App description: SQUIDS Wild West has a unique mix of action strategy and RPG: build your team of heroes for challenging turn-based battles against corrupted crabs and shrimp! This sequel is even better than the original, with many surprises in store: devious new enemies, four new playable characters, and nearly twice as many levels. You can even ride seahorses into battle!

The Squids are back: bigger and better! The epic adventure continues as our band of stretchy heroes explore the underwater Wild West, fight back against the evil Black Ooze, and search for Winnick, their fallen comrade. If you don't know SQUIDS yet, SQUIDS Wild West is a great place to start!

What the critics say:
Metacritic: Best iOS games of 2012
TouchArcade: Best RPGs of 2012
"A great adventure for hardcore RPG players, as well as casual iOS gamers, it provides hours and hours of great entertainment. It is definitely going to wind up on my top 10 games of the year list." The App Shack (5/5)
"Its artwork, its animations, its character - almost everything exudes warmth and attention to detail. It is a labor of love, not just a product. And, most importantly, its fun." - GameZebo (5/5)
"The adorable spawn of Angry Birds and Final Fantasy Tactics" -The Escapist

Features:
Brand new chapter in the funny and exciting SQUIDS saga
Unique mix of turn-based tactics and classic RPG elements
An epic adventure: hours of gameplay with varied missions and boss battles
Simple controls: grab Squids by the tentacles, then fling them across the battlefield
Four character classes with different abilities: shooters, scouts, troopers, and healers
Recruit your own Squid army among 12+ playable characters
Equip your Squids with special ability-boosting helmets
Universal App with iCloud syncingplay on any device and store your progress!

SQUIDS Wild West is localized in English, French, German, Chinese, Japanese, Spanish, Italian, Russian and Korean.

For the latest SQUIDS news, or to ask us a question, check us out on Twitter @TheGameBakers or Facebook/SquidsTheGame

No Squids were harmed during the making of this game. (But we cant say the same for the shrimp)

Sanuku's comments:




06-28-2012, 11:38 PM
#41
Joined: Jan 2011
Location: Pokke Village, Indonesia
Posts: 1,158
the hellboy helmet is just cosmetics only..

Currently Playing: Final Fantasy Record Keeper, Gods Eater Burst, MP3RD HD, Grand Knights Story, Final Fantasy Crisis Core
Waiting For: Digimon Re: Digitize Fan Translation
Officially moved to android
06-28-2012, 11:57 PM
#42
Thanks guys... opportunity lost.

06-30-2012, 01:29 AM
#43
Hidden character

Anyone got the last hidden character besides kapono? And how do you get it? Thanks!
07-01-2012, 08:49 PM
#44
Joined: Oct 2010
Location: Denmark
Posts: 258
Anyone know where the secret star is in level 3, first chapter? If so, please screenshot it; I can't find it for the life of me.
07-01-2012, 10:08 PM
#45
Quote:
Originally Posted by Qurao View Post
Anyone know where the secret star is in level 3, first chapter? If so, please screenshot it; I can't find it for the life of me.
It's at the top of the map, between the two sea urchins and above the crab.
07-03-2012, 10:30 AM
#46
Quote:
Originally Posted by Irsan_m View Post
Anyone got the last hidden character besides kapono? And how do you get it? Thanks!
SPOILER ALERT!

The last squid is Jammer (the scout we see in the bonus levels of the original Squids)! It's actually pretty tricky to unlock him, I've figured it out by accident.

I'll tell you just some hints: in the last stage of the 2nd "act" (The Diablo Squid), you have to access a certain area of the map to make Jammer show up (he'll say he's the true spirit of the wild west or something like that). Then you'll have only 1 turn to reach him and do something (yeah, I won't tell you, but it should be pretty obvious when you see where he shows up). Have fun! xD
07-03-2012, 11:42 AM
#47
So,knowing that the devs read these forums, I'd like to make some suggestions (perhaps not implementable right now, but great for the next games):

1- Healing feels clunky. I don't know if it's just my play style, but I've felt this way since the original Squids. More often than not, trying to heal another squid causes more trouble than it's worth, because you risk throwing two or more squids at urchins, TNT's and off cliffs. Since then, I've not used a healer in my team (currently I use 1 scout, 2 shooters and 1 trooper) and I've actually found it easier to play with no healers, as it's more effective to kill the enemies before they have the chance to attack you than to heal the damage they cause. So yeah, it's better to use the healer slot to choose a higher damage dealing squid and not let the enemy attack you at all. Also, power-ups are more than enough to keep you alive if you're careful.

I think healing should have its own mechanics, in a way that it's not detrimental to your positioning. IMO, something along the lines of the shooters' shots without the knock-back would fit perfectly. E.g.: the healer would have to be near the injured squid, then it'd shoot a healing pearl at it.

2- Squids should have unique traits/abilities besides the existing class system, so that many different play styles are possible. I know this currently kinda happens, because of the difference in the stats, but I don't feel it's sufficient to promote enough diversity.

An example of this would be:

Scouts: Romino's dash would add bonus damage to his attacks but would be limited in number; Steev's dash would have more charges and travel a greater distance; Jammer's dash would make him invulnerable for the duration; Kapono's dash would have even more charges but would be shorter.

Shooters: Vesper's shots would deal great damage but have shorter range; Clint's shots would deal moderate damage and have a greater range; Jane's shots would have multiple charges; Cleef's shots would deal AoE damage.

Troopers: Brad's stomp would pull enemies farther but deal less damage; Sammo's stomp would deal high damage and have little knock-back.

3- A skirmish mode is needed. I think it'd be great if we had some sort of infinite arena level in which enemies would spawn in waves and grow stronger over time.
07-04-2012, 06:24 PM
#48
Question for you guys. I want to get this, but haven't played the original Squids. Does this game stand on its own, or should I play the original first for the sake of story, etc.?
07-05-2012, 09:38 AM
#49
Joined: Sep 2011
Location: Brisbane, Australia
Posts: 327
Send a message via Yahoo to Zendorphin Send a message via Skype™ to Zendorphin
And why is the old game twice the price of the new one? Not saying it isn't worth it, just find that strange.
07-05-2012, 09:42 AM
#50
Joined: Feb 2012
Location: Omaha, NE
Posts: 608
Quote:
Originally Posted by Zendorphin View Post
And why is the old game twice the price of the new one? Not saying it isn't worth it, just find that strange.
Launch sale.
Wait a while and they'll be the same price.

All times are GMT -5. The time now is 06:57 PM.