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  #941  
Old 07-18-2012, 08:15 PM
Plynx Plynx is offline
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There's a notable exception to that, which is that a creature that has just regenerated is removed from combat although it remains on the battlefield. If you block a 2/2 trampling creature with a 1/1 regenerator, and you put a regeneration "shield" on the creature and they lightning bolt your creature in response, there are two interesting things: (1) you have to put a regeneration shield on your creature again to make sure it will be there before the lightning bolt lands and (2) in regenerating from the lightning bolt it will be removed from combat and tapped, so now the 2 damage from the trampling creature will get through even though the creature that blocked is still alive and on the battlefield.
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  #942  
Old 07-18-2012, 08:43 PM
tabs tabs is offline
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Originally Posted by Plynx View Post
There's a notable exception to that, which is that a creature that has just regenerated is removed from combat although it remains on the battlefield. If you block a 2/2 trampling creature with a 1/1 regenerator, and you put a regeneration "shield" on the creature and they lightning bolt your creature in response, there are two interesting things: (1) you have to put a regeneration shield on your creature again to make sure it will be there before the lightning bolt lands and (2) in regenerating from the lightning bolt it will be removed from combat and tapped, so now the 2 damage from the trampling creature will get through even though the creature that blocked is still alive and on the battlefield.
Great! Got you. Thanks!
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  #943  
Old 07-19-2012, 02:59 AM
epikninja epikninja is offline
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I'm new to this thread, so it'd be great if somebody could answer me. Will there ever be an iPhone/iPod version of the game?! If so, when? I want this so bad
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  #944  
Old 07-19-2012, 08:50 AM
Mythbuster Mythbuster is offline
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Originally Posted by epikninja View Post
I'm new to this thread, so it'd be great if somebody could answer me. Will there ever be an iPhone/iPod version of the game?! If so, when? I want this so bad
No, I absolute don't think so. The user interface would be way too small for an iPhone screen.
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  #945  
Old 07-20-2012, 05:19 PM
Alyindar Alyindar is offline
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This was interesting, not sure if the order of effects resolved correctly. I was playing Ajani against Chandra, I had a Sera Ascendant enchanted with Divine Favor, and 31 life, making the critter a 7/9 creature, and my opponent cast Chandra's Outrage. Now, the way the card reads, it does 4 damage to the critter and 2 damage to me. This killed the Sera Ascendant, I guess since it stripped the +5/+5 buff from the critter, returning it to 2/4 before doing the 4 damage. However, the way I read the card, because it lists the 4 damage first, the critter should have had 5/9 health before it lost the buff, returning it to a 2/4 critter instead of killing it. Any MtG refs care to weigh in?
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  #946  
Old 07-20-2012, 05:33 PM
Plynx Plynx is offline
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Quote:
Originally Posted by Alyindar View Post
This was interesting, not sure if the order of effects resolved correctly. I was playing Ajani against Chandra, I had a Sera Ascendant enchanted with Divine Favor, and 31 life, making the critter a 7/9 creature, and my opponent cast Chandra's Outrage. Now, the way the card reads, it does 4 damage to the critter and 2 damage to me. This killed the Sera Ascendant, I guess since it stripped the +5/+5 buff from the critter, returning it to 2/4 before doing the 4 damage. However, the way I read the card, because it lists the 4 damage first, the critter should have had 5/9 health before it lost the buff, returning it to a 2/4 critter instead of killing it. Any MtG refs care to weigh in?
The order of effects does not matter in this case because damage is only healed during the end step. If a creature takes damage it is in the form of damage counters that remain on the creature until they are removed at the end of the turn. So when Serra Ascendant later falls back to a 2/4 with 4 damage counters on it, it goes to the graveyard immediately.

But in other circumstances, where the order would matter, the Serra Ascendant's +5/+5 is known as a static ability. This comes up if you block a 1/1 Serra Ascendant controlled by someone at 29 life, say with a 5/5 creature of your own. If might surprise you that the Serra Ascendant lives and your 5/5 also lives in this interaction, because the lifelink pushes the life total to 30 and therefore the Serra's power and toughness become 6/6 in the same instant that damage is dealt and before the game checks state-based effects for death. Of course combat damage has already been dealt simultaneously, so Serra only dealt 1 damage.
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  #947  
Old 07-22-2012, 01:16 AM
andsoitgoes andsoitgoes is offline
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Originally Posted by Mythbuster View Post
No, I absolute don't think so. The user interface would be way too small for an iPhone screen.
They have fit MANY a complex game onto the iPhone, world of goo for one was a game I never thought could touch an iPhone screen, but it works. AC, Ascension and a few others, summoner wars I think, all make it work.

If the system was properly overhauled and reworked, I think it could be done. I don't think it would be Easy, but can you imagine the sales they'd get?
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  #948  
Old 07-22-2012, 08:01 AM
HarlequinRogue HarlequinRogue is offline
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Planechase is the big problem I see for running this on iPhone...
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  #949  
Old 07-22-2012, 01:56 PM
Plynx Plynx is offline
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Quote:
Originally Posted by andsoitgoes View Post
They have fit MANY a complex game onto the iPhone, world of goo for one was a game I never thought could touch an iPhone screen, but it works. AC, Ascension and a few others, summoner wars I think, all make it work.

If the system was properly overhauled and reworked, I think it could be done. I don't think it would be Easy, but can you imagine the sales they'd get?
You don't know how much I want what you're saying to be true, but I know it takes talent, and you have to know that kind of talent isn't an easy thing to find. The people who made this iPad port (for which I am immensely grateful, don't get me wrong) barely had the UX chops to make it somewhat playable, if you don't mind the interface being directly responsible for some boneheaded moves now and again. For example a double tap gets you more information about something (letting you see the card), while a single tap targets and confirms. If the game doesn't recognize your second tap for some reason (too fast or too slow), too bad, you just goblin grenaded your own goblin chieftain. And that's just one example, this thread has many others and even a summary.

By comparison, Playdek is home to UX maestros, and their games are better experiences than the original board and card games they are based on. As much as I want a digital reimagining of the experience behind playing Magic, I get that Wizards has a vested interest in making the game look and play exactly like playing it on the tabletop, because their goal is to get you into the physical cards. And it's too bad, too, because I can see in my mind like you how it *could* be.
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  #950  
Old 07-22-2012, 04:46 PM
Rivozzz Rivozzz is offline
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It seems there is a 11th code... I found a player has 2 rune sacred demon ( liliana main card) 6/6.. Does any know about a 11th code?
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