago and not since, so I'm unfamiliar with how the game has been played online since. Just a simple explanation when you start the campaign would be great: "In Magic 2013, you have access to up to 10 built in decks. Unlock the decks and extra cards to customize them by playing the campaign." Or did I miss that message.

About the battlemat, I'm sure it's huge for multiplayer, but there's no reason it needs to be for campaign. I'd prefer a dynamic play space that pulls in tighter so it doesn't seem so sparse and text so small.
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  #128  
Old 06-20-2012, 03:47 PM
Wrath Wrath is offline
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Quote:
Originally Posted by badmanj View Post
What devices would it need to synch between? Do you actually switch between using different iPads in reality?
It's possible I might - I do have the game installed on my original iPad (runs great on that old device, I have to say!) plus I installed it on the new iPad. Since I take my old iPad to work, I could see the need to pause a game and switch to my new iPad when I got home.

Quote:
Originally Posted by Spatzi View Post
I noticed that when i click the continue button, i often have one of my hand cards pop up full size. Bit irritating when it happens all the time. Why does this happen? They are not even cards that i could cast.
Yeah - that! What is up with that, quite annoying and no purpose for it! Has to be a bug.

Also, not sure if there is a setting I can turn off so that cards with abilities available do not always need to have that orange glowing border, I keep thinking it's a combat phase indicator, even though I just finished that step, lol.

Minor annoyance is how sometimes when an opponent's card zooms in and the 'Stop timer' icon blends in where the card flavor text is if the card doesn't have much text in that area and I lose sight of the icon since it's white on white.

But otherwise, after playing two games, so far, it's looking like a great adaption! Might even skip the desktop version this year...
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  #129  
Old 06-20-2012, 04:32 PM
Plynx Plynx is offline
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Is there any way to make this game go, I don't know, faster? It's really slow. I would like a responsive interface first and foremost, I don't want my taps going to the void. Graphics and card animations are nice, but the game plods along with them and they aren't interrupted by you dragging or tapping something else, you're just ignored.

Am I the only one who wants my strategy games to be responsive to input?
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  #130  
Old 06-20-2012, 04:35 PM
airdan airdan is offline
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OMG, it seems I am back to the iOS scene because of this game.

I was waiting for this game to come out on the Xbox 360 (in July I think), but now that I see it early for ipad, I think I will get this instead.

So question, anybody know the difference with this one and the xbox one?

Thanks!
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