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#511
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Is there a level cap? I have been level 19 for a few days now. It says I've done 1278 of 1117 required jobs to level to 20.
Anyone hit this cap yet? Thanks, |
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#512
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Yeah, 19 is the cap at the moment. It has been mentioned a page or so back.
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#513
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Oh, thanks! Well there are still some buildings to upgrade.
Thanks! |
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#514
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Quote:
You don't need the rocks to build the gate. The quest consists of 2 things to do 1. Build mountain gate 2. Have 10 rocks. The mountain gate can be found in the shop. |
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#515
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you have to build the mountain gate (it's under the special tab, a star with an s in it), go through the gate to the mountain, and there will be rocks on the ground you can harvest like trees. you might have to wait a bit; I didn't have any rocks at first. but you don't need rocks to build the gate, just to complete the quest after you do.
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#516
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I just noticed something weird. I need 4 pearls of light to finish a quest, so whenever I see the fish I get it, but the pearls don't appear in my bag
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#517
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Quote:
That said, kindly try searching this thread for answers next time, I think we've pretty much covered most newbie questions at this point.
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#518
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Brilliant argument, I've already demonstrated there's a few places where the flooz inflow becomes significantly inferior to the requirements needed, about level 9 there's a significant mid game hump which either needs multiple weeks of free flooz farming or a direct purchase to get over the hill.
Moleki agreed with that element and is looking to increase the flooz inflow a bit to balance things off and return flooz back to being useful convenience as opposed to utter necessity. Do better. EDIT: on a more constructive note, things I'd like to see implemented - Villager small talk, it would help to develop a bond of some sort if the villagers could be given even a basic personality. Dyes and customisatons for buildings, we've already got dyes in the game, so this ought to be a logical step. Level increases for nyok's house, the workshop and the studio, allowing queuing of production items up to a maximum of three. This would allow people to queue things like ropes and glue overnight, as they fall into the category of slightly too long to be easy makes, but not long enough to fire and forget. Additional buildings that offer mini games, the dungeon is a great idea, I'd kill for a baby pachinko machine for example. Additional decorations that serve purposes, either fun, food or shopping. A pineapple tree decoration that also satisfies food for example? Someone suggested a treasure hunt area, I'd go one further and suggest an entire beach zone with its own production building and a unique set of items (shells, starfish, sea fish). As part of it, it has a daily creature hunt which could yield up random goodies. Items that directly affect villagers beyond the birthday cake, so things like skateboards, scooters, additional musical instruments, perhaps even carry able items. Last edited by Hobbesian; 08-08-2012 at 09:22 AM.. |
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#519
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![]() Anyway, thanks for the reply and I will research the thread to try to understand why they don't appear anymore in my bag after I catch them. |
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#520
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So the problem is even if you catch a pearl of light, they don't appear in your bag? They are the fishes that look different, they have a dangling light on fron of their heads, is that what you catch?
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