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  #351  
Old 09-10-2012, 01:56 PM
micahsa micahsa is offline
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Quote:
Originally Posted by Ubisububi View Post
Apologies. I meant that "objectively" speaking, the game would clearly be better with a different pricing model. Refusing to acknowledge a sound point is certainly a God given right, unfortunately, it's also what turns a debate into a churlish argument.

Like this one.
Yeah, thats BS and I 100% disagree. I beat the game without any IAP and never felt pressured to purchase at all. I am now enjoying going for 3 stars on all levels and may decide to get some additional hats (I have autocollect now) but again, have never once been drawn to purchase IAP.

What if they just removed the IAP ability and still required you to have the cat/key/dragon to enter different areas? Because that's essentially the game I'm playing.

In my opinion, the IAP is NOT agressive, is NOT a requirement, and is NOT detrimental to this game.

Feel free to tell me I'm actually not having fun.
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  #352  
Old 09-10-2012, 02:04 PM
micahsa micahsa is offline
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Originally Posted by nao View Post
Indeed as the devs said, this game can be completed without IAP. This is true.
True and done.

Quote:
Originally Posted by nao View Post
But if you want to ENJOY the game while you are finishing it, with many of the items in the store which are there to tempt you, you are forced to buy IAP.
Not true. I have greatly enjoyed the game to completion and have enjoyed earning a ton of coins while getting 3 stars on levels, which means I can afford additional hats and items.

Were the game to make the tiger cost 50k coins or require some insane amount of playtime to grind enough coins then I would probably be irritated, but it just doesn't take that long.

Maybe its because I'm from the NES generation where almost every game had some level or item or stage that required a significant amount of efford and/or time to beat/acquire. Because this game in comparison is not a big deal, with like 15 extra minutes of play time to move on and thats only if you've gone and purchased a bunch of items along the way.
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  #353  
Old 09-12-2012, 07:26 AM
tetsujin007 tetsujin007 is offline
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Default Game center achievements

Does anyone know how many game center achievements there are in the game?

thanks!
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  #354  
Old 09-12-2012, 05:24 PM
micahsa micahsa is offline
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Quote:
Originally Posted by nestor View Post
The level they are talking about is a Puzzle level, where you get a set amount of already chosen bubbles to do it. I've been having the same issue too, where I can't get lower than around 15.20 or so.
Bubble gum is the key. It destroys everything and took me about 5 seconds after getting down to 15:18 at my best.
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  #355  
Old 09-12-2012, 07:32 PM
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Kikekun Kikekun is offline
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Quote:
Originally Posted by tetsujin007 View Post
Does anyone know how many game center achievements there are in the game?

thanks!
38 Achievements!
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  #356  
Old 09-13-2012, 11:44 PM
Revlisoft Revlisoft is offline
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Upgraded to ios 6.0 GM and redownloaded again. Still crashes at the same place.
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  #357  
Old 09-14-2012, 09:06 AM
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Kikekun Kikekun is offline
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Quote:
Originally Posted by Revlisoft View Post
Upgraded to ios 6.0 GM and redownloaded again. Still crashes at the same place.
Fix submitted!
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  #358  
Old 09-15-2012, 04:19 AM
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Kikekun Kikekun is offline
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The fix for iOS 6 users is out now.
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  #359  
Old 09-15-2012, 08:16 AM
Revlisoft Revlisoft is offline
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Thanks. Works great now. Awesome game!
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  #360  
Old 09-16-2012, 07:51 PM
Mithel Mithel is offline
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How does this game play in the iPhone as compared to the iPad? Looking at the screenshots, it seems like it may play better with the larger screen, and unfortunately I don't have acess to one.
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