Originally Posted by LordGek
It might just be me being slow but while I see your point, especially early on, once you have a lot of guys on the field and there are several complex interactions in play, you'd hate it if the game just decided to skip onto the next phase on its own. I think you can at least turn off the "card play confirmations" every time a card is played on the field, but unless you are really familiar with all of the cards in play, this could lead into some confusion when your opponent activates some obscure effect from a card you never saw coming.
I don't want it to do things without my confirmation, I just want to have the interface actually go so I don't have to wait on it. For example, why can't I tap my creatures to attack as fast as I want? Why do I have to wait for it to play the entire moving and tapping animation beforehand? Why do I have to see the word "Block!" slowly scroll across the screen before I can choose my blockers? Why does it wait so long to light up the red circle before I can skip over my own combat phase?
I wish it were more like Ascension regarding the play speed of the animations and general responsiveness. I honestly just got bored, despite loving the game, because the interesting strategic decisions per minute are just too low in this game, solely due to the interface and animations gumming up the game.